Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
CEOofGarlicBread
Ymir
Gold II
Level 156
God Stats
2W - 3L
1,268 SR
Queue Stats
55W - 30L
1,676 MMR
Party 1
He Bo
He Bo
Gold II
Valkuren
He Bo
Gold II
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 13L
1,797 MMR
Party 2
Apollo
Apollo
Platinum I
foundaIvI3heImet
Apollo
Platinum I
Level 89
God Stats
10W - 9L
1,626 SR
Queue Stats
73W - 48L
2,072 MMR
Party 2
Izanami
Izanami
Gold III
lasersmosh
Izanami
Gold III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,768 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,479 SR
1,762 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,615 SR
1,820 MMR
Medusa
Medusa
Gold I
Arnisius
Medusa
Gold I
Level 160
God Stats
7W - 7L
1,632 SR
Queue Stats
42W - 45L
1,682 MMR
Solo
Atlas
Atlas
Platinum V
Gabriich
Atlas
Platinum V
Level 160
God Stats
1W - 3L
1,272 SR
Queue Stats
259W - 257L
1,729 MMR
Solo
Thoth
Thoth
Diamond II
GunTTeRR
Thoth
Diamond II
Level 141
God Stats
20W - 12L
1,802 SR
Queue Stats
179W - 126L
2,328 MMR
Solo
Thor
Thor
Gold I
Skuirt
Thor
Gold I
Level 127
God Stats
6W - 4L
1,588 SR
Queue Stats
79W - 81L
1,686 MMR
Solo
Athena
Athena
Gold V
jordan30001
Athena
Gold V
Level 129
God Stats
2W - 3L
1,781 SR
Queue Stats
31W - 35L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 0 / 0
8,127
581
8,544
13,780
6,734
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 0 / 9
7,936
567
4,374
8,795
6,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
Valkuren
He Bo
16
5 / 1 / 5
8,985
642
11,009
7,045
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 3
8,625
616
6,325
7,713
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
lasersmosh
Izanami
15
3 / 1 / 2
9,414
672
5,464
5,981
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GilgameshBastetGeb

VS

Bans
AresCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arnisius
Medusa
10
0 / 4 / 1
6,096
435
2,545
6,504
1,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Gabriich
Atlas
11
0 / 2 / 0
6,288
449
5,912
13,066
9,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
GunTTeRR
Thoth
13
1 / 4 / 1
7,487
535
6,848
6,421
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Skuirt
Thor
13
2 / 2 / 1
7,665
548
4,963
10,175
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
10
0 / 3 / 3
6,133
438
1,937
11,707
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
3
3
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
0
1
L
Medusa
Arnisius
Medusa
0
4
1
0.13
W
1
0
9
5.5
L
Atlas
Gabriich
Atlas
0
2
0
0
L
Thoth
GunTTeRR
Thoth
1
4
1
0.38
L
Thor
Skuirt
Thor
2
2
1
1.25
W
He Bo
Valkuren
He Bo
5
1
5
7.5
W
5
1
3
6.5
L
Athena
0
3
3
0.5
W
Izanami
lasersmosh
Izanami
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,716
Damage
22,205
43,314
Taken
47,873
19,370
Mitigated
22,376
17,435
Healing
11,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,544
1,737
0
7,532
13,780
6,734
0
5,469
8,311
0
53,762
L
Medusa
Arnisius
Medusa
2,545
594
0
667
6,504
1,404
0
1,035
5,469
0
34,222
W
4,374
1,800
80
3,290
8,795
6,494
0
2,882
5,913
19,348
0
L
Atlas
Gabriich
Atlas
5,912
1,995
0
4,223
13,066
9,229
0
1,833
11,207
42,109
0
L
Thoth
GunTTeRR
Thoth
6,848
152
0
680
6,421
1,569
0
3,448
2,867
62,416
0
L
Thor
Skuirt
Thor
4,963
830
0
3,833
10,175
2,944
0
3,397
6,686
0
42,201
W
He Bo
Valkuren
He Bo
11,009
452
0
3,211
7,045
1,927
0
3,554
3,491
69,290
0
W
6,325
2,398
0
676
7,713
2,130
0
2,698
5,015
0
73,432
L
Athena
1,937
580
172
1,728
11,707
7,230
0
5,397
6,261
12,554
0
W
Izanami
lasersmosh
Izanami
5,464
3,750
0
2,646
5,981
2,085
90
209
5,772
0
76,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,087
Gold Earned
33,669
547
Minions Killed
393
0
Camps Cleared
0
1,494,689
Distance Traveled
1,386,260
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,127
581
115
8
0
318,355
3
L
Medusa
6,096
435
75
5
0
280,670
6
W
Ymir
7,936
567
24
2
0
317,358
1
L
Atlas
6,288
449
71
5
0
253,496
6
L
Thoth
7,487
535
126
9
0
248,568
6
L
Thor
7,665
548
92
7
0
297,457
4
W
He Bo
8,985
642
135
10
0
268,271
4
W
Apollo
8,625
616
117
8
0
315,925
5
L
Athena
6,133
438
29
2
0
306,069
5
W
Izanami
9,414
672
156
11
0
274,780
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role