Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AbandonedBM
Izanami
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 44L
1,577 Elo+
Party 3
Ymir
Ymir
Chadleyeric
Ymir
Level 37
God Stats
8W - 15L
1,537 SR
Queue Stats
18W - 38L
1,364 Elo+
Party 3
Da Ji
Da Ji
D1ZZYH1PPY
Da Ji
Level 23
God Stats
2W - 2L
1,584 SR
Queue Stats
57W - 55L
1,599 Elo+
Party 1
Ra
Ra
mosdef03
Ra
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,736 Elo+
Party 1
Team Averages
Level 49
1,524 SR
1,555 Elo+

VS

Team Averages
Level 113
1,406 SR
1,476 Elo+
Atlas
Atlas
AlasterKayne
Atlas
Level 37
God Stats
13W - 22L
1,566 SR
Queue Stats
50W - 65L
1,475 Elo+
Party 2
Arachne
Arachne
ApexAbomination
Arachne
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 146L
1,475 Elo+
Party 2
Thoth
Thoth
IvonVFudge
Thoth
Level 157
God Stats
1W - 2L
1,308 SR
Queue Stats
243W - 255L
1,448 Elo+
Solo
Achilles
Achilles
btaytoes
Achilles
Level 159
God Stats
39W - 45L
1,451 SR
Queue Stats
260W - 277L
1,406 Elo+
Solo
Charybdis
Charybdis
onlymrbrightside
Charybdis
Level 102
God Stats
7W - 14L
1,207 SR
Queue Stats
121W - 153L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 1 / 1
5,944
594
3,828
6,118
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
AbandonedBM
Izanami
7
0 / 4 / 2
4,442
444
5,103
5,536
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 4 / 2
4,569
457
3,583
8,678
4,595
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
9
5 / 6 / 0
5,802
580
6,170
7,874
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 7 / 1
4,466
447
1,868
5,999
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
5,673
567
3,798
9,418
5,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

10
7 / 3 / 2
6,646
665
3,804
7,847
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
11
5 / 2 / 1
6,511
651
3,952
4,907
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
btaytoes
Achilles
11
2 / 0 / 2
6,437
644
3,957
8,333
7,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
10
6 / 0 / 3
6,064
606
7,719
5,308
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
21
22
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
1
0.5
L
Izanami
AbandonedBM
Izanami
0
4
2
0.25
W
1
1
6
4
W
7
3
2
2.67
L
0
4
2
0.25
L
Da Ji
5
6
0
0.83
W
Thoth
5
2
1
2.75
W
Achilles
btaytoes
Achilles
2
0
2
3
L
0
7
1
0.07
W
Charybdis
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,552
Damage
23,230
34,205
Taken
35,813
13,224
Mitigated
17,428
7,057
Healing
11,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,828
1,282
0
2,436
6,118
3,172
0
0
6,118
0
36,015
L
Izanami
AbandonedBM
Izanami
5,103
3,628
295
1,039
5,536
1,321
144
1,943
3,593
0
29,402
W
3,798
1,714
1,490
2,760
9,418
5,178
102
2,460
6,795
13,102
0
W
3,804
2,977
0
1,282
7,847
2,388
184
713
7,042
0
26,428
L
3,583
1,211
347
841
8,678
4,595
0
1,855
6,823
12,356
0
L
Da Ji
6,170
2,778
0
1,880
7,874
2,454
0
819
7,055
0
23,868
W
Thoth
3,952
34
0
186
4,907
1,321
1,461
945
3,844
37,129
0
W
Achilles
btaytoes
Achilles
3,957
930
0
3,429
8,333
7,319
0
0
8,333
0
28,349
L
1,868
291
0
219
5,999
1,682
581
3,133
2,866
16,745
0
W
Charybdis
7,719
4,336
461
2,247
5,308
1,222
1,529
1,123
4,185
0
32,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,223
Gold Earned
31,331
241
Minions Killed
260
0
Camps Cleared
0
922,021
Distance Traveled
957,021
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,944
594
82
8
0
214,714
2
L
Izanami
4,442
444
64
6
0
161,233
1
W
Atlas
5,673
567
11
1
0
198,177
1
W
Arachne
6,646
665
49
5
0
223,563
1
L
Ymir
4,569
457
14
1
0
173,298
1
L
Da Ji
5,802
580
47
5
0
191,141
0
W
Thoth
6,511
651
74
7
0
185,052
3
W
Achilles
6,437
644
68
7
0
171,125
1
L
Ra
4,466
447
34
3
0
181,635
1
W
Charybdis
6,064
606
58
6
0
179,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role