Player Matchup

Sol
Sol
Bronze III
Arimatham
Sol
Bronze III
Level 124
God Stats
1W - 4L
1,321 SR
Queue Stats
87W - 81L
1,209 MMR
Party 3
Guan Yu
Guan Yu
Gold III
Oniich4n
Guan Yu
Gold III
Level 156
God Stats
5W - 7L
1,647 SR
Queue Stats
419W - 411L
1,561 MMR
Solo
Scylla
Scylla
Bronze III
SrAcaso
Scylla
Bronze III
Level 142
God Stats
0W - 3L
1,661 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver III
YøuFallen
Bacchus
Silver III
Level 157
God Stats
11W - 10L
1,171 SR
Queue Stats
77W - 77L
1,207 MMR
Party 3
Susano
Susano
Bronze III
jamesjonson
Susano
Bronze III
Level 140
God Stats
3W - 4L
1,770 SR
Queue Stats
5W - 4L
1,546 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 144
1,514 SR
1,405 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,634 SR
1,455 MMR
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold I
BĘLFÈGØR
Ravana
Gold I
Level 157
God Stats
7W - 2L
1,767 SR
Queue Stats
136W - 124L
1,594 MMR
Party 2
Thor
Thor
Gold I
DiosYasha
Thor
Gold I
Level 160
God Stats
4W - 2L
1,676 SR
Queue Stats
88W - 83L
1,560 MMR
Party 2
Janus
Janus
Bronze IV
JacaMen
Janus
Bronze IV
Level 129
God Stats
2W - 0L
1,727 SR
Queue Stats
6W - 13L
1,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,575
504
10,482
12,701
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Oniich4n
Guan Yu
15
3 / 2 / 1
8,952
527
10,321
16,446
17,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
SrAcaso
Scylla
13
1 / 4 / 2
7,863
463
3,956
10,526
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
YøuFallen
Bacchus
12
2 / 3 / 5
7,689
452
7,118
11,375
12,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Susano
14
4 / 7 / 5
8,745
514
9,329
14,405
6,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
OdinBastetThothNemesis

VS

Bans
CliodhnaLokiCamazotzAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
5 / 2 / 7
12,164
716
9,692
14,522
5,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
 
Bellona
16
5 / 1 / 2
10,206
600
14,194
14,041
10,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
17
6 / 2 / 4
10,641
626
8,789
8,210
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
15
3 / 4 / 9
9,465
557
9,052
17,821
9,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
JacaMen
Janus
17
3 / 3 / 9
10,587
623
7,447
10,537
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
12
Kills
22
22
Deaths
12
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
2
7
4.25
W
Bellona
 
Bellona
5
1
2
6
L
2
6
4
0.67
W
Ravana
6
2
4
4
W
Thor
3
4
9
1.88
W
Janus
JacaMen
Janus
3
3
9
2.5
L
Guan Yu
Oniich4n
Guan Yu
3
2
1
1.75
L
Scylla
SrAcaso
Scylla
1
4
2
0.5
L
Bacchus
YøuFallen
Bacchus
2
3
5
1.5
L
Susano
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,206
Damage
49,174
65,453
Taken
65,131
42,814
Mitigated
30,686
17,072
Healing
18,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
9,692
6,606
0
6,343
14,522
5,516
5,208
6,356
8,072
0
94,620
W
Bellona
 
Bellona
14,194
3,756
0
3,792
14,041
10,206
552
2,603
11,358
5,518
55,082
L
10,482
2,106
0
4,586
12,701
2,804
0
1,431
11,049
64,402
0
W
Ravana
8,789
2,802
0
3,168
8,210
2,754
0
2,524
5,654
0
79,946
W
Thor
9,052
1,440
212
1,898
17,821
9,258
246
7,822
9,895
0
43,390
W
Janus
JacaMen
Janus
7,447
535
119
2,946
10,537
2,952
0
1,901
8,596
72,583
0
L
Guan Yu
Oniich4n
Guan Yu
10,321
1,322
147
5,761
16,446
17,158
0
1,288
14,204
0
53,003
L
Scylla
SrAcaso
Scylla
3,956
734
0
1,210
10,526
3,310
138
1,506
8,633
50,864
0
L
Bacchus
YøuFallen
Bacchus
7,118
775
356
1,546
11,375
12,640
0
2,100
8,711
19,146
0
L
Susano
9,329
1,810
0
3,466
14,405
6,902
0
2,191
11,850
0
54,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,824
Gold Earned
53,063
436
Minions Killed
610
0
Camps Cleared
0
1,746,287
Distance Traveled
1,889,436
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,164
716
187
11
0
368,996
8
W
Bellona
10,206
600
110
6
0
398,974
3
L
Sol
8,575
504
116
7
0
325,860
3
W
Ravana
10,641
626
130
8
0
402,616
5
W
Thor
9,465
557
50
3
0
348,642
4
W
Janus
10,587
623
133
8
0
370,208
3
L
Guan Yu
8,952
527
104
6
0
349,174
2
L
Scylla
7,863
463
94
6
0
342,516
6
L
Bacchus
7,689
452
21
1
0
387,609
11
L
Susano
8,745
514
101
6
0
341,128
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role