Player Matchup

Charybdis
Charybdis
Silver III
LiLKing3
Charybdis
Silver III
Level 129
God Stats
40W - 43L
1,508 SR
Queue Stats
254W - 247L
1,401 MMR
Party 1
Jormungandr
Jormungandr
Silver III
Ocean of Hades
Jormungandr
Silver III
Level 158
God Stats
13W - 17L
1,570 SR
Queue Stats
441W - 435L
1,401 MMR
Party 1
Pele
Pele
Bronze IV
SENTINEL V3
Pele
Bronze IV
Level 125
God Stats
2W - 7L
1,500 SR
Queue Stats
239W - 238L
1,406 MMR
Solo
Mulan
Mulan
Gold IV
TheSleepe12
Mulan
Gold IV
Level 88
God Stats
10W - 8L
1,678 SR
Queue Stats
133W - 144L
1,399 MMR
Solo
Nu Wa
Nu Wa
Silver II
midnightca_t
Nu Wa
Silver II
Level 64
God Stats
83W - 88L
1,524 SR
Queue Stats
488W - 490L
1,403 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,556 SR
1,402 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,503 SR
1,402 MMR
Artio
Artio
Silver I
HoodieGwop
Artio
Silver I
Level 84
God Stats
1W - 1L
1,330 SR
Queue Stats
25W - 27L
1,313 MMR
Party 3
Thor
Thor
Silver I
NickelbackLover
Thor
Silver I
Level 63
God Stats
5W - 4L
1,500 SR
Queue Stats
109W - 99L
1,520 MMR
Party 2
Zeus
Zeus
Silver II
ST3V3N FAMOUS
Zeus
Silver II
Level 127
God Stats
5W - 3L
1,653 SR
Queue Stats
10W - 16L
1,497 MMR
Party 3
Heimdallr
Heimdallr
Silver III
ZeroTurtle7700
Heimdallr
Silver III
Level 100
God Stats
2W - 3L
1,508 SR
Queue Stats
101W - 111L
1,406 MMR
Solo
Fenrir
Fenrir
Silver II
bobby22713
Fenrir
Silver II
Level 126
God Stats
14W - 11L
1,523 SR
Queue Stats
144W - 138L
1,272 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LiLKing3
Charybdis
20
3 / 6 / 5
12,780
492
17,323
25,150
10,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Ocean of Hades
Jormungandr
17
2 / 3 / 4
10,296
396
12,942
26,041
32,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 5 / 1
12,118
466
11,288
17,854
7,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 9 / 3
11,510
443
13,739
29,919
24,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 7 / 4
11,301
435
15,245
13,090
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ChaacGebIzanamiAtlas

VS

Bans
ArachneKaliBastetKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
17
1 / 3 / 12
12,815
493
7,309
35,947
45,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
12 / 0 / 11
16,329
628
26,166
25,460
31,613
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
4 / 1 / 8
14,184
546
21,404
11,704
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ZeroTurtle7700
Heimdallr
20
2 / 3 / 10
13,842
532
11,234
19,188
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
bobby22713
Fenrir
20
11 / 6 / 5
15,571
599
16,873
28,243
20,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
13
Kills
30
30
Deaths
13
17
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Artio
1
3
12
2.33
L
Charybdis
LiLKing3
Charybdis
3
6
5
0.92
W
12
0
11
17.5
L
Jormungandr
Ocean of Hades
Jormungandr
2
3
4
1.33
L
5
5
1
1.1
W
4
1
8
8
L
1
9
3
0.28
W
Heimdallr
ZeroTurtle7700
Heimdallr
2
3
10
2.33
W
Fenrir
bobby22713
Fenrir
11
6
5
2.25
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,537
Damage
82,986
112,054
Taken
120,542
79,021
Mitigated
109,416
27,193
Healing
53,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
7,309
758
780
13,659
35,947
45,884
2,218
10,250
24,776
38,728
0
L
Charybdis
LiLKing3
Charybdis
17,323
8,740
0
8,244
25,150
10,370
480
2,901
22,217
0
118,006
W
26,166
4,679
781
9,777
25,460
31,613
1,542
7,923
16,473
0
101,470
L
Jormungandr
Ocean of Hades
Jormungandr
12,942
2,952
661
3,202
26,041
32,343
91
10,601
14,976
51,128
0
L
11,288
2,522
0
5,066
17,854
7,087
0
3,943
13,797
0
101,559
W
21,404
1,416
2,206
5,842
11,704
4,891
4,687
6,060
5,223
107,939
0
L
13,739
742
75
9,662
29,919
24,752
277
4,990
24,797
6,922
61,286
W
Heimdallr
ZeroTurtle7700
Heimdallr
11,234
6,013
0
7,524
19,188
6,726
5,843
4,537
14,214
250
86,454
W
Fenrir
bobby22713
Fenrir
16,873
3,297
347
12,902
28,243
20,302
3,824
6,163
20,879
0
100,371
L
15,245
2,999
0
283
13,090
4,469
352
5,249
7,554
60,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,005
Gold Earned
72,741
656
Minions Killed
609
0
Camps Cleared
0
2,412,798
Distance Traveled
2,427,516
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,815
493
23
1
0
506,698
3
L
Charybdis
12,780
492
196
8
0
491,676
1
W
Thor
16,329
628
140
5
0
495,944
5
L
Jormungandr
10,296
396
51
2
0
469,774
4
L
Pele
12,118
466
155
6
0
538,713
2
W
Zeus
14,184
546
180
7
0
479,249
3
L
Mulan
11,510
443
124
5
0
485,817
10
W
Heimdallr
13,842
532
137
5
0
472,390
13
W
Fenrir
15,571
599
129
5
0
473,235
4
L
Nu Wa
11,301
435
130
5
0
426,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role