Player Matchup

Sobek
Sobek
Gold IV
AyyLanden
Sobek
Gold IV
Level 74
God Stats
7W - 2L
1,804 SR
Queue Stats
63W - 73L
1,504 MMR
Party 2
Scylla
Scylla
Gold II
DontLickMeDude
Scylla
Gold II
Level 116
God Stats
3W - 1L
1,475 SR
Queue Stats
42W - 43L
1,626 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Spawnography
Sun Wukong
Platinum V
Level 107
God Stats
30W - 17L
1,647 SR
Queue Stats
170W - 169L
1,742 MMR
Party 2
Ravana
Ravana
Gold V
UDCVJoker
Ravana
Gold V
Level 110
God Stats
3W - 6L
1,081 SR
Queue Stats
149W - 156L
1,634 MMR
Solo
Neith
Neith
Gold V
oRimuru
Neith
Gold V
Level 82
God Stats
4W - 5L
1,500 SR
Queue Stats
235W - 230L
1,623 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,501 SR
1,626 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,541 SR
1,627 MMR
Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tyr
Tyr
Platinum V
Brannonn
Tyr
Platinum V
Level 157
God Stats
5W - 12L
1,500 SR
Queue Stats
453W - 457L
1,708 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Britol
Gilgamesh
Gold III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,552 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Logiccz
Morgan Le Fay
Gold III
Level 146
God Stats
3W - 6L
1,707 SR
Queue Stats
389W - 376L
1,617 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Obliviòn
Cthulhu
Platinum V
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 92L
1,759 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AyyLanden
Sobek
17
3 / 12 / 15
12,048
482
8,640
37,328
44,714
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
2 / 6 / 5
12,884
515
18,117
18,322
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Spawnography
Sun Wukong
19
3 / 6 / 12
13,573
543
21,999
35,538
37,619
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ravana
UDCVJoker
Ravana
20
8 / 8 / 10
13,773
551
19,810
22,135
10,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
oRimuru
Neith
20
13 / 7 / 12
16,027
641
26,489
30,855
10,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AchillesThothBastet

VS

Bans
CliodhnaIzanamiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
5 / 7 / 12
14,607
584
31,374
30,686
14,075
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 7 / 21
13,890
556
15,493
33,764
39,754
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Britol
Gilgamesh
20
17 / 5 / 6
15,277
611
24,226
29,381
25,728
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Logiccz
Morgan Le Fay
20
7 / 7 / 15
13,744
550
29,226
22,703
10,215
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Obliviòn
Cthulhu
19
6 / 4 / 12
13,474
539
24,121
28,475
34,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
105
29
Kills
39
39
Deaths
30
54
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
5
7
12
1.57
W
Sobek
AyyLanden
Sobek
3
12
15
0.88
L
4
7
21
2.07
L
Gilgamesh
Britol
Gilgamesh
17
5
6
4
W
2
6
5
0.75
L
Morgan Le Fay
Logiccz
Morgan Le Fay
7
7
15
2.07
L
Cthulhu
Obliviòn
Cthulhu
6
4
12
3
W
Sun Wukong
Spawnography
Sun Wukong
3
6
12
1.5
W
Ravana
UDCVJoker
Ravana
8
8
10
1.63
W
Neith
oRimuru
Neith
13
7
12
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,055
Damage
124,440
144,178
Taken
145,009
108,418
Mitigated
123,827
37,685
Healing
47,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
31,374
19,411
1,264
15,737
30,686
14,075
4,454
3,565
27,099
142,585
0
W
Sobek
AyyLanden
Sobek
8,640
1,324
217
5,324
37,328
44,714
0
22,752
14,320
23,114
0
L
15,493
2,049
3,005
7,735
33,764
39,754
550
7,394
24,127
0
33,180
L
Gilgamesh
Britol
Gilgamesh
24,226
8,186
0
4,588
29,381
25,728
734
5,936
23,223
0
104,497
W
18,117
712
0
500
18,322
5,123
1,014
9,943
8,338
92,685
0
L
Morgan Le Fay
Logiccz
Morgan Le Fay
29,226
2,069
150
5,314
22,703
10,215
629
7,391
15,014
113,535
0
L
Cthulhu
Obliviòn
Cthulhu
24,121
2,113
883
8,729
28,475
34,055
504
4,069
24,343
83,107
0
W
Sun Wukong
Spawnography
Sun Wukong
21,999
3,205
0
13,652
35,538
37,619
567
20,251
14,024
0
86,641
W
Ravana
UDCVJoker
Ravana
19,810
3,937
0
5,442
22,135
10,568
1,712
13,141
8,630
0
83,542
W
Neith
oRimuru
Neith
26,489
17,926
0
12,550
30,855
10,394
1,809
16,661
14,145
0
100,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,305
Gold Earned
70,992
555
Minions Killed
615
0
Camps Cleared
0
2,282,504
Distance Traveled
2,367,361
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
14,607
584
180
7
0
403,675
4
W
Sobek
12,048
482
25
1
0
435,817
3
L
Tyr
13,890
556
38
2
0
507,491
6
L
Gilgamesh
15,277
611
122
5
0
520,551
0
W
Scylla
12,884
515
163
7
0
475,251
7
L
Morgan Le Fay
13,744
550
154
6
0
451,989
7
L
Cthulhu
13,474
539
121
5
0
483,655
5
W
Sun Wukong
13,573
543
159
6
0
460,781
2
W
Ravana
13,773
551
100
4
0
501,963
10
W
Neith
16,027
641
108
4
0
408,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role