Player Matchup

Fafnir
Fafnir
Fearsome_Fox00
Fafnir
Level 37
God Stats
9W - 8L
1,857 SR
Queue Stats
153W - 165L
1,337 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FeelingCanoe499
Tsukuyomi
Level 62
God Stats
0W - 2L
1,447 SR
Queue Stats
17W - 22L
1,273 Elo+
Solo
Sol
Sol
NordicBasilisk
Sol
Level 140
God Stats
5W - 7L
1,141 SR
Queue Stats
219W - 219L
1,313 Elo+
Party 3
Chiron
Chiron
mayor_mccheems
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,205 Elo+
Party 3
Chaac
Chaac
x_xmadsx_x
Chaac
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,544 Elo+
Solo
Team Averages
Level 58
1,489 SR
1,334 Elo+

VS

Team Averages
Level 52
1,474 SR
1,386 Elo+
Mulan
Mulan
Iman090
Mulan
Level 67
God Stats
77W - 68L
1,559 SR
Queue Stats
207W - 197L
1,456 Elo+
Party 1
Cliodhna
Cliodhna
SpartanCrown683
Cliodhna
Level 26
God Stats
23W - 20L
1,572 SR
Queue Stats
405W - 394L
1,444 Elo+
Party 1
Bacchus
Bacchus
VASTO_ZANGETSU
Bacchus
Level 26
God Stats
2W - 4L
1,492 SR
Queue Stats
5W - 13L
1,290 Elo+
Party 2
Ra
Ra
sphysb
Ra
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
409W - 399L
1,450 Elo+
Party 1
Izanami
Izanami
ySkypea
Izanami
Level 39
God Stats
2W - 5L
1,247 SR
Queue Stats
5W - 13L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,675
434
2,920
16,589
17,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
FeelingCanoe499
Tsukuyomi
13
2 / 10 / 2
8,661
433
7,755
18,330
5,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 2 / 2
10,868
543
17,380
13,655
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 9 / 0
7,612
381
4,951
13,991
3,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
15
0 / 3 / 4
9,207
460
8,912
14,356
8,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Iman090
Mulan
16
4 / 1 / 6
10,646
532
15,991
19,040
17,630
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
17
9 / 1 / 1
10,617
531
13,811
12,365
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 13
9,712
486
6,698
9,840
12,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
16
2 / 4 / 4
9,948
497
7,089
12,350
5,185
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ySkypea
Izanami
17
12 / 2 / 2
11,420
571
13,516
12,258
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
9
Kills
29
29
Deaths
9
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Tsukuyomi
FeelingCanoe499
Tsukuyomi
2
10
2
0.3
W
Mulan
Iman090
Mulan
4
1
6
7
L
5
2
2
3
W
Cliodhna
9
1
1
9.5
W
2
1
13
8.5
L
1
9
0
0.11
W
Ra
2
4
4
1
L
Chaac
0
3
4
0.67
W
Izanami
ySkypea
Izanami
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,918
Damage
57,105
76,921
Taken
65,853
41,577
Mitigated
44,869
17,496
Healing
28,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,920
812
0
2,135
16,589
17,999
178
5,672
10,917
18,069
0
L
Tsukuyomi
FeelingCanoe499
Tsukuyomi
7,755
1,474
0
1,258
18,330
5,724
136
2,603
15,727
0
50,454
W
Mulan
Iman090
Mulan
15,991
2,439
0
9,809
19,040
17,630
482
2,451
16,589
14,868
51,640
L
17,380
4,186
0
5,962
13,655
5,217
3,258
2,596
11,059
67,536
6,982
W
Cliodhna
13,811
1,817
284
4,146
12,365
4,971
0
3,139
9,226
0
78,367
W
6,698
978
0
1,408
9,840
12,061
561
3,917
5,923
19,685
0
L
4,951
1,461
360
1,592
13,991
3,750
216
3,198
10,759
0
24,104
W
Ra
7,089
48
1,490
5,020
12,350
5,185
903
5,418
6,932
73,593
0
L
Chaac
8,912
1,463
0
6,189
14,356
8,887
741
2,062
12,294
0
59,637
W
Izanami
ySkypea
Izanami
13,516
9,509
0
6,343
12,258
5,022
2,174
4,392
7,866
0
80,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,023
Gold Earned
52,343
387
Minions Killed
564
0
Camps Cleared
0
1,819,078
Distance Traveled
1,973,125
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,675
434
25
1
0
355,881
1
L
Tsukuyomi
8,661
433
76
4
0
387,611
1
W
Mulan
10,646
532
132
7
0
370,131
2
L
Sol
10,868
543
131
7
0
365,734
3
W
Cliodhna
10,617
531
123
6
0
463,293
3
W
Bacchus
9,712
486
22
1
0
382,142
3
L
Chiron
7,612
381
40
2
0
336,554
0
W
Ra
9,948
497
142
7
0
416,657
0
L
Chaac
9,207
460
115
6
0
373,298
6
W
Izanami
11,420
571
145
7
0
340,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role