Player Matchup

Charybdis
Charybdis
Das Bamber
Charybdis
Level 148
God Stats
7W - 5L
1,363 SR
Queue Stats
302W - 302L
1,569 Elo+
Party 1
Ganesha
Ganesha
Das Bebii
Ganesha
Level 49
God Stats
13W - 14L
1,211 SR
Queue Stats
63W - 71L
1,569 Elo+
Party 1
He Bo
He Bo
ItsDebow
He Bo
Level 145
God Stats
1W - 2L
1,304 SR
Queue Stats
116W - 115L
1,610 Elo+
Party 1
Baron Samedi
Baron Samedi
SquidKiddo
Baron Samedi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,621 Elo+
Party 1
Bellona
Bellona
tony7943
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Team Averages
Level 101
1,376 SR
1,574 Elo+

VS

Team Averages
Level 78
1,498 SR
1,538 Elo+
Neith
Neith
BATS190
Neith
Level 28
God Stats
3W - 2L
1,491 SR
Queue Stats
197W - 199L
1,477 Elo+
Party 3
Thor
Thor
Capt_Cucker
Thor
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,534 Elo+
Party 2
Raijin
Raijin
MojoJojoBro
Raijin
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 118L
1,710 Elo+
Party 2
Pele
Pele
WaterThatsNew
Pele
Level 45
God Stats
8W - 8L
1,500 SR
Queue Stats
95W - 137L
1,454 Elo+
Solo
Tiamat
Tiamat
jairo12342
Tiamat
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 77L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Das Bamber
Charybdis
10
3 / 4 / 4
6,656
512
9,942
9,625
2,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Das Bebii
Ganesha
10
1 / 4 / 6
6,487
499
3,521
8,425
6,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
ItsDebow
He Bo
14
8 / 2 / 0
8,626
664
8,454
10,764
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
SquidKiddo
Baron Samedi
11
0 / 7 / 4
6,453
496
5,712
9,615
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
tony7943
Bellona
10
0 / 2 / 1
6,100
469
2,801
8,937
4,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BATS190
Neith
13
5 / 1 / 6
7,837
603
5,455
7,763
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
3 / 3 / 4
7,585
583
7,153
9,687
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
14
2 / 0 / 6
8,184
630
6,841
5,876
3,748
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 5 / 10
6,932
533
3,037
12,462
5,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
jairo12342
Tiamat
15
8 / 3 / 3
9,805
754
8,750
7,902
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
12
Kills
19
19
Deaths
12
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
BATS190
Neith
5
1
6
8
W
3
3
4
1.67
L
Charybdis
Das Bamber
Charybdis
3
4
4
1.25
L
Ganesha
Das Bebii
Ganesha
1
4
6
1
L
He Bo
ItsDebow
He Bo
8
2
0
4
W
Raijin
2
0
6
5
L
Baron Samedi
SquidKiddo
Baron Samedi
0
7
4
0.29
W
1
5
10
1.2
W
Tiamat
jairo12342
Tiamat
8
3
3
3.17
L
Bellona
tony7943
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
31,236
47,366
Taken
43,690
18,314
Mitigated
20,299
14,150
Healing
12,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BATS190
Neith
5,455
2,250
0
1,731
7,763
2,465
700
2,303
5,416
0
35,325
W
7,153
1,421
0
3,040
9,687
3,416
0
3,818
5,835
0
37,996
L
Charybdis
Das Bamber
Charybdis
9,942
4,376
0
2,664
9,625
2,382
718
984
8,641
0
38,246
L
Ganesha
Das Bebii
Ganesha
3,521
112
243
1,328
8,425
6,025
0
1,020
7,405
19,926
0
L
He Bo
ItsDebow
He Bo
8,454
1,001
0
5,927
10,764
2,786
0
2,582
8,182
53,416
0
W
Raijin
6,841
1,004
0
2,442
5,876
3,748
0
1,477
4,367
52,962
0
L
Baron Samedi
SquidKiddo
Baron Samedi
5,712
541
182
1,754
9,615
2,553
477
6,269
3,346
32,587
0
W
3,037
658
1,346
1,921
12,462
5,504
108
4,619
7,740
0
11,276
W
Tiamat
jairo12342
Tiamat
8,750
1,181
0
2,222
7,902
5,166
733
5,005
2,645
58,796
0
L
Bellona
tony7943
Bellona
2,801
422
0
2,052
8,937
4,568
1,030
4,736
4,201
0
26,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,322
Gold Earned
40,343
326
Minions Killed
379
0
Camps Cleared
0
1,252,686
Distance Traveled
1,339,816
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,837
603
63
5
0
247,006
0
W
Thor
7,585
583
69
5
0
290,482
1
L
Charybdis
6,656
512
67
5
0
232,671
1
L
Ganesha
6,487
499
17
1
0
268,700
1
L
He Bo
8,626
664
105
8
0
268,601
1
W
Raijin
8,184
630
104
8
0
246,897
3
L
Baron Samedi
6,453
496
80
6
0
227,788
2
W
Pele
6,932
533
18
1
0
292,696
6
W
Tiamat
9,805
754
125
10
0
262,735
2
L
Bellona
6,100
469
57
4
0
254,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role