Player Matchup

Kali
Kali
 
Kali
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Abdiel1995
Sun Wukong
Level 66
God Stats
9W - 12L
1,466 SR
Queue Stats
94W - 82L
1,605 Elo+
Party 4
Baron Samedi
Baron Samedi
DarkkPrecision
Baron Samedi
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,614 Elo+
Party 2
Charybdis
Charybdis
DoeJohnn
Charybdis
Level 146
God Stats
1W - 2L
1,598 SR
Queue Stats
24W - 27L
1,705 Elo+
Party 2
Discordia
Discordia
xxOnebadlarryxx
Discordia
Level 65
God Stats
2W - 1L
1,681 SR
Queue Stats
12W - 13L
1,705 Elo+
Party 2
Team Averages
Level 109
1,549 SR
1,626 Elo+

VS

Team Averages
Level 119
1,531 SR
1,515 Elo+
Arachne
Arachne
BrunosGTI
Arachne
Level 155
God Stats
22W - 8L
1,698 SR
Queue Stats
86W - 84L
1,451 Elo+
Party 1
Poseidon
Poseidon
CapitateStalked
Poseidon
Level 120
God Stats
18W - 10L
1,553 SR
Queue Stats
57W - 50L
1,609 Elo+
Party 1
Atlas
Atlas
EGSR Tuna
Atlas
Level 150
God Stats
3W - 6L
1,184 SR
Queue Stats
121W - 118L
1,494 Elo+
Party 3
Izanami
Izanami
NICKOLAOS121001
Izanami
Level 86
God Stats
51W - 27L
1,446 SR
Queue Stats
144W - 142L
1,487 Elo+
Party 3
Chaac
Chaac
zJumpy
Chaac
Level 85
God Stats
13W - 8L
1,773 SR
Queue Stats
156W - 152L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
3 / 7 / 6
11,016
501
5,350
22,416
10,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Abdiel1995
Sun Wukong
17
1 / 6 / 0
10,288
468
7,637
29,485
21,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
DarkkPrecision
Baron Samedi
16
3 / 5 / 12
11,026
501
12,617
18,787
23,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
DoeJohnn
Charybdis
20
6 / 4 / 7
13,387
609
19,129
20,872
9,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
xxOnebadlarryxx
Discordia
16
5 / 7 / 1
10,708
487
4,921
11,768
4,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrunosGTI
Arachne
20
5 / 2 / 14
13,584
617
17,005
23,070
10,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
20
6 / 5 / 5
14,230
647
15,827
13,118
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
EGSR Tuna
Atlas
16
4 / 6 / 10
11,383
517
8,525
25,965
25,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 4 / 5
14,319
651
15,028
13,945
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
zJumpy
Chaac
20
7 / 1 / 6
14,663
667
25,611
18,247
16,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
69
18
Kills
29
29
Deaths
18
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
7
6
0.86
L
Sun Wukong
Abdiel1995
Sun Wukong
1
6
0
0.17
W
Arachne
BrunosGTI
Arachne
5
2
14
6
W
Poseidon
6
5
5
1.7
L
Baron Samedi
DarkkPrecision
Baron Samedi
3
5
12
1.8
L
Charybdis
DoeJohnn
Charybdis
6
4
7
2.38
W
Atlas
EGSR Tuna
Atlas
4
6
10
1.5
W
7
4
5
2.38
L
Discordia
xxOnebadlarryxx
Discordia
5
7
1
0.79
W
Chaac
zJumpy
Chaac
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,654
Damage
81,996
103,328
Taken
94,345
68,951
Mitigated
62,723
30,240
Healing
37,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,350
2,809
0
4,549
22,416
10,471
0
3,003
19,260
0
81,578
L
Sun Wukong
Abdiel1995
Sun Wukong
7,637
1,062
0
9,360
29,485
21,308
0
3,452
24,785
0
72,557
W
Arachne
BrunosGTI
Arachne
17,005
11,000
0
13,817
23,070
10,170
3,005
3,382
19,612
0
109,418
W
Poseidon
15,827
1,615
0
2,000
13,118
5,018
921
4,068
8,790
104,580
0
L
Baron Samedi
DarkkPrecision
Baron Samedi
12,617
1,032
2,315
5,334
18,787
23,103
0
6,791
11,876
38,278
0
L
Charybdis
DoeJohnn
Charybdis
19,129
9,928
0
7,903
20,872
9,466
0
5,447
15,331
0
113,889
W
Atlas
EGSR Tuna
Atlas
8,525
2,709
1,038
4,007
25,965
25,354
698
6,640
17,946
29,849
3,442
W
15,028
10,647
0
5,305
13,945
5,378
7,681
3,174
10,745
0
114,663
L
Discordia
xxOnebadlarryxx
Discordia
4,921
288
280
499
11,768
4,603
0
5,546
6,173
52,879
0
W
Chaac
zJumpy
Chaac
25,611
3,892
0
11,481
18,247
16,803
1,812
2,355
15,087
4,900
104,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,425
Gold Earned
68,179
640
Minions Killed
701
0
Camps Cleared
0
2,025,519
Distance Traveled
2,166,658
17
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,016
501
133
6
0
443,857
8
L
Sun Wukong
10,288
468
138
6
0
411,347
2
W
Arachne
13,584
617
140
6
0
480,594
9
W
Poseidon
14,230
647
160
7
0
463,861
12
L
Baron Samedi
11,026
501
43
2
0
388,222
2
L
Charybdis
13,387
609
207
9
0
391,805
2
W
Atlas
11,383
517
41
2
0
389,270
3
W
Izanami
14,319
651
176
8
0
395,496
10
L
Discordia
10,708
487
119
5
0
390,288
3
W
Chaac
14,663
667
184
8
0
437,437
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role