Player Matchup

Hera
Hera
 
Hera
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Itachihero
King Arthur
Level 160
God Stats
3W - 6L
1,447 SR
Queue Stats
195W - 185L
1,597 Elo+
Party 3
Skadi
Skadi
Joesipaq
Skadi
Level 147
God Stats
42W - 34L
1,699 SR
Queue Stats
68W - 70L
1,570 Elo+
Party 3
Sylvanus
Sylvanus
elbolli
Sylvanus
Level 118
God Stats
17W - 17L
1,259 SR
Queue Stats
531W - 529L
1,528 Elo+
Party 1
Arachne
Arachne
thefullmunty
Arachne
Level 136
God Stats
124W - 71L
1,764 SR
Queue Stats
369W - 315L
1,616 Elo+
Party 3
Team Averages
Level 140
1,534 SR
1,562 Elo+

VS

Team Averages
Level 67
1,713 SR
1,760 Elo+
Ne Zha
Ne Zha
DicZone
Ne Zha
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 45L
1,500 Elo+
Party 4
Janus
Janus
ExodusTM
Janus
Level 97
God Stats
12W - 3L
1,733 SR
Queue Stats
120W - 44L
1,910 Elo+
Party 2
Ullr
Ullr
NastyShield
Ullr
Level 25
God Stats
4W - 0L
1,927 SR
Queue Stats
6W - 0L
2,059 Elo+
Party 2
Horus
Horus
ShieldHittah
Horus
Level 40
God Stats
10W - 1L
1,904 SR
Queue Stats
35W - 4L
1,833 Elo+
Party 2
Tyr
Tyr
bestplayerla
Tyr
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 87L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 3 / 1
8,675
578
4,096
5,409
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Itachihero
King Arthur
13
0 / 2 / 0
7,645
510
9,005
13,693
11,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Joesipaq
Skadi
12
0 / 7 / 0
7,113
474
4,197
10,352
1,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
elbolli
Sylvanus
9
0 / 1 / 0
6,016
401
2,746
9,086
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
thefullmunty
Arachne
13
1 / 3 / 0
7,305
487
3,592
11,260
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DicZone
Ne Zha
13
2 / 2 / 3
8,324
555
4,927
10,321
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
ExodusTM
Janus
17
4 / 1 / 0
9,928
662
4,881
5,974
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 0 / 3
10,255
684
11,380
6,465
2,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 0 / 7
8,205
547
5,223
13,151
8,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 0 / 3
8,688
579
7,063
12,016
10,260
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
16
16
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
3
1
0.83
W
Ne Zha
DicZone
Ne Zha
2
2
3
1.75
W
Janus
ExodusTM
Janus
4
1
0
4
L
King Arthur
Itachihero
King Arthur
0
2
0
0
L
Skadi
Joesipaq
Skadi
0
7
0
0
W
8
0
3
9.5
W
2
0
7
5.5
W
0
0
3
1.5
L
Sylvanus
elbolli
Sylvanus
0
1
0
0
L
Arachne
thefullmunty
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,636
Damage
33,474
49,800
Taken
47,927
24,917
Mitigated
27,204
14,126
Healing
20,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,096
682
0
771
5,409
1,624
0
636
4,761
60,114
0
W
Ne Zha
DicZone
Ne Zha
4,927
1,401
0
3,672
10,321
3,673
0
2,056
8,119
0
48,029
W
Janus
ExodusTM
Janus
4,881
416
159
1,891
5,974
2,223
0
706
5,240
80,588
0
L
King Arthur
Itachihero
King Arthur
9,005
1,394
0
5,186
13,693
11,139
65
1,782
11,893
0
47,973
L
Skadi
Joesipaq
Skadi
4,197
1,421
0
610
10,352
1,746
0
0
10,352
0
44,680
W
11,380
4,774
0
690
6,465
2,245
260
1,233
5,186
0
88,355
W
5,223
1,764
1,107
5,230
13,151
8,803
174
1,608
10,815
0
18,959
W
7,063
1,127
0
7,290
12,016
10,260
0
955
11,061
0
49,708
L
Sylvanus
elbolli
Sylvanus
2,746
953
508
2,444
9,086
5,766
0
1,253
7,803
15,933
0
L
Arachne
thefullmunty
Arachne
3,592
1,861
0
4,607
11,260
4,642
0
1,150
10,110
0
48,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,754
Gold Earned
45,400
436
Minions Killed
538
0
Camps Cleared
0
1,484,256
Distance Traveled
1,650,205
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,675
578
140
9
0
296,208
6
W
Ne Zha
8,324
555
101
7
0
338,470
3
W
Janus
9,928
662
167
11
0
306,489
1
L
King Arthur
7,645
510
97
6
0
303,322
5
L
Skadi
7,113
474
88
6
0
278,304
0
W
Ullr
10,255
684
128
9
0
308,854
4
W
Horus
8,205
547
30
2
0
364,061
9
W
Tyr
8,688
579
112
7
0
332,331
0
L
Sylvanus
6,016
401
20
1
0
259,997
3
L
Arachne
7,305
487
91
6
0
346,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role