Player Matchup

Charybdis
Charybdis
Emababa
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,439 Elo+
Party 2
Fenrir
Fenrir
Guys Burner
Fenrir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,551 Elo+
Party 2
Hou Yi
Hou Yi
JaydensMe
Hou Yi
Level 85
God Stats
8W - 2L
1,734 SR
Queue Stats
39W - 36L
1,425 Elo+
Party 2
Zhong Kui
Zhong Kui
Th4tguy212
Zhong Kui
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
UnClEdReW420865
Cthulhu
Level 9
God Stats
3W - 1L
1,320 SR
Queue Stats
15W - 17L
1,425 Elo+
Party 2
Team Averages
Level 86
1,511 SR
1,456 Elo+

VS

Team Averages
Level 91
1,481 SR
1,551 Elo+
Da Ji
Da Ji
 
Da Ji
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
RYUZEI258
Rama
Level 31
God Stats
4W - 3L
1,599 SR
Queue Stats
79W - 79L
1,625 Elo+
Party 1
Nike
Nike
lViggo_YT
Nike
Level 48
God Stats
1W - 11L
1,061 SR
Queue Stats
602W - 633L
1,466 Elo+
Solo
Chang'e
Chang'e
xRaDiKaL-Bry
Chang'e
Level 134
God Stats
3W - 2L
1,500 SR
Queue Stats
316W - 283L
1,580 Elo+
Party 1
Mercury
Mercury
xRaDiKaL-Fan_Mas
Mercury
Level 105
God Stats
1W - 1L
1,746 SR
Queue Stats
145W - 136L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Emababa
Charybdis
11
4 / 0 / 3
6,394
639
7,117
5,827
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
10
3 / 2 / 3
5,932
593
2,654
6,482
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
JaydensMe
Hou Yi
10
2 / 1 / 2
6,242
624
3,085
4,091
990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Th4tguy212
Zhong Kui
10
2 / 3 / 2
5,737
574
5,283
6,515
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 3 / 4
6,173
617
4,177
8,407
2,887
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 3 / 2
5,585
559
4,013
8,719
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
11
3 / 2 / 1
6,837
684
3,653
6,689
1,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
8
0 / 4 / 0
4,988
499
4,356
10,292
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
xRaDiKaL-Bry
Chang'e
6
2 / 1 / 1
4,781
478
2,153
2,907
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 4 / 1
5,275
528
3,365
6,724
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
9
9
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
2
0.67
W
Charybdis
Emababa
Charybdis
4
0
3
5.5
W
Fenrir
3
2
3
2.25
W
Hou Yi
JaydensMe
Hou Yi
2
1
2
3
L
Rama
3
2
1
1.75
W
Zhong Kui
Th4tguy212
Zhong Kui
2
3
2
1
W
3
3
4
1.67
L
Nike
0
4
0
0
L
Chang'e
xRaDiKaL-Bry
Chang'e
2
1
1
2.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,316
Damage
17,540
31,322
Taken
35,331
10,755
Mitigated
11,128
10,227
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,013
1,282
0
2,847
8,719
2,637
0
2,124
6,595
0
25,843
W
Charybdis
Emababa
Charybdis
7,117
4,290
0
2,863
5,827
1,561
646
0
5,672
0
35,624
W
Fenrir
2,654
241
0
2,148
6,482
1,943
0
479
5,914
0
21,195
W
Hou Yi
JaydensMe
Hou Yi
3,085
1,496
0
492
4,091
990
558
0
4,091
0
29,102
L
Rama
3,653
3,252
0
1,209
6,689
1,618
646
584
6,105
0
39,893
W
Zhong Kui
Th4tguy212
Zhong Kui
5,283
711
0
2,375
6,515
3,374
462
647
5,730
31,766
0
W
4,177
1,002
0
2,349
8,407
2,887
108
803
7,254
15,807
0
L
Nike
4,356
1,448
0
2,542
10,292
3,896
0
2,767
7,525
0
24,721
L
Chang'e
xRaDiKaL-Bry
Chang'e
2,153
170
214
1,144
2,907
893
0
2,007
900
14,321
0
L
3,365
2,184
0
638
6,724
2,084
0
1,978
4,746
0
24,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,478
Gold Earned
27,466
265
Minions Killed
272
0
Camps Cleared
0
1,000,785
Distance Traveled
923,102
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,585
559
58
6
0
206,301
4
W
Charybdis
6,394
639
60
6
0
187,651
4
W
Fenrir
5,932
593
50
5
0
223,870
3
W
Hou Yi
6,242
624
60
6
0
193,537
5
L
Rama
6,837
684
86
9
0
176,972
4
W
Zhong Kui
5,737
574
62
6
0
196,514
1
W
Cthulhu
6,173
617
33
3
0
199,213
1
L
Nike
4,988
499
59
6
0
200,374
4
L
Chang'e
4,781
478
32
3
0
112,871
1
L
Mercury
5,275
528
37
4
0
226,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role