Player Matchup

Atlas
Atlas
AmzNova
Atlas
Level 54
God Stats
0W - 1L
1,627 SR
Queue Stats
14W - 18L
1,256 Elo+
Solo
Merlin
Merlin
PhatMuncher
Merlin
Level 69
God Stats
7W - 8L
1,454 SR
Queue Stats
22W - 31L
1,298 Elo+
Party 2
Odin
Odin
SmashedPanda
Odin
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 42L
1,300 Elo+
Party 2
Team Averages
Level 70
1,527 SR
1,285 Elo+

VS

Team Averages
Level 78
1,435 SR
1,370 Elo+
Ullr
Ullr
Impiousss
Ullr
Level 89
God Stats
3W - 0L
1,759 SR
Queue Stats
25W - 14L
1,559 Elo+
Solo
Merlin
Merlin
RobinB02
Merlin
Level 61
God Stats
18W - 26L
1,258 SR
Queue Stats
36W - 60L
1,300 Elo+
Party 1
Artio
Artio
tazzman1570
Artio
Level 85
God Stats
1W - 1L
1,288 SR
Queue Stats
72W - 100L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AmzNova
Atlas
15
3 / 3 / 5
10,918
607
8,740
21,183
12,485
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Merlin
17
4 / 5 / 7
12,040
669
20,846
15,558
4,678
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 4 / 6
11,720
651
16,992
21,130
18,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
8 / 3 / 4
13,287
738
21,015
16,046
6,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
RobinB02
Merlin
16
2 / 5 / 8
11,834
657
17,171
15,694
5,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 4 / 8
12,188
677
10,217
29,638
32,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
12
Kills
12
12
Deaths
12
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Atlas
AmzNova
Atlas
3
3
5
1.83
W
Ullr
8
3
4
3.33
L
Merlin
4
5
7
1.5
W
Merlin
RobinB02
Merlin
2
5
8
1.2
L
5
4
6
2
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,578
Damage
48,403
57,871
Taken
61,378
36,104
Mitigated
44,501
11,258
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AmzNova
Atlas
8,740
2,332
481
3,746
21,183
12,485
99
12,991
8,192
26,798
0
W
Ullr
21,015
8,769
0
997
16,046
6,283
2,176
9,775
6,271
0
54,222
L
Merlin
20,846
1,505
52
3,408
15,558
4,678
1,073
5,397
10,161
64,753
0
W
Merlin
RobinB02
Merlin
17,171
895
862
988
15,694
5,719
1,141
9,367
6,327
62,976
0
L
16,992
3,564
1,250
2,321
21,130
18,941
504
9,927
11,203
8,378
31,252
W
10,217
1,541
3,532
7,563
29,638
32,499
272
13,395
16,243
21,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,678
Gold Earned
37,309
167
Minions Killed
168
7
Camps Cleared
6
925,113
Distance Traveled
929,092
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,918
607
38
2
1
314,768
0
W
Ullr
13,287
738
69
4
4
323,957
5
L
Merlin
12,040
669
82
5
2
295,665
3
W
Merlin
11,834
657
81
5
1
296,179
1
L
Odin
11,720
651
47
3
4
314,680
3
W
Artio
12,188
677
18
1
1
308,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role