Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
BulbousDonk2
Cthulhu
Level 15
God Stats
5W - 2L
1,711 SR
Queue Stats
177W - 223L
1,215 Elo+
Party 1
Nu Wa
Nu Wa
RedSyreni
Nu Wa
Level 86
God Stats
12W - 5L
2,021 SR
Queue Stats
67W - 75L
1,626 Elo+
Party 3
Thanatos
Thanatos
SlumberousSloth
Thanatos
Level 75
God Stats
13W - 16L
1,334 SR
Queue Stats
91W - 111L
1,465 Elo+
Party 3
Gilgamesh
Gilgamesh
TaffiVamp
Gilgamesh
Level 46
God Stats
3W - 1L
1,711 SR
Queue Stats
131W - 169L
1,194 Elo+
Party 1
Team Averages
Level 53
1,656 SR
1,400 Elo+

VS

Team Averages
Level 53
1,370 SR
1,371 Elo+
Athena
Athena
CaptainPhamso
Athena
Level 28
God Stats
1W - 3L
1,329 SR
Queue Stats
26W - 17L
1,380 Elo+
Party 2
Achilles
Achilles
GalileoGalindo23
Achilles
Level 86
God Stats
2W - 3L
1,408 SR
Queue Stats
194W - 196L
1,497 Elo+
Solo
Hachiman
Hachiman
H3rvisDaubn3y
Hachiman
Level 43
God Stats
1W - 3L
1,261 SR
Queue Stats
5W - 6L
1,338 Elo+
Party 2
Susano
Susano
JxpB241
Susano
Level 92
God Stats
13W - 21L
1,354 SR
Queue Stats
231W - 259L
1,337 Elo+
Solo
Merlin
Merlin
pgtbrown
Merlin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
1 / 3 / 3
6,927
433
8,046
8,015
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
BulbousDonk2
Cthulhu
12
2 / 2 / 4
7,842
490
8,412
8,647
7,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
RedSyreni
Nu Wa
14
4 / 3 / 4
8,542
534
11,047
8,108
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
14
6 / 3 / 2
8,717
545
8,287
8,697
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
TaffiVamp
Gilgamesh
15
2 / 1 / 2
8,792
550
7,031
6,487
4,008
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,836
427
3,451
15,078
13,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 1
7,776
486
5,131
14,328
8,852
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
H3rvisDaubn3y
Hachiman
12
3 / 1 / 2
7,032
440
5,533
7,473
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
JxpB241
Susano
11
4 / 5 / 5
7,595
475
5,828
13,400
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
pgtbrown
Merlin
13
2 / 3 / 1
7,584
474
4,262
7,572
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
15
Kills
11
12
Deaths
15
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
3
3
0.83
W
Cthulhu
BulbousDonk2
Cthulhu
2
2
4
2
L
1
1
4
3
L
1
5
1
0.3
L
Hachiman
H3rvisDaubn3y
Hachiman
3
1
2
4
L
Susano
JxpB241
Susano
4
5
5
1.3
W
Nu Wa
RedSyreni
Nu Wa
4
3
4
2
W
Thanatos
6
3
2
2.33
W
Gilgamesh
TaffiVamp
Gilgamesh
2
1
2
3
L
Merlin
pgtbrown
Merlin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,823
Damage
24,205
39,954
Taken
57,851
19,853
Mitigated
30,359
14,152
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
8,046
4,770
318
2,009
8,015
1,966
313
1,293
6,722
0
42,965
W
Cthulhu
BulbousDonk2
Cthulhu
8,412
573
108
2,328
8,647
7,198
99
2,339
6,263
31,150
0
L
3,451
1,472
0
2,159
15,078
13,364
0
5,937
8,957
14,566
0
L
5,131
1,870
0
902
14,328
8,852
0
3,403
10,779
0
42,616
L
Hachiman
H3rvisDaubn3y
Hachiman
5,533
2,577
0
2,323
7,473
2,175
0
3,798
3,533
0
44,975
L
Susano
JxpB241
Susano
5,828
859
0
952
13,400
4,123
0
3,612
9,459
0
41,463
W
Nu Wa
RedSyreni
Nu Wa
11,047
3,300
0
2,643
8,108
2,031
872
1,630
6,278
44,951
0
W
Thanatos
8,287
2,823
0
5,801
8,697
4,650
322
1,762
6,675
0
49,929
W
Gilgamesh
TaffiVamp
Gilgamesh
7,031
1,353
0
945
6,487
4,008
0
144
6,303
7,138
44,038
L
Merlin
pgtbrown
Merlin
4,262
575
0
2,052
7,572
1,845
0
3,145
4,257
34,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,820
Gold Earned
36,823
421
Minions Killed
355
0
Camps Cleared
0
1,556,403
Distance Traveled
1,500,930
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,927
433
91
6
0
285,897
0
W
Cthulhu
7,842
490
48
3
0
315,129
8
L
Athena
6,836
427
19
1
0
327,877
3
L
Achilles
7,776
486
107
7
0
259,339
1
L
Hachiman
7,032
440
91
6
0
267,925
2
L
Susano
7,595
475
48
3
0
345,214
3
W
Nu Wa
8,542
534
83
5
0
301,690
3
W
Thanatos
8,717
545
81
5
0
328,638
0
W
Gilgamesh
8,792
550
118
7
0
325,049
4
L
Merlin
7,584
474
90
6
0
300,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role