Player Matchup

Izanami
Izanami
SmaxTzy
Izanami
Level 16
God Stats
3W - 4L
1,247 SR
Queue Stats
9W - 14L
1,279 Elo+
Solo
Osiris
Osiris
beyondcompare13
Osiris
Level 38
God Stats
3W - 2L
1,716 SR
Queue Stats
74W - 80L
1,338 Elo+
Party 2
Chronos
Chronos
dekeking77
Chronos
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
King Arthur
King Arthur
ethanramsell
King Arthur
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 69L
1,371 Elo+
Party 2
Nu Wa
Nu Wa
nic_maximus_17_x
Nu Wa
Level 80
God Stats
13W - 8L
1,945 SR
Queue Stats
72W - 82L
1,455 Elo+
Party 2
Team Averages
Level 46
1,582 SR
1,389 Elo+

VS

Team Averages
Level 44
1,514 SR
1,450 Elo+
Ymir
Ymir
 
Ymir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BlazinRazin420
Scylla
Level 40
God Stats
32W - 41L
1,437 SR
Queue Stats
32W - 41L
1,373 Elo+
Party 1
Tiamat
Tiamat
DantesStitch883
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
YeezusTheSavior
Skadi
Level 60
God Stats
25W - 34L
1,441 SR
Queue Stats
25W - 34L
1,356 Elo+
Party 1
Sun Wukong
Sun Wukong
kotabot
Sun Wukong
Level 56
God Stats
2W - 5L
1,692 SR
Queue Stats
31W - 33L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SmaxTzy
Izanami
16
4 / 0 / 11
8,606
782
7,410
8,912
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 2 / 12
8,268
752
6,259
6,744
4,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
dekeking77
Chronos
15
2 / 1 / 13
8,921
811
6,323
7,603
2,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
ethanramsell
King Arthur
16
8 / 3 / 10
8,731
794
12,376
12,525
9,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
8 / 2 / 13
9,799
891
11,411
6,239
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 4 / 2
6,881
626
2,551
11,127
4,884
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 6 / 2
7,644
695
5,460
10,168
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
0 / 10 / 0
6,414
583
4,857
12,146
3,985
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 4 / 0
8,049
732
10,431
8,813
2,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
kotabot
Sun Wukong
14
2 / 2 / 3
7,905
719
2,533
9,939
7,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
14
26
Kills
7
8
Deaths
26
59
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
2
0.25
L
1
6
2
0.33
L
0
10
0
0
W
Izanami
SmaxTzy
Izanami
4
0
11
9.5
L
4
4
0
1
W
4
2
12
5
W
Chronos
dekeking77
Chronos
2
1
13
8.5
W
King Arthur
ethanramsell
King Arthur
8
3
10
4.33
L
Sun Wukong
kotabot
Sun Wukong
2
2
3
1.75
W
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,779
Damage
25,832
42,023
Taken
52,193
22,005
Mitigated
22,346
10,660
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,551
533
0
431
11,127
4,884
0
3,006
7,760
13,408
0
L
5,460
730
0
1,903
10,168
3,176
0
3,481
6,362
33,108
0
L
4,857
499
24
907
12,146
3,985
0
4,065
7,668
10,372
0
W
Izanami
SmaxTzy
Izanami
7,410
5,567
0
3,293
8,912
3,243
2,987
2,211
6,669
0
29,176
L
10,431
4,411
0
140
8,813
2,639
0
3,917
4,366
0
23,913
W
6,259
1,273
592
1,456
6,744
4,442
794
2,252
4,359
0
12,508
W
Chronos
dekeking77
Chronos
6,323
1,774
1,168
1,636
7,603
2,842
61
3,903
3,664
29,194
0
W
King Arthur
ethanramsell
King Arthur
12,376
1,336
171
1,347
12,525
9,213
78
4,007
8,382
1,794
20,133
L
Sun Wukong
kotabot
Sun Wukong
2,533
397
0
1,953
9,939
7,662
0
3,487
5,773
0
11,785
W
11,411
3,280
0
997
6,239
2,265
741
495
5,744
35,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,325
Gold Earned
36,893
202
Minions Killed
141
0
Camps Cleared
0
1,094,755
Distance Traveled
983,289
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,881
626
23
2
0
194,736
0
L
Scylla
7,644
695
60
5
0
184,884
1
L
Tiamat
6,414
583
12
1
0
174,022
0
W
Izanami
8,606
782
55
5
0
199,915
0
L
Skadi
8,049
732
21
2
0
201,007
2
W
Osiris
8,268
752
14
1
0
228,686
0
W
Chronos
8,921
811
57
5
0
231,907
0
W
King Arthur
8,731
794
18
2
0
222,415
0
L
Sun Wukong
7,905
719
25
2
0
228,640
1
W
Nu Wa
9,799
891
58
5
0
211,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role