Player Matchup

Chaac
Chaac
Bronze III
DormantSoul48
Chaac
Bronze III
Level 159
God Stats
0W - 1L
1,741 SR
Queue Stats
5W - 4L
1,500 MMR
Party 2
Thoth
Thoth
Gold IV
Jayskyll
Thoth
Gold IV
Level 157
God Stats
8W - 18L
1,439 SR
Queue Stats
528W - 529L
1,453 MMR
Party 1
Bastet
Bastet
Gold II
Jim_8169
Bastet
Gold II
Level 158
God Stats
39W - 32L
1,486 SR
Queue Stats
596W - 613L
1,599 MMR
Party 1
Chiron
Chiron
Bronze III
Sanic Punch
Chiron
Bronze III
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,546 MMR
Party 2
Sylvanus
Sylvanus
Silver III
lI-Crispy-lI
Sylvanus
Silver III
Level 121
God Stats
1W - 8L
1,500 SR
Queue Stats
85W - 91L
1,521 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,533 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,557 SR
1,527 MMR
Anhur
Anhur
Silver II
BeTolerant
Anhur
Silver II
Level 156
God Stats
5W - 3L
1,516 SR
Queue Stats
65W - 34L
1,544 MMR
Party 4
Awilix
Awilix
Bronze III
HossHog
Awilix
Bronze III
Level 160
God Stats
2W - 1L
1,715 SR
Queue Stats
33W - 19L
1,500 MMR
Party 4
Ymir
Ymir
Gold V
JoseEM_32
Ymir
Gold V
Level 153
God Stats
57W - 64L
1,553 SR
Queue Stats
612W - 605L
1,520 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Stag XXIV
Zhong Kui
Silver I
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,521 MMR
Party 3
Artio
Artio
Silver I
TheNamesSin
Artio
Silver I
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 18L
1,549 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 5
12,262
511
16,762
29,794
23,744
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Jayskyll
Thoth
18
4 / 6 / 6
11,375
474
19,755
11,424
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Jim_8169
Bastet
19
6 / 8 / 4
13,033
543
12,930
19,676
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
19
1 / 6 / 1
12,121
505
11,308
21,314
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
lI-Crispy-lI
Sylvanus
13
0 / 11 / 1
8,636
360
7,168
22,681
15,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
MedusaSolOdin

VS

Bans
GebAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
10 / 2 / 5
15,366
640
25,845
25,019
9,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
HossHog
Awilix
20
12 / 2 / 7
15,588
650
17,829
16,472
7,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
18
3 / 5 / 11
13,605
567
5,962
30,158
43,981
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Stag XXIV
Zhong Kui
20
7 / 2 / 9
16,620
693
19,378
20,484
14,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 2 / 7
14,543
606
10,415
24,257
33,248
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
73
13
Kills
34
34
Deaths
13
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Anhur
10
2
5
6.25
L
2
3
5
1.5
W
Awilix
HossHog
Awilix
12
2
7
7.75
L
Thoth
Jayskyll
Thoth
4
6
6
1.17
L
Bastet
Jim_8169
Bastet
6
8
4
1
W
Ymir
3
5
11
1.7
L
Chiron
1
6
1
0.25
W
Zhong Kui
Stag XXIV
Zhong Kui
7
2
9
5.75
W
2
2
7
2.75
L
Sylvanus
lI-Crispy-lI
Sylvanus
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,923
Damage
79,429
104,889
Taken
116,390
51,148
Mitigated
107,637
31,189
Healing
46,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
25,845
15,338
0
12,760
25,019
9,016
8,841
6,213
18,806
0
142,143
L
16,762
5,105
0
13,454
29,794
23,744
0
11,327
18,467
0
87,792
W
Awilix
HossHog
Awilix
17,829
8,347
0
3,667
16,472
7,078
1,122
3,524
12,948
0
124,991
L
Thoth
Jayskyll
Thoth
19,755
414
0
2,682
11,424
2,355
0
5,211
6,213
70,471
0
L
Bastet
Jim_8169
Bastet
12,930
2,744
0
3,130
19,676
4,864
0
7,124
12,552
0
56,698
W
Ymir
5,962
1,594
749
8,485
30,158
43,981
138
8,391
21,658
43,905
0
L
Chiron
11,308
4,513
0
7,988
21,314
5,125
0
3,004
18,310
0
101,350
W
Zhong Kui
Stag XXIV
Zhong Kui
19,378
1,658
0
10,094
20,484
14,314
3,906
6,320
13,949
146,018
12,977
W
10,415
2,805
741
9,576
24,257
33,248
753
4,584
19,159
79,449
0
L
Sylvanus
lI-Crispy-lI
Sylvanus
7,168
2,554
435
3,500
22,681
15,060
886
8,730
13,951
31,978
14,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,427
Gold Earned
75,722
584
Minions Killed
771
0
Camps Cleared
0
1,997,315
Distance Traveled
2,336,887
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,366
640
186
8
0
425,426
0
L
Chaac
12,262
511
171
7
0
433,019
7
W
Awilix
15,588
650
133
6
0
566,572
0
L
Thoth
11,375
474
89
4
0
441,424
4
L
Bastet
13,033
543
84
4
0
479,747
3
W
Ymir
13,605
567
51
2
0
424,354
4
L
Chiron
12,121
505
182
8
0
358,043
2
W
Zhong Kui
16,620
693
231
10
0
458,349
4
W
Artio
14,543
606
170
7
0
462,186
1
L
Sylvanus
8,636
360
58
2
0
285,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role