Player Matchup

Bacchus
Bacchus
JollyCannibal
Bacchus
Level 85
God Stats
5W - 1L
1,798 SR
Queue Stats
185W - 221L
1,515 Elo+
Solo
Danzaburou
Danzaburou
LordOfAffliction
Danzaburou
Level 104
God Stats
32W - 9L
1,569 SR
Queue Stats
85W - 59L
1,442 Elo+
Party 2
Neith
Neith
SightedCarrot76
Neith
Level 68
God Stats
34W - 33L
1,500 SR
Queue Stats
102W - 96L
1,419 Elo+
Party 2
Chang'e
Chang'e
cac99
Chang'e
Level 98
God Stats
10W - 8L
1,710 SR
Queue Stats
40W - 29L
1,669 Elo+
Solo
Chronos
Chronos
joesyourdaddy49
Chronos
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
351W - 287L
1,724 Elo+
Party 2
Team Averages
Level 93
1,615 SR
1,554 Elo+

VS

Team Averages
Level 30
1,475 SR
1,265 Elo+
Cthulhu
Cthulhu
BabyGotLoud
Cthulhu
Level 24
God Stats
8W - 15L
1,438 SR
Queue Stats
58W - 87L
1,277 Elo+
Party 3
King Arthur
King Arthur
Itsyaaboii
King Arthur
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,232 Elo+
Party 1
Agni
Agni
Trillajay
Agni
Level 18
God Stats
13W - 19L
1,489 SR
Queue Stats
90W - 121L
1,295 Elo+
Party 3
Danzaburou
Danzaburou
broletmein
Danzaburou
Level 52
God Stats
33W - 47L
1,468 SR
Queue Stats
52W - 85L
1,288 Elo+
Party 3
Izanami
Izanami
xxrLv
Izanami
Level 17
God Stats
4W - 5L
1,480 SR
Queue Stats
4W - 9L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
2 / 0 / 3
6,492
541
3,177
5,942
4,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
LordOfAffliction
Danzaburou
12
2 / 2 / 3
7,356
613
3,202
8,587
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 0 / 2
7,280
607
4,968
3,572
1,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
cac99
Chang'e
12
3 / 3 / 1
7,291
608
5,552
7,338
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
2 / 2 / 2
7,211
601
4,229
7,039
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BabyGotLoud
Cthulhu
7
0 / 2 / 0
4,676
390
2,178
4,165
2,487
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Itsyaaboii
King Arthur
11
3 / 3 / 0
6,484
540
3,094
9,430
5,432
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
11
3 / 2 / 0
6,825
569
4,284
5,401
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
broletmein
Danzaburou
11
1 / 3 / 3
6,672
556
4,719
8,635
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
xxrLv
Izanami
7
0 / 5 / 0
4,962
414
2,265
6,780
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
7
7
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BabyGotLoud
Cthulhu
0
2
0
0
L
King Arthur
Itsyaaboii
King Arthur
3
3
0
1
W
Bacchus
2
0
3
3.5
W
Danzaburou
LordOfAffliction
Danzaburou
2
2
3
1.75
W
6
0
2
7
L
Agni
3
2
0
1.5
L
Danzaburou
broletmein
Danzaburou
1
3
3
0.83
W
Chang'e
cac99
Chang'e
3
3
1
1.17
W
2
2
2
1.5
L
Izanami
xxrLv
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,128
Damage
16,540
32,478
Taken
34,411
13,679
Mitigated
14,224
12,142
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BabyGotLoud
Cthulhu
2,178
121
0
246
4,165
2,487
81
1,667
2,498
10,872
0
L
King Arthur
Itsyaaboii
King Arthur
3,094
667
0
1,005
9,430
5,432
78
4,723
4,413
0
27,281
W
Bacchus
3,177
853
0
1,685
5,942
4,944
0
1,050
4,721
21,909
0
W
Danzaburou
LordOfAffliction
Danzaburou
3,202
1,645
0
3,789
8,587
2,669
140
254
8,271
0
43,772
W
4,968
2,754
0
1,670
3,572
1,046
656
833
2,615
0
35,022
L
Agni
4,284
743
0
690
5,401
1,702
0
2,237
3,164
32,202
0
L
Danzaburou
broletmein
Danzaburou
4,719
1,567
91
3,456
8,635
2,806
0
1,318
7,299
0
38,705
W
Chang'e
cac99
Chang'e
5,552
397
91
3,461
7,338
2,566
0
0
7,338
31,837
0
W
4,229
1,575
0
1,446
7,039
2,454
1,191
3,678
3,071
34,254
4,405
L
Izanami
xxrLv
Izanami
2,265
1,146
0
952
6,780
1,797
670
2,160
4,620
0
17,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
29,619
347
Minions Killed
250
0
Camps Cleared
0
1,107,330
Distance Traveled
1,100,222
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,676
390
15
1
0
248,666
0
L
King Arthur
6,484
540
53
4
0
218,133
4
W
Bacchus
6,492
541
28
2
0
206,536
0
W
Danzaburou
7,356
613
91
8
0
220,771
4
W
Neith
7,280
607
71
6
0
212,807
2
L
Agni
6,825
569
72
6
0
229,147
2
L
Danzaburou
6,672
556
72
6
0
225,267
1
W
Chang'e
7,291
608
78
7
0
233,288
2
W
Chronos
7,211
601
79
7
0
233,928
6
L
Izanami
4,962
414
38
3
0
179,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role