Player Matchup

Nu Wa
Nu Wa
Gold V
Hasheem
Nu Wa
Gold V
Level 121
God Stats
2W - 3L
1,534 SR
Queue Stats
28W - 40L
1,417 MMR
Solo
Chernobog
Chernobog
Silver II
QunLee
Chernobog
Silver II
Level 156
God Stats
6W - 7L
1,431 SR
Queue Stats
59W - 53L
1,455 MMR
Party 2
Bastet
Bastet
Silver II
bantonbaby
Bastet
Silver II
Level 120
God Stats
28W - 17L
1,557 SR
Queue Stats
238W - 229L
1,371 MMR
Party 2
Athena
Athena
Silver III
dounutslay3r
Athena
Silver III
Level 122
God Stats
4W - 4L
1,714 SR
Queue Stats
186W - 174L
1,416 MMR
Solo
Bellona
Bellona
Silver III
ilikepepper123
Bellona
Silver III
Level 109
God Stats
6W - 6L
1,733 SR
Queue Stats
240W - 250L
1,416 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,594 SR
1,415 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,508 SR
1,415 MMR
Ravana
Ravana
Bronze III
Abysmalparmesan
Ravana
Bronze III
Level 68
God Stats
1W - 1L
1,402 SR
Queue Stats
10W - 19L
1,415 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
EarthHuman
Gilgamesh
Gold V
Level 63
God Stats
17W - 15L
1,569 SR
Queue Stats
280W - 288L
1,420 MMR
Solo
Artemis
Artemis
Bronze III
ItsShoopie
Artemis
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 73L
1,415 MMR
Solo
Khepri
Khepri
Silver IV
Jachri03
Khepri
Silver IV
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 38L
1,436 MMR
Party 1
Janus
Janus
Silver II
VADO22
Janus
Silver II
Level 150
God Stats
12W - 16L
1,567 SR
Queue Stats
134W - 154L
1,390 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hasheem
Nu Wa
18
5 / 2 / 11
12,264
613
18,365
9,300
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
QunLee
Chernobog
19
11 / 2 / 11
13,602
680
15,346
15,290
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
bantonbaby
Bastet
20
10 / 3 / 14
13,475
674
20,966
20,309
8,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
15
6 / 0 / 22
12,219
611
9,640
21,995
25,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 5 / 14
11,832
592
9,082
15,748
16,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothGebAresIzanami

VS

Bans
YemojaLokiCliodhnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 5
9,357
468
8,942
15,036
8,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
EarthHuman
Gilgamesh
15
2 / 8 / 4
9,328
466
8,779
23,859
16,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
ItsShoopie
Artemis
16
2 / 8 / 2
10,196
510
12,042
18,906
5,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Jachri03
Khepri
13
1 / 7 / 3
8,631
432
4,936
18,279
19,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
VADO22
Janus
14
3 / 5 / 2
9,232
462
16,256
12,195
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
28
36
Kills
12
12
Deaths
36
72
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
8
5
0.81
L
Gilgamesh
EarthHuman
Gilgamesh
2
8
4
0.5
W
Nu Wa
Hasheem
Nu Wa
5
2
11
5.25
L
Artemis
ItsShoopie
Artemis
2
8
2
0.38
L
Khepri
Jachri03
Khepri
1
7
3
0.36
W
Chernobog
QunLee
Chernobog
11
2
11
8.25
L
Janus
VADO22
Janus
3
5
2
0.8
W
Bastet
bantonbaby
Bastet
10
3
14
5.67
W
Athena
6
0
22
17
W
4
5
14
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,399
Damage
50,955
82,642
Taken
88,275
60,300
Mitigated
53,417
36,739
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,942
3,103
0
861
15,036
8,274
32
5,133
9,686
0
52,454
L
Gilgamesh
EarthHuman
Gilgamesh
8,779
1,373
0
2,451
23,859
16,379
980
6,672
16,926
4,921
45,321
W
Nu Wa
Hasheem
Nu Wa
18,365
3,065
336
3,727
9,300
3,624
3,531
3,404
5,896
85,787
0
L
Artemis
ItsShoopie
Artemis
12,042
5,863
0
3,582
18,906
5,471
0
3,805
14,925
0
80,028
L
Khepri
Jachri03
Khepri
4,936
264
157
1,363
18,279
19,707
0
6,306
11,696
14,444
0
W
Chernobog
QunLee
Chernobog
15,346
8,291
0
7,667
15,290
6,420
10,920
4,613
10,677
0
97,485
L
Janus
VADO22
Janus
16,256
542
0
581
12,195
3,586
0
3,861
8,112
76,784
0
W
Bastet
bantonbaby
Bastet
20,966
5,766
0
9,794
20,309
8,149
867
5,345
14,964
0
94,553
W
Athena
9,640
2,424
666
7,016
21,995
25,434
998
8,527
13,468
23,310
3,024
W
9,082
2,473
595
6,938
15,748
16,673
3,094
2,274
13,474
0
52,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,392
Gold Earned
46,744
543
Minions Killed
468
0
Camps Cleared
0
2,081,498
Distance Traveled
1,717,491
36
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,357
468
89
4
0
385,631
8
L
Gilgamesh
9,328
466
97
5
0
283,963
3
W
Nu Wa
12,264
613
142
7
0
386,946
6
L
Artemis
10,196
510
132
7
0
267,215
4
L
Khepri
8,631
432
19
1
0
400,643
2
W
Chernobog
13,602
680
144
7
0
382,121
4
L
Janus
9,232
462
131
7
0
380,039
5
W
Bastet
13,475
674
138
7
0
473,487
4
W
Athena
12,219
611
35
2
0
433,939
6
W
Bellona
11,832
592
84
4
0
405,005
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role