Player Matchup

Bacchus
Bacchus
Monsoon33
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 77L
1,320 Elo+
Party 1
Agni
Agni
N8TheGreat2511
Agni
Level 81
God Stats
19W - 11L
1,658 SR
Queue Stats
90W - 86L
1,320 Elo+
Party 1
Mercury
Mercury
Rathbone78
Mercury
Level 128
God Stats
1W - 1L
1,867 SR
Queue Stats
122W - 110L
1,444 Elo+
Solo
Team Averages
Level 99
1,675 SR
1,361 Elo+

VS

Team Averages
Level 68
1,271 SR
1,225 Elo+
Khepri
Khepri
GloomyAxe67
Khepri
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,169 Elo+
Party 2
Poseidon
Poseidon
SleepyAshOfSloth
Poseidon
Level 18
God Stats
0W - 3L
1,105 SR
Queue Stats
0W - 6L
1,034 Elo+
Party 2
Atlas
Atlas
tomigetta11
Atlas
Level 123
God Stats
1W - 2L
1,207 SR
Queue Stats
13W - 15L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Monsoon33
Bacchus
14
3 / 0 / 13
10,182
849
6,843
12,095
11,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
9 / 0 / 8
10,099
842
18,784
7,811
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Rathbone78
Mercury
13
5 / 0 / 8
9,113
759
7,323
9,619
6,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 5 / 0
7,710
643
3,394
17,805
18,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 8 / 0
6,997
583
5,542
9,927
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 4 / 0
6,891
574
4,041
9,818
3,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
17
Kills
0
0
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
5
0
0
W
Bacchus
Monsoon33
Bacchus
3
0
13
9.5
W
9
0
8
13
W
Mercury
Rathbone78
Mercury
5
0
8
9
L
0
8
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,950
Damage
12,977
29,525
Taken
37,550
21,742
Mitigated
25,601
8,387
Healing
4,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
3,394
444
158
3,154
17,805
18,028
0
10,802
6,470
17,683
0
W
Bacchus
Monsoon33
Bacchus
6,843
947
427
2,717
12,095
11,935
244
3,626
8,043
24,533
0
W
18,784
3,497
0
1,678
7,811
3,067
707
3,349
4,252
52,047
0
W
Mercury
Rathbone78
Mercury
7,323
4,596
0
3,565
9,619
6,740
941
5,064
4,029
0
21,543
L
5,542
1,192
123
95
9,927
3,644
0
7,251
2,457
15,746
0
L
4,041
1,072
0
836
9,818
3,929
0
6,970
2,623
18,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,394
Gold Earned
21,598
134
Minions Killed
84
7
Camps Cleared
3
753,408
Distance Traveled
541,060
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,710
643
17
1
0
200,930
0
W
Bacchus
10,182
849
29
2
2
241,752
4
W
Agni
10,099
842
70
6
1
242,050
3
W
Mercury
9,113
759
35
3
4
269,606
1
L
Poseidon
6,997
583
31
3
1
166,765
0
L
Atlas
6,891
574
36
3
2
173,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role