Player Matchup

Bacchus
Bacchus
CallumA7X
Bacchus
Level 28
God Stats
3W - 2L
1,754 SR
Queue Stats
14W - 8L
1,560 Elo+
Party 1
Ra
Ra
Ihaveahugequeue
Ra
Level 12
God Stats
5W - 1L
1,751 SR
Queue Stats
10W - 4L
1,581 Elo+
Party 1
Tyr
Tyr
Mídgar
Tyr
Level 117
God Stats
1W - 1L
1,176 SR
Queue Stats
27W - 23L
1,566 Elo+
Party 1
Da Ji
Da Ji
PeterBeer
Da Ji
Level 16
God Stats
1W - 0L
1,410 SR
Queue Stats
14W - 8L
1,570 Elo+
Party 1
Anhur
Anhur
SamLess
Anhur
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,559 Elo+
Party 1
Team Averages
Level 62
1,518 SR
1,567 Elo+

VS

Team Averages
Level 91
1,525 SR
1,500 Elo+
Tiamat
Tiamat
BerserkerSoul-
Tiamat
Level 160
God Stats
1W - 1L
1,681 SR
Queue Stats
50W - 39L
1,589 Elo+
Solo
Hera
Hera
KnhEdu
Hera
Level 17
God Stats
2W - 4L
1,289 SR
Queue Stats
9W - 16L
1,300 Elo+
Solo
Rama
Rama
Nits31
Rama
Level 160
God Stats
35W - 31L
1,429 SR
Queue Stats
438W - 458L
1,467 Elo+
Solo
Geb
Geb
PanicKaz
Geb
Level 48
God Stats
11W - 4L
1,723 SR
Queue Stats
19W - 13L
1,528 Elo+
Solo
Susano
Susano
TootsnHoots507
Susano
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 156L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallumA7X
Bacchus
20
4 / 2 / 22
14,640
771
12,996
28,518
46,156
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 4 / 11
14,285
752
11,465
14,498
6,807
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
20
9 / 4 / 15
14,817
780
17,538
22,933
20,952
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
PeterBeer
Da Ji
20
4 / 1 / 24
14,205
748
18,922
17,603
9,037
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
SamLess
Anhur
20
9 / 5 / 17
14,870
783
21,658
20,268
8,862
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 4
13,767
725
19,599
15,764
10,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
KnhEdu
Hera
19
1 / 9 / 8
12,615
664
11,822
17,103
5,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rama
Nits31
Rama
20
8 / 5 / 4
14,608
769
18,465
22,321
8,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 6 / 3
10,603
558
7,698
22,220
21,128
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

20
4 / 7 / 5
14,015
738
17,398
19,633
7,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
40
34
Kills
16
16
Deaths
34
89
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Bacchus
CallumA7X
Bacchus
4
2
22
7.5
W
8
4
11
3.38
L
Hera
KnhEdu
Hera
1
9
8
0.56
W
Tyr
9
4
15
4.13
L
Rama
Nits31
Rama
8
5
4
2
L
0
6
3
0.25
W
Da Ji
PeterBeer
Da Ji
4
1
24
16
W
Anhur
SamLess
Anhur
9
5
17
3.5
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,579
Damage
74,982
103,820
Taken
97,041
91,814
Mitigated
54,078
33,072
Healing
10,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,599
619
0
2,450
15,764
10,848
315
5,580
10,089
69,207
0
W
Bacchus
CallumA7X
Bacchus
12,996
1,644
662
11,181
28,518
46,156
1,041
9,355
18,853
32,575
0
W
11,465
1,243
7,201
4,553
14,498
6,807
2,049
6,057
8,187
68,185
0
L
Hera
KnhEdu
Hera
11,822
3,769
136
1,061
17,103
5,993
1,073
4,227
12,756
38,718
0
W
Tyr
17,538
2,588
0
4,418
22,933
20,952
2,382
8,111
14,472
0
47,984
L
Rama
Nits31
Rama
18,465
14,729
0
4,199
22,321
8,283
775
3,161
18,958
0
69,818
L
7,698
147
83
1,745
22,220
21,128
0
5,296
16,776
13,286
0
W
Da Ji
PeterBeer
Da Ji
18,922
3,275
913
2,207
17,603
9,037
1,464
7,760
9,629
0
46,288
W
Anhur
SamLess
Anhur
21,658
13,826
0
1,937
20,268
8,862
2,056
6,650
13,560
0
70,199
L
17,398
1,438
0
1,286
19,633
7,826
0
5,852
13,597
0
54,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,817
Gold Earned
65,608
346
Minions Killed
351
0
Camps Cleared
0
2,062,973
Distance Traveled
1,642,921
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,767
725
95
5
0
359,250
4
W
Bacchus
14,640
771
30
2
0
395,075
2
W
Ra
14,285
752
123
6
0
393,131
1
L
Hera
12,615
664
49
3
0
294,119
1
W
Tyr
14,817
780
69
4
0
438,479
4
L
Rama
14,608
769
114
6
0
357,012
1
L
Geb
10,603
558
5
0
0
251,804
0
W
Da Ji
14,205
748
59
3
0
451,043
3
W
Anhur
14,870
783
65
3
0
385,245
0
L
Susano
14,015
738
88
5
0
380,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role