Player Matchup

Merlin
Merlin
Allendude29
Merlin
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,487 Elo+
Party 1
Fenrir
Fenrir
DBG RANDY
Fenrir
Level 64
God Stats
2W - 3L
1,761 SR
Queue Stats
43W - 60L
1,493 Elo+
Party 1
Bacchus
Bacchus
LOOSZN
Bacchus
Level 27
God Stats
8W - 5L
1,715 SR
Queue Stats
10W - 15L
1,503 Elo+
Party 1
Team Averages
Level 59
1,659 SR
1,494 Elo+

VS

Team Averages
Level 69
1,451 SR
1,520 Elo+
Osiris
Osiris
Septmbr
Osiris
Level 127
God Stats
0W - 3L
1,321 SR
Queue Stats
166W - 125L
1,593 Elo+
Party 2
Tiamat
Tiamat
lobo_humilde7
Tiamat
Level 64
God Stats
72W - 72L
1,585 SR
Queue Stats
420W - 480L
1,597 Elo+
Solo
Kukulkan
Kukulkan
nicolottle
Kukulkan
Level 16
God Stats
36W - 31L
1,447 SR
Queue Stats
42W - 43L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 2 / 3
10,050
718
11,489
6,421
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
DBG RANDY
Fenrir
13
2 / 5 / 4
8,990
642
8,149
16,758
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
LOOSZN
Bacchus
15
3 / 0 / 7
10,476
748
7,275
10,599
13,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Septmbr
Osiris
12
6 / 6 / 0
9,570
684
11,882
16,479
12,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 4
9,054
647
6,653
10,194
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
nicolottle
Kukulkan
13
0 / 0 / 5
8,671
619
7,179
6,234
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
10
Kills
6
7
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
3
3.25
W
Fenrir
DBG RANDY
Fenrir
2
5
4
0.8
W
Bacchus
LOOSZN
Bacchus
3
0
7
6.5
L
Osiris
Septmbr
Osiris
6
6
0
1
L
0
4
4
0.5
L
Kukulkan
nicolottle
Kukulkan
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,913
Damage
25,714
33,778
Taken
32,907
25,441
Mitigated
23,191
9,427
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,489
777
722
623
6,421
2,505
600
3,163
3,110
52,596
0
W
Fenrir
DBG RANDY
Fenrir
8,149
2,823
0
2,838
16,758
9,812
206
6,536
9,774
0
22,653
W
Bacchus
LOOSZN
Bacchus
7,275
751
582
4,662
10,599
13,124
155
4,692
5,679
13,942
0
L
Osiris
Septmbr
Osiris
11,882
4,738
0
620
16,479
12,967
0
8,281
7,932
0
31,631
L
6,653
518
643
1,753
10,194
7,900
10
6,157
3,906
18,940
0
L
Kukulkan
nicolottle
Kukulkan
7,179
314
0
182
6,234
2,324
0
4,591
1,557
31,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,516
Gold Earned
27,295
153
Minions Killed
123
8
Camps Cleared
3
801,861
Distance Traveled
791,614
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,050
718
102
7
2
244,670
1
W
Fenrir
8,990
642
44
3
5
253,107
2
W
Bacchus
10,476
748
7
1
1
304,084
0
L
Osiris
9,570
684
29
2
2
241,317
2
L
Tiamat
9,054
647
32
2
0
258,161
4
L
Kukulkan
8,671
619
62
4
1
292,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role