Player Matchup

Ne Zha
Ne Zha
Platinum IV
 
Ne Zha
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
RigidRigel
Ares
Platinum IV
Level 152
God Stats
11W - 9L
1,659 SR
Queue Stats
161W - 141L
1,802 MMR
Party 1
Heimdallr
Heimdallr
Gold III
Stifí
Heimdallr
Gold III
Level 147
God Stats
5W - 1L
1,500 SR
Queue Stats
106W - 87L
1,714 MMR
Party 3
Thoth
Thoth
Platinum V
Triickyyy
Thoth
Platinum V
Level 109
God Stats
10W - 8L
1,717 SR
Queue Stats
658W - 643L
1,769 MMR
Party 1
Chaac
Chaac
Gold I
alicus1409
Chaac
Gold I
Level 160
God Stats
2W - 0L
1,275 SR
Queue Stats
103W - 99L
1,841 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,530 SR
1,725 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,526 SR
1,662 MMR
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Gold I
ImPlayingonIPad
Loki
Gold I
Level 149
God Stats
241W - 189L
1,628 SR
Queue Stats
429W - 418L
1,803 MMR
Party 2
Ra
Ra
Gold III
MyVinylScratch
Ra
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
403W - 403L
1,742 MMR
Solo
Fafnir
Fafnir
Gold I
SadEboyHours
Fafnir
Gold I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 44L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
8 / 0 / 4
9,992
714
9,237
9,471
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 2 / 9
8,784
627
8,209
12,238
8,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Stifí
Heimdallr
15
1 / 1 / 4
9,043
646
6,397
7,390
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
Triickyyy
Thoth
15
6 / 1 / 4
9,283
663
7,895
5,572
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
15
5 / 1 / 3
9,480
677
7,818
13,776
10,311
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
ArtioSolTiamatAtlas

VS

Bans
ApolloBastetCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 7 / 1
7,757
554
6,927
13,949
3,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
 
Medusa
14
1 / 3 / 1
7,657
547
4,359
9,383
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 2
7,409
529
3,493
8,644
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 9 / 0
6,691
478
3,751
10,815
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
10
0 / 2 / 2
6,326
452
2,414
10,813
9,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
24
Kills
5
5
Deaths
24
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
0
4
10
L
Nemesis
 
Nemesis
3
7
1
0.5
L
Medusa
 
Medusa
1
3
1
0.5
L
0
3
2
0.33
L
1
9
0
0.11
W
4
2
9
4.25
L
Fafnir
0
2
2
0.5
W
Heimdallr
Stifí
Heimdallr
1
1
4
3
W
Thoth
Triickyyy
Thoth
6
1
4
8
W
Chaac
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,556
Damage
20,944
48,447
Taken
53,604
25,720
Mitigated
21,210
15,627
Healing
14,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,237
1,957
0
1,997
9,471
3,109
0
683
8,788
0
80,542
L
Nemesis
 
Nemesis
6,927
2,816
0
3,602
13,949
3,877
0
3,480
10,469
0
38,920
L
Medusa
 
Medusa
4,359
1,587
0
2,523
9,383
2,624
0
1,480
7,903
0
55,945
L
3,493
974
0
2,710
8,644
2,390
1,254
853
7,791
0
38,870
L
3,751
470
154
1,981
10,815
2,861
78
6,019
4,796
41,316
0
W
8,209
763
1,503
2,308
12,238
8,187
185
2,049
10,189
23,082
5,986
L
Fafnir
2,414
596
387
2,835
10,813
9,458
0
3,303
7,510
18,970
0
W
Heimdallr
Stifí
Heimdallr
6,397
4,209
0
3,092
7,390
2,442
85
1,285
6,105
0
72,324
W
Thoth
Triickyyy
Thoth
7,895
649
0
1,001
5,572
1,671
0
2,496
3,076
66,024
0
W
Chaac
7,818
1,882
0
5,726
13,776
10,311
0
2,142
11,634
0
58,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,582
Gold Earned
35,840
531
Minions Killed
384
0
Camps Cleared
0
1,471,630
Distance Traveled
1,313,030
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,992
714
133
10
0
347,895
7
L
Nemesis
7,757
554
73
5
0
242,931
0
L
Medusa
7,657
547
113
8
0
262,409
4
L
Loki
7,409
529
92
7
0
311,453
3
L
Ra
6,691
478
73
5
0
243,438
4
W
Ares
8,784
627
32
2
0
299,913
5
L
Fafnir
6,326
452
33
2
0
252,799
6
W
Heimdallr
9,043
646
137
10
0
277,054
4
W
Thoth
9,283
663
107
8
0
300,184
3
W
Chaac
9,480
677
122
9
0
246,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role