Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Elominator
Sol
Level 160
God Stats
8W - 4L
1,898 SR
Queue Stats
17W - 12L
1,500 Elo+
Party 2
Bastet
Bastet
IGotY
Bastet
Level 159
God Stats
25W - 20L
1,731 SR
Queue Stats
53W - 33L
1,781 Elo+
Party 2
Thoth
Thoth
Rarchet
Thoth
Level 110
God Stats
2W - 1L
1,374 SR
Queue Stats
24W - 15L
1,860 Elo+
Solo
Ganesha
Ganesha
SwitchHandheld
Ganesha
Level 148
God Stats
26W - 19L
1,602 SR
Queue Stats
133W - 131L
1,556 Elo+
Solo
Team Averages
Level 147
1,621 SR
1,640 Elo+

VS

Team Averages
Level 103
1,457 SR
1,467 Elo+
Fenrir
Fenrir
Lego_HanSolo
Fenrir
Level 46
God Stats
5W - 13L
1,341 SR
Queue Stats
44W - 70L
1,464 Elo+
Party 1
King Arthur
King Arthur
Lego_IG-88
King Arthur
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 67L
1,419 Elo+
Party 1
Thoth
Thoth
Lego_JangoFett
Thoth
Level 129
God Stats
2W - 2L
1,454 SR
Queue Stats
19W - 28L
1,566 Elo+
Party 1
Charybdis
Charybdis
Lego_R2-D2
Charybdis
Level 128
God Stats
1W - 2L
1,445 SR
Queue Stats
63W - 76L
1,460 Elo+
Party 1
Cerberus
Cerberus
Lego__Greedo
Cerberus
Level 105
God Stats
2W - 3L
1,543 SR
Queue Stats
31W - 56L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 1 / 15
8,290
829
5,943
9,186
8,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 2 / 17
8,819
882
13,276
7,299
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bastet
IGotY
Bastet
16
10 / 0 / 16
9,244
924
12,231
7,878
3,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Rarchet
Thoth
16
10 / 2 / 11
9,416
942
18,070
4,882
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 3 / 17
7,669
767
4,461
10,721
9,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 7 / 1
6,337
634
4,841
13,772
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Lego_IG-88
King Arthur
12
1 / 8 / 3
6,766
677
3,597
11,532
6,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 7 / 2
7,252
725
7,214
9,635
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Lego_R2-D2
Charybdis
14
1 / 3 / 2
7,515
752
3,966
9,771
2,420
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Lego__Greedo
Cerberus
13
3 / 6 / 3
7,487
749
3,914
12,808
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
19
31
Kills
8
8
Deaths
31
76
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
15
10.5
W
7
2
17
7.75
W
Bastet
IGotY
Bastet
10
0
16
18
L
Fenrir
1
7
1
0.21
L
King Arthur
Lego_IG-88
King Arthur
1
8
3
0.31
L
2
7
2
0.43
L
Charybdis
Lego_R2-D2
Charybdis
1
3
2
0.67
L
Cerberus
Lego__Greedo
Cerberus
3
6
3
0.75
W
Thoth
Rarchet
Thoth
10
2
11
7.75
W
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,981
Damage
23,532
39,966
Taken
57,518
25,788
Mitigated
25,352
11,388
Healing
5,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,943
1,418
533
1,230
9,186
8,405
221
3,001
5,859
0
18,360
W
13,276
5,096
0
3,614
7,299
2,675
5,633
1,042
5,998
33,253
0
W
Bastet
IGotY
Bastet
12,231
2,374
0
2,586
7,878
3,538
643
1,489
6,235
0
29,883
L
Fenrir
4,841
515
277
379
13,772
4,641
0
8,112
5,441
0
5,469
L
King Arthur
Lego_IG-88
King Arthur
3,597
35
0
708
11,532
6,217
0
7,614
3,883
0
5,835
L
7,214
110
0
1,101
9,635
2,205
0
7,847
1,757
16,144
0
L
Charybdis
Lego_R2-D2
Charybdis
3,966
1,147
0
318
9,771
2,420
0
5,829
3,905
0
27,008
L
Cerberus
Lego__Greedo
Cerberus
3,914
572
0
2,817
12,808
9,869
0
6,405
6,256
7,780
0
W
Thoth
Rarchet
Thoth
18,070
99
0
680
4,882
1,841
2,363
1,777
2,935
48,320
0
W
4,461
322
0
2,745
10,721
9,329
9
3,003
7,336
11,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,438
Gold Earned
35,357
219
Minions Killed
100
0
Camps Cleared
0
1,061,793
Distance Traveled
929,991
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,290
829
36
4
0
212,973
4
W
Sol
8,819
882
53
5
0
202,585
1
W
Bastet
9,244
924
39
4
0
248,994
1
L
Fenrir
6,337
634
0
0
0
191,551
1
L
King Arthur
6,766
677
6
1
0
172,298
0
L
Thoth
7,252
725
21
2
0
187,445
2
L
Charybdis
7,515
752
61
6
0
189,235
0
L
Cerberus
7,487
749
12
1
0
189,462
0
W
Thoth
9,416
942
88
9
0
216,150
2
W
Ganesha
7,669
767
3
0
0
181,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role