Player Matchup

King Arthur
King Arthur
DoubleTroubleDT
King Arthur
Level 90
God Stats
1W - 0L
1,550 SR
Queue Stats
12W - 17L
1,263 Elo+
Party 2
Bacchus
Bacchus
RDxD34TH
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,294 Elo+
Party 2
Awilix
Awilix
SMOOVE_GUNNAH
Awilix
Level 91
God Stats
8W - 3L
1,500 SR
Queue Stats
184W - 174L
1,487 Elo+
Solo
Tiamat
Tiamat
ariel-026
Tiamat
Level 87
God Stats
8W - 2L
1,860 SR
Queue Stats
212W - 199L
1,579 Elo+
Party 1
Cernunnos
Cernunnos
gabkiller99
Cernunnos
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
165W - 161L
1,544 Elo+
Party 1
Team Averages
Level 85
1,582 SR
1,433 Elo+

VS

Team Averages
Level 69
1,526 SR
1,308 Elo+
Yemoja
Yemoja
Iuvrosie
Yemoja
Level 65
God Stats
0W - 2L
1,319 SR
Queue Stats
18W - 34L
1,092 Elo+
Party 3
Amaterasu
Amaterasu
Monimonimony
Amaterasu
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 106L
1,594 Elo+
Solo
Neith
Neith
iiSpoke
Neith
Level 15
God Stats
2W - 3L
1,812 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 3
Hel
Hel
iiwintrrr
Hel
Level 88
God Stats
1W - 5L
1,500 SR
Queue Stats
54W - 64L
1,098 Elo+
Party 3
Da Ji
Da Ji
luvcreamie
Da Ji
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 35L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DoubleTroubleDT
King Arthur
20
0 / 3 / 6
13,266
510
14,592
17,920
21,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bacchus
RDxD34TH
Bacchus
18
6 / 1 / 12
13,011
500
13,259
22,903
30,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
21 / 4 / 6
15,915
612
25,070
17,544
7,232
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
ariel-026
Tiamat
20
8 / 6 / 14
15,239
586
20,781
18,098
10,364
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
gabkiller99
Cernunnos
20
6 / 3 / 9
13,559
522
21,490
27,896
11,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Iuvrosie
Yemoja
15
0 / 9 / 4
10,014
385
5,326
26,420
24,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Monimonimony
Amaterasu
18
5 / 2 / 4
12,285
473
12,421
28,231
23,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
iiSpoke
Neith
18
1 / 8 / 3
11,181
430
12,995
17,651
6,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 12 / 5
12,253
471
14,662
24,277
5,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
18
9 / 10 / 4
12,307
473
20,713
26,440
10,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
37
41
Kills
17
17
Deaths
41
47
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DoubleTroubleDT
King Arthur
0
3
6
1
L
Yemoja
Iuvrosie
Yemoja
0
9
4
0.22
L
Amaterasu
Monimonimony
Amaterasu
5
2
4
3.5
W
Bacchus
RDxD34TH
Bacchus
6
1
12
12
W
21
4
6
6
W
Tiamat
ariel-026
Tiamat
8
6
14
2.5
W
Cernunnos
gabkiller99
Cernunnos
6
3
9
3.5
L
Neith
iiSpoke
Neith
1
8
3
0.31
L
2
12
5
0.38
L
Da Ji
9
10
4
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,192
Damage
66,117
104,361
Taken
123,019
81,445
Mitigated
71,003
34,477
Healing
32,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DoubleTroubleDT
King Arthur
14,592
1,723
442
4,466
17,920
21,652
733
2,801
15,037
15,038
83,501
L
Yemoja
Iuvrosie
Yemoja
5,326
832
2,754
3,627
26,420
24,061
534
7,847
18,449
20,938
0
L
Amaterasu
Monimonimony
Amaterasu
12,421
5,715
0
14,478
28,231
23,595
760
6,458
21,773
0
65,076
W
Bacchus
RDxD34TH
Bacchus
13,259
915
1,108
3,203
22,903
30,888
215
4,774
17,090
40,051
0
W
25,070
12,122
0
2,217
17,544
7,232
0
2,892
14,544
0
109,625
W
Tiamat
ariel-026
Tiamat
20,781
1,269
0
6,174
18,098
10,364
483
5,654
12,082
114,511
2,410
W
Cernunnos
gabkiller99
Cernunnos
21,490
12,907
485
16,382
27,896
11,309
564
3,076
24,577
0
117,736
L
Neith
iiSpoke
Neith
12,995
5,618
0
2,114
17,651
6,972
3,252
3,111
14,540
0
86,624
L
14,662
179
1,721
8,267
24,277
5,965
574
10,197
14,080
72,776
0
L
Da Ji
20,713
3,340
0
0
26,440
10,410
0
8,047
18,342
0
81,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,990
Gold Earned
58,040
656
Minions Killed
544
0
Camps Cleared
0
2,519,452
Distance Traveled
2,276,499
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,266
510
176
7
0
466,073
6
L
Yemoja
10,014
385
38
1
0
445,190
3
L
Amaterasu
12,285
473
99
4
0
475,306
5
W
Bacchus
13,011
500
51
2
0
511,163
2
W
Awilix
15,915
612
120
5
0
558,072
1
W
Tiamat
15,239
586
165
6
0
482,086
2
W
Cernunnos
13,559
522
144
6
0
502,058
0
L
Neith
11,181
430
158
6
0
435,217
2
L
Hel
12,253
471
153
6
0
449,962
2
L
Da Ji
12,307
473
96
4
0
470,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role