Player Matchup

Sol
Sol
JetLife130
Sol
Level 84
God Stats
8W - 5L
1,484 SR
Queue Stats
12W - 13L
1,382 Elo+
Party 2
Bacchus
Bacchus
ModelCitizenAge
Bacchus
Level 64
God Stats
9W - 7L
1,332 SR
Queue Stats
19W - 14L
1,378 Elo+
Party 2
Fafnir
Fafnir
ModelCitizenLux
Fafnir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,378 Elo+
Party 2
Izanami
Izanami
NinjaJ916
Izanami
Level 65
God Stats
4W - 5L
1,468 SR
Queue Stats
8W - 11L
1,310 Elo+
Party 2
Odin
Odin
TyroneLambo813
Odin
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,134 Elo+
Solo
Team Averages
Level 84
1,457 SR
1,317 Elo+

VS

Team Averages
Level 122
1,382 SR
1,456 Elo+
Arachne
Arachne
Blaqk Daddy
Arachne
Level 149
God Stats
5W - 4L
1,710 SR
Queue Stats
163W - 180L
1,420 Elo+
Party 1
Eset
Eset
ENVY316LEGEND
Eset
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
241W - 228L
1,520 Elo+
Party 1
Nu Wa
Nu Wa
EnVy3l6LeGeNd
Nu Wa
Level 160
God Stats
1W - 5L
1,163 SR
Queue Stats
81W - 85L
1,463 Elo+
Party 1
Skadi
Skadi
d4rklink23
Skadi
Level 74
God Stats
10W - 7L
1,429 SR
Queue Stats
61W - 73L
1,392 Elo+
Party 1
Sun Wukong
Sun Wukong
stoneytony97
Sun Wukong
Level 68
God Stats
5W - 9L
1,106 SR
Queue Stats
411W - 413L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,465
693
1,168
2,010
423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
1 / 1 / 0
3,428
686
1,396
4,099
1,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 0 / 0
3,305
661
0
2,754
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NinjaJ916
Izanami
6
0 / 2 / 1
3,381
676
1,228
2,725
464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 1 / 0
3,606
721
510
1,649
459
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blaqk Daddy
Arachne
5
1 / 0 / 0
3,141
628
789
2,421
618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 2
3,327
665
1,904
2,203
630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 1
3,237
647
1,209
961
224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
5
3 / 0 / 0
3,478
696
2,502
2,523
556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
stoneytony97
Sun Wukong
1
0 / 1 / 0
2,535
507
0
804
229
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Blaqk Daddy
Arachne
1
0
0
1
L
0
1
2
1
L
0
0
1
0.5
W
0
0
0
0
W
1
1
0
1
W
0
0
0
0
W
Izanami
NinjaJ916
Izanami
0
2
1
0.25
W
1
1
0
1
L
Skadi
3
0
0
3
L
Sun Wukong
stoneytony97
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,302
Damage
6,404
13,237
Taken
8,912
4,557
Mitigated
2,257
5,136
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Blaqk Daddy
Arachne
789
690
0
896
2,421
618
0
773
1,648
0
6,436
L
1,904
461
28
940
2,203
630
0
557
1,646
14,668
1,681
L
1,209
355
0
193
961
224
13
395
566
10,663
0
W
1,168
356
0
1,582
2,010
423
195
841
1,073
17,924
0
W
1,396
6
169
1,723
4,099
1,916
0
1,158
2,928
6,495
0
W
0
0
0
611
2,754
1,295
0
73
2,667
11,793
0
W
Izanami
NinjaJ916
Izanami
1,228
746
0
681
2,725
464
252
664
2,061
0
15,560
W
510
251
0
370
1,649
459
497
86
1,549
0
9,353
L
Skadi
2,502
1,379
0
452
2,523
556
0
839
1,684
0
9,550
L
Sun Wukong
stoneytony97
Sun Wukong
0
0
0
15
804
229
0
0
804
0
855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,185
Gold Earned
15,718
153
Minions Killed
79
0
Camps Cleared
0
458,154
Distance Traveled
414,295
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,141
628
13
3
0
118,331
3
L
Eset
3,327
665
24
5
0
84,729
0
L
Nu Wa
3,237
647
19
4
0
102,276
2
W
Sol
3,465
693
50
10
0
86,951
1
W
Bacchus
3,428
686
8
2
0
109,914
2
W
Fafnir
3,305
661
25
5
0
88,170
2
W
Izanami
3,381
676
45
9
0
85,888
1
W
Odin
3,606
721
25
5
0
87,231
0
L
Skadi
3,478
696
18
4
0
89,845
0
L
Sun Wukong
2,535
507
5
1
0
19,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role