Player Matchup

Chaac
Chaac
CapiGrone
Chaac
Level 129
God Stats
3W - 3L
1,253 SR
Queue Stats
170W - 171L
1,539 Elo+
Party 3
Chronos
Chronos
GurrSkurrs
Chronos
Level 141
God Stats
6W - 7L
1,500 SR
Queue Stats
334W - 315L
1,618 Elo+
Party 2
Serqet
Serqet
Pika tR
Serqet
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 205L
1,645 Elo+
Party 2
Ra
Ra
Rapichelo
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,536 Elo+
Party 3
Nike
Nike
kil11erforl1fe
Nike
Level 116
God Stats
2W - 0L
1,177 SR
Queue Stats
176W - 165L
1,747 Elo+
Party 2
Team Averages
Level 140
1,386 SR
1,617 Elo+

VS

Team Averages
Level 108
1,546 SR
1,572 Elo+
Mercury
Mercury
 
Mercury
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
AwokenAnima
Cabrakan
Level 135
God Stats
3W - 3L
1,478 SR
Queue Stats
142W - 135L
1,590 Elo+
Solo
Hou Yi
Hou Yi
Chainsaw_Suit
Hou Yi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,650 Elo+
Party 1
Hercules
Hercules
dOnuTsArEgOod4
Hercules
Level 113
God Stats
10W - 10L
1,753 SR
Queue Stats
98W - 86L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CapiGrone
Chaac
12
0 / 0 / 0
6,765
615
3,224
4,549
3,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
GurrSkurrs
Chronos
11
1 / 0 / 4
6,612
601
6,059
5,000
1,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Pika tR
Serqet
10
2 / 1 / 1
5,761
524
3,050
7,002
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 3
6,779
616
6,497
2,905
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 3
6,707
610
4,643
6,877
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 1 / 0
5,430
494
2,792
7,203
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
 
Janus
9
0 / 2 / 0
5,369
488
2,932
4,939
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
AwokenAnima
Cabrakan
7
0 / 4 / 1
4,403
400
1,575
10,144
5,873
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 1 / 1
5,522
502
4,042
6,453
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
12
0 / 0 / 0
6,798
618
2,365
5,710
4,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
8
Kills
1
1
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
L
Janus
 
Janus
0
2
0
0
L
Cabrakan
AwokenAnima
Cabrakan
0
4
1
0.13
W
Chaac
CapiGrone
Chaac
0
0
0
0
L
0
1
1
0.5
W
Chronos
GurrSkurrs
Chronos
1
0
4
3
W
Serqet
Pika tR
Serqet
2
1
1
2.5
W
3
0
3
4.5
L
Hercules
0
0
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
13,706
26,333
Taken
34,449
11,094
Mitigated
15,569
11,987
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,792
1,313
0
250
7,203
1,969
0
2,160
4,999
0
26,751
L
Janus
 
Janus
2,932
414
0
990
4,939
1,094
0
1,677
3,213
31,773
0
L
Cabrakan
AwokenAnima
Cabrakan
1,575
448
243
2,270
10,144
5,873
0
5,203
4,797
8,449
0
W
Chaac
CapiGrone
Chaac
3,224
696
0
2,788
4,549
3,281
0
0
4,549
0
38,237
L
4,042
2,282
0
3,293
6,453
1,848
0
2,749
3,704
0
35,397
W
Chronos
GurrSkurrs
Chronos
6,059
2,741
0
1,233
5,000
1,465
1,231
956
4,018
36,326
8,124
W
Serqet
Pika tR
Serqet
3,050
533
0
3,173
7,002
2,085
545
1,414
5,106
0
20,700
W
6,497
432
913
1,401
2,905
1,015
561
804
1,943
45,843
0
L
Hercules
2,365
1,349
0
3,282
5,710
4,785
0
0
5,134
0
43,976
W
4,643
810
225
2,254
6,877
3,248
159
1,045
5,658
0
19,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,624
Gold Earned
27,522
350
Minions Killed
345
0
Camps Cleared
0
1,180,851
Distance Traveled
1,098,648
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,430
494
60
5
0
272,465
0
L
Janus
5,369
488
74
7
0
203,452
1
L
Cabrakan
4,403
400
14
1
0
215,767
5
W
Chaac
6,765
615
96
9
0
225,410
2
L
Hou Yi
5,522
502
79
7
0
197,733
0
W
Chronos
6,612
601
92
8
0
212,455
2
W
Serqet
5,761
524
39
4
0
255,567
3
W
Ra
6,779
616
90
8
0
250,613
2
L
Hercules
6,798
618
118
11
0
209,231
6
W
Nike
6,707
610
33
3
0
236,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role