Player Matchup

Thor
Thor
Silver II
BUILDTHEWALLXD
Thor
Silver II
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,451 MMR
Party 3
Bacchus
Bacchus
Gold II
Jumpoff
Bacchus
Gold II
Level 149
God Stats
4W - 6L
1,500 SR
Queue Stats
110W - 99L
1,530 MMR
Party 2
Charybdis
Charybdis
Gold IV
Resolve
Charybdis
Gold IV
Level 156
God Stats
7W - 11L
1,649 SR
Queue Stats
113W - 94L
1,570 MMR
Party 2
Artio
Artio
Gold III
sultanofstench
Artio
Gold III
Level 160
God Stats
33W - 30L
1,615 SR
Queue Stats
365W - 354L
1,519 MMR
Solo
Merlin
Merlin
Gold V
togger
Merlin
Gold V
Level 120
God Stats
4W - 6L
1,409 SR
Queue Stats
55W - 46L
1,594 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,535 SR
1,533 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,468 SR
1,486 MMR
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Bronze III
SolidGurn
Vamana
Bronze III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
ThatWeebLime
Scylla
Bronze III
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 242L
1,554 MMR
Solo
Ymir
Ymir
Silver I
bloonz2
Ymir
Silver I
Level 159
God Stats
3W - 2L
1,533 SR
Queue Stats
200W - 189L
1,357 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
gopherAagam
Hun Batz
Gold IV
Level 160
God Stats
0W - 2L
1,305 SR
Queue Stats
7W - 5L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,328
633
2,698
6,947
2,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Jumpoff
Bacchus
9
0 / 1 / 7
5,611
561
2,814
7,204
3,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Resolve
Charybdis
9
4 / 1 / 2
5,864
586
5,796
6,431
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 0
6,657
666
3,583
8,109
3,729
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
togger
Merlin
12
3 / 0 / 3
6,708
671
4,298
3,657
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Ah Muzen CabBastetLokiOdin

VS

Bans
ThothGebSun WukongCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 1 / 0
5,635
564
6,723
6,341
1,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
SolidGurn
Vamana
10
0 / 1 / 0
5,153
515
3,281
5,585
2,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
9
0 / 2 / 0
5,031
503
2,134
4,286
930
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
bloonz2
Ymir
6
0 / 3 / 1
4,597
460
831
6,293
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
gopherAagam
Hun Batz
7
0 / 4 / 0
4,537
454
3,156
6,091
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
11
Kills
2
2
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
0
2
W
3
0
2
4
W
Bacchus
Jumpoff
Bacchus
0
1
7
3.5
W
Charybdis
Resolve
Charybdis
4
1
2
5
L
Vamana
SolidGurn
Vamana
0
1
0
0
L
Scylla
0
2
0
0
L
Ymir
bloonz2
Ymir
0
3
1
0.17
L
Hun Batz
gopherAagam
Hun Batz
0
4
0
0
W
1
0
0
1
W
Merlin
togger
Merlin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,189
Damage
16,125
32,348
Taken
28,596
12,430
Mitigated
8,372
12,940
Healing
8,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,723
4,383
0
2,695
6,341
1,009
980
1,043
5,298
33,612
0
W
2,698
1,113
0
410
6,947
2,006
0
951
5,996
0
37,138
W
Bacchus
Jumpoff
Bacchus
2,814
438
353
2,086
7,204
3,979
0
4,125
3,079
10,317
4,124
W
Charybdis
Resolve
Charybdis
5,796
2,685
0
2,703
6,431
1,718
0
3,439
2,992
0
35,240
L
Vamana
SolidGurn
Vamana
3,281
621
0
2,570
5,585
2,982
0
3,481
2,104
0
29,328
L
Scylla
2,134
49
0
450
4,286
930
0
2,452
1,834
27,194
0
L
Ymir
bloonz2
Ymir
831
177
580
1,305
6,293
2,055
0
1,893
4,400
6,405
0
L
Hun Batz
gopherAagam
Hun Batz
3,156
1,205
0
490
6,091
1,396
0
1,390
4,701
0
20,317
W
3,583
556
342
6,046
8,109
3,729
0
0
8,109
45,620
0
W
Merlin
togger
Merlin
4,298
309
0
1,000
3,657
998
0
1,173
2,484
40,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,168
Gold Earned
24,953
332
Minions Killed
220
0
Camps Cleared
0
1,036,075
Distance Traveled
898,823
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,635
564
70
7
0
182,714
1
W
Thor
6,328
633
69
7
0
216,575
5
W
Bacchus
5,611
561
19
2
0
211,682
1
W
Charybdis
5,864
586
62
6
0
182,047
3
L
Vamana
5,153
515
61
6
0
191,574
5
L
Scylla
5,031
503
43
4
0
186,522
2
L
Ymir
4,597
460
4
0
0
157,350
2
L
Hun Batz
4,537
454
42
4
0
180,663
0
W
Artio
6,657
666
100
10
0
231,746
1
W
Merlin
6,708
671
82
8
0
194,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role