Player Matchup

Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Kaladin1776
Sun Wukong
Level 115
God Stats
25W - 28L
1,463 SR
Queue Stats
709W - 826L
1,784 Elo+
Party 2
Arachne
Arachne
LucienWolfswift
Arachne
Level 114
God Stats
49W - 31L
1,315 SR
Queue Stats
701W - 761L
1,414 Elo+
Solo
Agni
Agni
Thessily
Agni
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 326L
1,426 Elo+
Party 2
Team Averages
Level 125
1,456 SR
1,525 Elo+

VS

Team Averages
Level 82
1,432 SR
1,535 Elo+
Olorun
Olorun
 
Olorun
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Strigifrome
Chaac
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 22L
1,803 Elo+
Solo
Apollo
Apollo
YoungSavage_021_
Apollo
Level 29
God Stats
1W - 4L
1,096 SR
Queue Stats
10W - 12L
1,373 Elo+
Party 1
Thor
Thor
Zwarfa
Thor
Level 64
God Stats
9W - 10L
1,564 SR
Queue Stats
34W - 45L
1,419 Elo+
Party 3
Geb
Geb
danicash_mr7
Geb
Level 128
God Stats
8W - 3L
1,502 SR
Queue Stats
215W - 230L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 1 / 2
5,302
530
3,464
7,027
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
 
Skadi
8
1 / 2 / 0
5,111
511
2,323
4,702
983
Sun Wukong
Kaladin1776
Sun Wukong
10
2 / 1 / 0
6,140
614
5,600
5,317
2,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 1
5,192
519
2,641
6,028
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
10
0 / 4 / 1
5,792
579
1,198
5,906
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 0 / 1
6,259
626
3,578
2,361
876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 2
6,275
628
5,716
7,211
7,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 0 / 1
5,910
591
3,247
3,691
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
Zwarfa
Thor
11
2 / 1 / 2
6,121
612
2,776
6,988
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 3
5,484
548
1,947
7,113
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
10
10
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
1
2
2
L
Skadi
 
Skadi
1
2
0
0.5
W
Olorun
 
Olorun
2
0
1
2.5
L
Sun Wukong
Kaladin1776
Sun Wukong
2
1
0
2
L
0
2
1
0.25
W
2
1
2
3
L
Agni
0
4
1
0.13
W
3
0
1
3.5
W
Thor
Zwarfa
Thor
2
1
2
3
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,226
Damage
17,264
28,980
Taken
27,364
11,176
Mitigated
14,857
8,292
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,464
1,635
0
2,114
7,027
3,257
0
1,355
5,637
19,057
4,959
L
Skadi
 
Skadi
2,323
961
0
442
4,702
983
128
585
4,117
0
20,140
W
Olorun
 
Olorun
3,578
1,052
0
955
2,361
876
320
613
1,748
26,356
1,930
L
Sun Wukong
Kaladin1776
Sun Wukong
5,600
1,151
0
1,886
5,317
2,907
0
502
4,562
0
31,576
L
2,641
1,787
0
2,838
6,028
2,182
0
53
5,851
0
26,431
W
5,716
512
0
2,887
7,211
7,020
0
350
6,386
0
30,155
L
Agni
1,198
51
0
1,012
5,906
1,847
0
2,789
3,117
32,308
0
W
3,247
1,329
0
1,669
3,691
1,027
664
594
3,097
0
32,334
W
Thor
Zwarfa
Thor
2,776
901
0
500
6,988
2,177
368
772
6,161
0
38,590
W
1,947
458
247
2,235
7,113
3,757
24
1,703
5,311
7,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,537
Gold Earned
30,049
264
Minions Killed
299
0
Camps Cleared
0
892,818
Distance Traveled
1,039,960
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,302
530
55
6
0
190,524
4
L
Skadi
5,111
511
31
3
0
180,966
4
W
Olorun
6,259
626
66
7
0
196,175
3
L
Sun Wukong
6,140
614
57
6
0
201,477
1
L
Arachne
5,192
519
56
6
0
140,964
0
W
Chaac
6,275
628
69
7
0
210,927
1
L
Agni
5,792
579
65
7
0
178,887
1
W
Apollo
5,910
591
80
8
0
200,772
3
W
Thor
6,121
612
71
7
0
240,071
0
W
Geb
5,484
548
13
1
0
192,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role