Player Matchup

Danzaburou
Danzaburou
Buropav
Danzaburou
Level 122
God Stats
6W - 4L
1,500 SR
Queue Stats
82W - 95L
1,685 Elo+
Party 1
Anubis
Anubis
FlintstonedSosa
Anubis
Level 80
God Stats
15W - 10L
1,644 SR
Queue Stats
122W - 127L
1,410 Elo+
Party 1
Thor
Thor
IamBigBIRD33
Thor
Level 126
God Stats
24W - 26L
1,494 SR
Queue Stats
77W - 73L
1,503 Elo+
Solo
Team Averages
Level 109
1,546 SR
1,532 Elo+

VS

Team Averages
Level 102
1,588 SR
1,483 Elo+
Jormungandr
Jormungandr
LostDreamX
Jormungandr
Level 99
God Stats
6W - 6L
1,740 SR
Queue Stats
15W - 24L
1,513 Elo+
Party 2
Discordia
Discordia
RickBuild
Discordia
Level 108
God Stats
7W - 8L
1,557 SR
Queue Stats
14W - 21L
1,513 Elo+
Party 2
Gilgamesh
Gilgamesh
guildwar123
Gilgamesh
Level 99
God Stats
4W - 8L
1,467 SR
Queue Stats
11W - 21L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Buropav
Danzaburou
20
7 / 5 / 6
16,838
732
26,261
24,021
9,478
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 5 / 5
14,559
633
18,757
18,178
8,763
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 5 / 8
16,269
707
19,520
26,822
16,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LostDreamX
Jormungandr
19
4 / 5 / 7
14,527
632
21,900
28,053
31,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
RickBuild
Discordia
19
4 / 5 / 8
15,084
656
21,226
17,886
5,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilgamesh
guildwar123
Gilgamesh
19
7 / 7 / 4
15,767
686
12,622
24,578
20,008
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
17
Kills
15
15
Deaths
17
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Buropav
Danzaburou
7
5
6
2
W
3
5
5
1.1
W
7
5
8
2.2
L
Jormungandr
LostDreamX
Jormungandr
4
5
7
1.5
L
Discordia
RickBuild
Discordia
4
5
8
1.6
L
Gilgamesh
guildwar123
Gilgamesh
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,538
Damage
55,748
69,021
Taken
70,517
35,008
Mitigated
56,743
19,691
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Buropav
Danzaburou
26,261
13,833
0
9,410
24,021
9,478
1,916
16,790
7,067
0
85,166
W
18,757
1,502
0
7,106
18,178
8,763
576
11,202
6,767
65,120
0
W
19,520
1,441
0
3,175
26,822
16,767
375
15,425
10,982
0
51,052
L
Jormungandr
LostDreamX
Jormungandr
21,900
4,694
491
5,903
28,053
31,174
80
8,607
18,855
62,202
0
L
Discordia
RickBuild
Discordia
21,226
621
0
3,149
17,886
5,561
0
2,261
15,118
63,841
0
L
Gilgamesh
guildwar123
Gilgamesh
12,622
2,587
0
1,324
24,578
20,008
317
8,303
15,891
0
37,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,666
Gold Earned
45,378
258
Minions Killed
231
9
Camps Cleared
10
1,154,411
Distance Traveled
1,181,302
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,838
732
121
5
6
380,710
6
W
Anubis
14,559
633
88
4
2
392,811
2
W
Thor
16,269
707
49
2
1
380,890
0
L
Jormungandr
14,527
632
90
4
3
387,291
4
L
Discordia
15,084
656
98
4
5
416,115
4
L
Gilgamesh
15,767
686
43
2
2
377,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role