Player Matchup

Ymir
Ymir
Ciroc999
Ymir
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
241W - 152L
1,750 Elo+
Party 1
Neith
Neith
Girthman
Neith
Level 128
God Stats
1W - 3L
1,298 SR
Queue Stats
196W - 107L
1,770 Elo+
Party 1
Gilgamesh
Gilgamesh
MohrAthletic
Gilgamesh
Level 152
God Stats
5W - 3L
1,416 SR
Queue Stats
168W - 83L
1,734 Elo+
Party 1
Janus
Janus
PerleyWhites
Janus
Level 156
God Stats
18W - 18L
1,690 SR
Queue Stats
157W - 110L
1,760 Elo+
Party 1
Charybdis
Charybdis
mshigo
Charybdis
Level 130
God Stats
19W - 15L
1,668 SR
Queue Stats
118W - 65L
1,669 Elo+
Party 1
Team Averages
Level 144
1,515 SR
1,737 Elo+

VS

Team Averages
Level 131
1,628 SR
1,566 Elo+
Chaac
Chaac
HflipperQC
Chaac
Level 123
God Stats
0W - 3L
1,195 SR
Queue Stats
237W - 189L
1,626 Elo+
Solo
Agni
Agni
NoSimp
Agni
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,378 Elo+
Party 2
Medusa
Medusa
Purplenurple14
Medusa
Level 127
God Stats
13W - 13L
1,563 SR
Queue Stats
256W - 232L
1,710 Elo+
Solo
Horus
Horus
Reaper7032
Horus
Level 129
God Stats
0W - 3L
1,936 SR
Queue Stats
42W - 39L
1,608 Elo+
Party 2
Atlas
Atlas
Whitedangler54
Atlas
Level 147
God Stats
13W - 6L
1,948 SR
Queue Stats
295W - 297L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 4 / 6
7,920
566
8,283
15,451
9,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Girthman
Neith
16
5 / 2 / 5
8,935
638
11,121
9,692
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
MohrAthletic
Gilgamesh
16
5 / 0 / 3
9,765
698
10,589
9,935
7,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 4
8,299
593
6,780
7,163
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
mshigo
Charybdis
15
5 / 5 / 0
8,821
630
6,589
9,533
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 7 / 2
7,239
517
4,537
16,360
6,468
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
NoSimp
Agni
14
4 / 3 / 1
8,178
584
7,960
7,772
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 1 / 3
9,123
652
7,084
7,715
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
12
2 / 3 / 5
7,211
515
5,714
11,069
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 7 / 8
6,583
470
8,799
15,087
11,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
21
Kills
13
13
Deaths
21
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
4
6
1.25
W
Neith
Girthman
Neith
5
2
5
3.75
L
Chaac
1
7
2
0.29
W
Gilgamesh
MohrAthletic
Gilgamesh
5
0
3
6.5
L
Agni
NoSimp
Agni
4
3
1
1.5
W
4
2
4
3
L
5
1
3
6.5
L
Horus
2
3
5
1.5
L
1
7
8
0.71
W
Charybdis
mshigo
Charybdis
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,362
Damage
34,094
51,774
Taken
58,003
24,413
Mitigated
26,253
18,763
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,283
1,713
247
3,092
15,451
9,667
43
8,689
6,534
28,421
2,957
W
Neith
Girthman
Neith
11,121
3,915
0
4,118
9,692
3,702
1,066
3,501
6,191
0
69,530
L
Chaac
4,537
1,267
0
5,121
16,360
6,468
0
2,386
13,974
0
37,945
W
Gilgamesh
MohrAthletic
Gilgamesh
10,589
4,792
0
6,269
9,935
7,520
0
73
9,862
0
71,629
L
Agni
NoSimp
Agni
7,960
1,085
0
500
7,772
2,365
0
2,604
5,168
64,504
0
W
6,780
419
0
2,170
7,163
1,436
803
2,634
4,529
52,597
0
L
7,084
4,089
0
3,643
7,715
1,901
0
1,100
6,615
0
65,907
L
Horus
5,714
2,372
315
3,032
11,069
3,889
0
3,101
7,968
0
33,231
L
8,799
3,575
209
1,476
15,087
11,630
0
5,030
10,057
18,167
0
W
Charybdis
mshigo
Charybdis
6,589
2,625
0
2,867
9,533
2,088
0
1,862
7,671
0
65,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,740
Gold Earned
38,334
542
Minions Killed
421
0
Camps Cleared
0
1,436,057
Distance Traveled
1,343,718
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,920
566
39
3
0
256,179
1
W
Neith
8,935
638
126
9
0
287,768
0
L
Chaac
7,239
517
91
7
0
267,363
0
W
Gilgamesh
9,765
698
147
11
0
333,365
0
L
Agni
8,178
584
126
9
0
249,058
4
W
Janus
8,299
593
102
7
0
301,729
2
L
Medusa
9,123
652
131
9
0
296,060
6
L
Horus
7,211
515
59
4
0
287,549
5
L
Atlas
6,583
470
14
1
0
243,688
4
W
Charybdis
8,821
630
128
9
0
257,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role