Player Matchup

Janus
Janus
Bronze III
F0rts
Janus
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,454 MMR
Solo
Mercury
Mercury
Gold IV
Joev30
Mercury
Gold IV
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
406W - 399L
1,466 MMR
Solo
Fafnir
Fafnir
Silver I
Yuskos4
Fafnir
Silver I
Level 100
God Stats
80W - 48L
1,553 SR
Queue Stats
361W - 346L
1,476 MMR
Solo
Cernunnos
Cernunnos
Bronze III
ccie37033
Cernunnos
Bronze III
Level 160
God Stats
13W - 13L
1,721 SR
Queue Stats
126W - 124L
1,454 MMR
Solo
Fenrir
Fenrir
Gold IV
sultanofstench
Fenrir
Gold IV
Level 160
God Stats
15W - 15L
2,038 SR
Queue Stats
365W - 354L
1,473 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,662 SR
1,465 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,487 SR
1,465 MMR
Izanami
Izanami
Bronze III
EDSUTY
Izanami
Bronze III
Level 88
God Stats
0W - 1L
1,253 SR
Queue Stats
1W - 4L
1,454 MMR
Solo
Achilles
Achilles
Gold V
GelJoe2594
Achilles
Gold V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,483 MMR
Solo
Ra
Ra
Gold V
Hasheem
Ra
Gold V
Level 121
God Stats
3W - 2L
1,696 SR
Queue Stats
28W - 40L
1,464 MMR
Solo
Ganesha
Ganesha
Bronze III
TheCrimsonFerret
Ganesha
Bronze III
Level 85
God Stats
0W - 1L
1,763 SR
Queue Stats
17W - 14L
1,454 MMR
Solo
King Arthur
King Arthur
Gold IV
macheche
King Arthur
Gold IV
Level 76
God Stats
0W - 5L
1,222 SR
Queue Stats
57W - 48L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
F0rts
Janus
15
1 / 2 / 10
9,952
585
6,202
6,736
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Joev30
Mercury
18
6 / 2 / 9
11,589
682
9,655
14,899
6,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Yuskos4
Fafnir
14
2 / 0 / 10
9,918
583
8,378
15,784
18,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
ccie37033
Cernunnos
16
3 / 2 / 5
10,248
603
10,406
13,547
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
9 / 1 / 1
11,135
655
14,886
20,203
16,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
BastetThothArtio

VS

Bans
CamazotzCliodhnaSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EDSUTY
Izanami
15
0 / 4 / 1
8,675
510
7,039
10,915
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
GelJoe2594
Achilles
14
4 / 5 / 1
8,670
510
6,074
14,603
6,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 1
9,064
533
11,181
9,156
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 3
7,266
427
6,933
15,556
16,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
macheche
King Arthur
12
0 / 5 / 1
7,669
451
8,052
16,980
14,082
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
21
Kills
5
7
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
EDSUTY
Izanami
0
4
1
0.13
W
Janus
F0rts
Janus
1
2
10
3
L
Achilles
GelJoe2594
Achilles
4
5
1
0.9
L
1
3
1
0.5
W
Mercury
Joev30
Mercury
6
2
9
5.25
L
0
4
3
0.38
W
Fafnir
Yuskos4
Fafnir
2
0
10
7
W
Cernunnos
ccie37033
Cernunnos
3
2
5
2.75
L
King Arthur
macheche
King Arthur
0
5
1
0.1
W
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,527
Damage
39,279
71,169
Taken
67,210
46,960
Mitigated
44,711
31,304
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
EDSUTY
Izanami
7,039
3,726
0
3,090
10,915
3,228
716
1,090
9,159
0
76,158
W
Janus
F0rts
Janus
6,202
914
218
1,374
6,736
2,165
1,470
3,612
3,124
67,102
0
L
Achilles
GelJoe2594
Achilles
6,074
1,739
0
3,857
14,603
6,487
83
3,651
10,856
0
48,139
L
11,181
1,202
1,041
3,633
9,156
4,285
216
2,707
6,433
75,579
0
W
Mercury
Joev30
Mercury
9,655
3,047
0
3,183
14,899
6,014
0
2,216
11,891
0
85,476
L
6,933
1,593
0
1,983
15,556
16,629
0
4,218
11,083
21,031
0
W
Fafnir
Yuskos4
Fafnir
8,378
2,950
307
7,087
15,784
18,396
329
6,572
9,062
18,819
0
W
Cernunnos
ccie37033
Cernunnos
10,406
5,083
0
5,460
13,547
3,986
2,739
2,823
10,724
0
79,390
L
King Arthur
macheche
King Arthur
8,052
1,064
0
1,530
16,980
14,082
0
2,487
14,265
0
39,228
W
14,886
4,950
394
13,281
20,203
16,399
270
5,676
13,407
0
61,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,842
Gold Earned
41,344
514
Minions Killed
484
0
Camps Cleared
0
1,828,810
Distance Traveled
1,684,388
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,675
510
155
9
0
302,469
8
W
Janus
9,952
585
131
8
0
367,583
4
L
Achilles
8,670
510
83
5
0
368,347
3
L
Ra
9,064
533
157
9
0
355,078
5
W
Mercury
11,589
682
125
7
0
415,528
4
L
Ganesha
7,266
427
8
0
0
316,046
6
W
Fafnir
9,918
583
11
1
0
349,198
6
W
Cernunnos
10,248
603
125
7
0
315,941
5
L
King Arthur
7,669
451
81
5
0
342,448
2
W
Fenrir
11,135
655
122
7
0
380,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role