Player Matchup

The Morrigan
The Morrigan
CapnBigbutt
The Morrigan
Level 107
God Stats
10W - 12L
1,295 SR
Queue Stats
34W - 37L
1,600 Elo+
Party 2
Chiron
Chiron
CloakedRookie
Chiron
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,470 Elo+
Party 2
Awilix
Awilix
ISweatMilk
Awilix
Level 129
God Stats
28W - 23L
1,638 SR
Queue Stats
217W - 213L
1,609 Elo+
Party 2
Sobek
Sobek
MooseJuice13
Sobek
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,476 Elo+
Party 2
Horus
Horus
SillyLittleGuy
Horus
Level 45
God Stats
15W - 16L
1,537 SR
Queue Stats
283W - 258L
1,614 Elo+
Party 2
Team Averages
Level 77
1,494 SR
1,554 Elo+

VS

Team Averages
Level 82
1,688 SR
1,617 Elo+
Sobek
Sobek
Dạvy
Sobek
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,694 Elo+
Party 1
Scylla
Scylla
Feelzbedmen
Scylla
Level 93
God Stats
4W - 1L
2,082 SR
Queue Stats
15W - 10L
1,688 Elo+
Party 1
Athena
Athena
Indralin
Athena
Level 104
God Stats
2W - 0L
1,626 SR
Queue Stats
2W - 2L
1,535 Elo+
Solo
Hun Batz
Hun Batz
Lockharted
Hun Batz
Level 31
God Stats
4W - 2L
1,730 SR
Queue Stats
16W - 14L
1,375 Elo+
Solo
Medusa
Medusa
bobby21bread
Medusa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CapnBigbutt
The Morrigan
12
0 / 7 / 4
7,683
452
3,703
10,472
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 0
7,293
429
2,604
8,103
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
ISweatMilk
Awilix
16
6 / 2 / 0
9,393
553
10,906
11,646
4,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 2
7,571
445
3,757
11,758
12,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 0
8,283
487
6,816
14,687
9,388
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dạvy
Sobek
16
5 / 1 / 1
9,951
585
8,674
13,780
17,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
15
3 / 3 / 8
9,764
574
9,974
8,470
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Indralin
Athena
14
2 / 0 / 7
8,870
522
3,222
12,998
13,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
Lockharted
Hun Batz
17
6 / 1 / 5
10,290
605
7,937
9,537
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
14
4 / 2 / 6
9,075
534
7,818
7,274
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
20
20
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
CapnBigbutt
The Morrigan
0
7
4
0.29
L
0
4
0
0
W
Sobek
Dạvy
Sobek
5
1
1
5.5
W
Scylla
3
3
8
2.33
L
Awilix
ISweatMilk
Awilix
6
2
0
3
W
Athena
Indralin
Athena
2
0
7
5.5
W
Hun Batz
Lockharted
Hun Batz
6
1
5
8.5
L
0
3
2
0.33
L
1
4
0
0.25
W
Medusa
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
37,625
56,666
Taken
52,059
31,456
Mitigated
38,335
13,649
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
CapnBigbutt
The Morrigan
3,703
906
0
231
10,472
2,550
168
3,289
6,795
45,609
0
L
2,604
883
162
2,774
8,103
2,228
450
1,248
6,825
0
37,488
W
Sobek
Dạvy
Sobek
8,674
1,232
0
8,970
13,780
17,109
160
1,010
12,770
54,548
0
W
Scylla
9,974
420
114
939
8,470
2,066
128
2,350
6,120
61,892
0
L
Awilix
ISweatMilk
Awilix
10,906
3,568
0
4,411
11,646
4,585
0
4,323
7,213
0
72,736
W
Athena
Indralin
Athena
3,222
826
0
1,942
12,998
13,030
14
2,027
10,971
31,155
0
W
Hun Batz
Lockharted
Hun Batz
7,937
2,044
0
712
9,537
3,619
122
1,690
7,847
0
94,300
L
3,757
29
477
3,683
11,758
12,705
0
3,899
7,729
21,759
0
L
6,816
2,551
161
1,750
14,687
9,388
36
8,433
6,234
0
43,122
W
Medusa
7,818
3,097
0
1,440
7,274
2,511
1,016
1,183
6,091
0
39,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,223
Gold Earned
47,950
373
Minions Killed
490
0
Camps Cleared
0
1,579,037
Distance Traveled
1,621,935
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,683
452
79
5
0
266,419
4
L
Chiron
7,293
429
71
4
0
299,991
4
W
Sobek
9,951
585
108
6
0
276,585
3
W
Scylla
9,764
574
113
7
0
343,279
1
L
Awilix
9,393
553
114
7
0
382,168
0
W
Athena
8,870
522
37
2
0
349,013
2
W
Hun Batz
10,290
605
148
9
0
366,549
1
L
Sobek
7,571
445
41
2
0
325,841
2
L
Horus
8,283
487
68
4
0
304,618
1
W
Medusa
9,075
534
84
5
0
286,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role