Player Matchup

Apollo
Apollo
 
Apollo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Arnium
Atlas
Level 100
God Stats
2W - 2L
1,838 SR
Queue Stats
148W - 131L
1,522 Elo+
Party 3
Hera
Hera
BertZzZ02
Hera
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
289W - 279L
1,458 Elo+
Party 2
Achilles
Achilles
Stevantus
Achilles
Level 47
God Stats
2W - 4L
1,493 SR
Queue Stats
177W - 164L
1,447 Elo+
Party 3
Pele
Pele
TheKrychen
Pele
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 63L
1,494 Elo+
Party 3
Team Averages
Level 66
1,566 SR
1,484 Elo+

VS

Team Averages
Level 57
1,500 SR
1,509 Elo+
Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
McC132
Poseidon
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,485 Elo+
Party 1
Atlas
Atlas
ThomasEdisoon
Atlas
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,470 Elo+
Party 1
Set
Set
Urraca03
Set
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
196W - 199L
1,653 Elo+
Solo
Hercules
Hercules
bravox92
Hercules
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
0 / 3 / 2
7,866
524
3,605
8,921
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Arnium
Atlas
12
2 / 3 / 3
8,204
547
6,627
11,912
8,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
14
1 / 2 / 2
7,951
530
2,564
6,020
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Stevantus
Achilles
12
0 / 6 / 0
7,138
476
4,930
14,397
10,135
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 2 / 2
8,174
545
4,953
13,411
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 1 / 2
9,471
631
8,781
7,811
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
McC132
Poseidon
16
4 / 2 / 0
9,073
605
8,641
7,198
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 4
8,866
591
8,428
9,865
7,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

14
6 / 1 / 2
8,530
569
6,602
10,216
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
bravox92
Hercules
11
0 / 1 / 5
7,187
479
1,978
9,573
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
5
Kills
16
16
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
2
0.33
W
Medusa
 
Medusa
4
1
2
5
L
Atlas
Arnium
Atlas
2
3
3
1.17
L
Hera
1
2
2
1
W
Poseidon
McC132
Poseidon
4
2
0
2
L
Achilles
Stevantus
Achilles
0
6
0
0
L
2
2
2
1.5
W
2
0
4
4
W
6
1
2
7
W
Hercules
bravox92
Hercules
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,679
Damage
34,430
54,661
Taken
44,663
26,329
Mitigated
23,671
16,619
Healing
18,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,605
2,175
0
2,823
8,921
2,011
138
957
7,964
0
52,022
W
Medusa
 
Medusa
8,781
3,605
0
4,271
7,811
2,577
703
1,468
6,343
0
81,084
L
Atlas
Arnium
Atlas
6,627
2,065
0
3,369
11,912
8,800
0
2,937
8,934
26,767
0
L
Hera
2,564
295
0
1,290
6,020
1,687
0
2,488
3,492
41,605
0
W
Poseidon
McC132
Poseidon
8,641
621
0
2,582
7,198
2,283
409
2,649
4,337
72,743
0
L
Achilles
Stevantus
Achilles
4,930
1,033
0
3,009
14,397
10,135
0
6,090
7,672
0
36,276
L
4,953
528
0
6,128
13,411
3,696
0
3,881
9,336
0
59,577
W
8,428
2,689
0
4,271
9,865
7,580
0
578
9,287
51,303
0
W
6,602
2,327
0
4,347
10,216
5,431
176
1,815
8,333
0
56,311
W
Hercules
bravox92
Hercules
1,978
640
0
3,454
9,573
5,800
110
2,361
7,172
0
6,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,333
Gold Earned
43,127
419
Minions Killed
504
0
Camps Cleared
0
1,492,327
Distance Traveled
1,557,726
33
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,866
524
115
8
0
299,018
9
W
Medusa
9,471
631
151
10
0
306,881
2
L
Atlas
8,204
547
37
2
0
312,080
10
L
Hera
7,951
530
99
7
0
299,871
7
W
Poseidon
9,073
605
131
9
0
301,468
6
L
Achilles
7,138
476
77
5
0
253,731
3
L
Pele
8,174
545
91
6
0
327,627
4
W
Atlas
8,866
591
111
7
0
293,048
2
W
Set
8,530
569
98
7
0
323,490
6
W
Hercules
7,187
479
13
1
0
332,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role