Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Ashheart56
Discordia
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,372 Elo+
Solo
Sol
Sol
Hendrrixxx
Sol
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 98L
1,550 Elo+
Party 1
Ravana
Ravana
IFoundaBug
Ravana
Level 125
God Stats
9W - 3L
1,702 SR
Queue Stats
140W - 99L
1,598 Elo+
Party 1
Izanami
Izanami
Madilyn123
Izanami
Level 27
God Stats
47W - 34L
1,471 SR
Queue Stats
141W - 133L
1,495 Elo+
Party 1
Team Averages
Level 76
1,535 SR
1,503 Elo+

VS

Team Averages
Level 77
1,515 SR
1,578 Elo+
Sun Wukong
Sun Wukong
Alluakbar35
Sun Wukong
Level 47
God Stats
1W - 1L
1,433 SR
Queue Stats
26W - 29L
1,669 Elo+
Party 2
Yemoja
Yemoja
AsanagiYoshiwara
Yemoja
Level 4
God Stats
4W - 9L
1,287 SR
Queue Stats
6W - 11L
1,239 Elo+
Solo
Mulan
Mulan
CzarBlueGem
Mulan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,646 Elo+
Party 2
Bastet
Bastet
MomSexer420
Bastet
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,654 Elo+
Party 2
Agni
Agni
TurkishTundra
Agni
Level 120
God Stats
3W - 0L
1,854 SR
Queue Stats
49W - 37L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 6 / 3
8,426
766
6,293
16,312
19,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Discordia
Ashheart56
Discordia
14
0 / 7 / 3
7,924
720
4,732
10,564
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 7 / 3
9,039
822
10,555
12,731
4,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
IFoundaBug
Ravana
14
1 / 7 / 6
8,051
732
5,642
11,678
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Izanami
Madilyn123
Izanami
16
4 / 7 / 2
9,621
875
4,329
12,584
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alluakbar35
Sun Wukong
15
5 / 4 / 11
8,857
805
7,000
9,948
7,779
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 13
9,681
880
3,758
5,245
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
8 / 3 / 14
9,912
901
13,710
11,868
9,743
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
16
6 / 1 / 13
9,403
855
11,231
9,248
3,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
11 / 2 / 13
11,134
1,012
19,223
8,360
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
98
11
Kills
34
34
Deaths
11
17
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
3
0.42
W
Sun Wukong
Alluakbar35
Sun Wukong
5
4
11
2.63
W
4
1
13
10.5
L
Discordia
Ashheart56
Discordia
0
7
3
0.21
W
8
3
14
5
L
5
7
3
0.93
L
Ravana
IFoundaBug
Ravana
1
7
6
0.57
L
Izanami
Madilyn123
Izanami
4
7
2
0.71
W
Bastet
6
1
13
12.5
W
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,551
Damage
54,922
63,869
Taken
44,669
38,383
Mitigated
29,046
9,622
Healing
10,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,293
675
286
1,256
16,312
19,151
0
5,782
10,530
14,793
0
W
Sun Wukong
Alluakbar35
Sun Wukong
7,000
1,169
0
694
9,948
7,779
306
5,030
4,721
0
16,776
W
3,758
337
2,468
1,911
5,245
4,486
1,113
3,358
1,847
14,940
0
L
Discordia
Ashheart56
Discordia
4,732
121
0
773
10,564
3,365
1,111
4,381
6,183
27,254
0
W
13,710
2,419
0
839
11,868
9,743
857
4,735
6,955
0
28,810
L
10,555
3,381
0
2,871
12,731
4,523
1,709
3,297
9,434
32,024
3,115
L
Ravana
IFoundaBug
Ravana
5,642
1,143
338
1,479
11,678
7,098
0
3,798
7,880
0
11,370
L
Izanami
Madilyn123
Izanami
4,329
3,037
90
2,529
12,584
4,246
38
5,723
6,861
0
24,329
W
Bastet
11,231
3,734
0
2,924
9,248
3,596
111
3,189
5,951
0
26,600
W
19,223
1,821
0
2,128
8,360
3,442
1,626
4,312
4,048
60,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,061
Gold Earned
48,987
192
Minions Killed
213
0
Camps Cleared
0
1,066,376
Distance Traveled
1,149,131
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,426
766
17
2
0
233,832
0
W
Sun Wukong
8,857
805
27
2
0
230,285
0
W
Yemoja
9,681
880
31
3
0
197,799
2
L
Discordia
7,924
720
53
5
0
194,502
4
W
Mulan
9,912
901
38
3
0
219,899
1
L
Sol
9,039
822
57
5
0
218,241
1
L
Ravana
8,051
732
16
1
0
216,864
0
L
Izanami
9,621
875
49
4
0
202,937
2
W
Bastet
9,403
855
30
3
0
263,721
0
W
Agni
11,134
1,012
87
8
0
237,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role