Player Matchup

Gilgamesh
Gilgamesh
Platinum I
DRlLLZ
Gilgamesh
Platinum I
Level 124
God Stats
33W - 11L
1,851 SR
Queue Stats
454W - 170L
1,998 MMR
Party 1
Achilles
Achilles
Gold V
GrimyGremlin
Achilles
Gold V
Level 54
God Stats
15W - 7L
1,871 SR
Queue Stats
276W - 81L
1,776 MMR
Party 1
Vulcan
Vulcan
Gold V
lilMMR
Vulcan
Gold V
Level 51
God Stats
10W - 3L
1,500 SR
Queue Stats
263W - 63L
1,776 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 76
1,741 SR
1,850 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,577 SR
1,689 MMR
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum IV
LiLJimmy123
Geb
Platinum IV
Level 149
God Stats
1W - 3L
1,464 SR
Queue Stats
61W - 60L
1,843 MMR
Party 2
Scylla
Scylla
Gold III
Mrcassady10
Scylla
Gold III
Level 149
God Stats
1W - 2L
1,766 SR
Queue Stats
45W - 45L
1,723 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DRlLLZ
Gilgamesh
12
3 / 1 / 8
7,997
800
4,491
10,193
5,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
GrimyGremlin
Achilles
12
6 / 3 / 5
8,249
825
8,464
14,055
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
lilMMR
Vulcan
13
5 / 2 / 6
8,803
880
12,264
6,003
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ah Muzen CabBastetFenrirSobekAtlas

VS

Bans
ThothSolAh PuchAresTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 5 / 0
8,317
832
6,341
9,102
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 2
6,455
646
5,497
10,941
8,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
11
1 / 5 / 3
7,304
730
3,854
8,122
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
14
Kills
5
6
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
0
0.8
W
Gilgamesh
DRlLLZ
Gilgamesh
3
1
8
7
W
Achilles
GrimyGremlin
Achilles
6
3
5
2.83
L
0
4
2
0.25
L
Scylla
1
5
3
0.5
W
Vulcan
lilMMR
Vulcan
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,219
Damage
15,692
30,251
Taken
28,165
17,339
Mitigated
13,885
8,269
Healing
2,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,341
3,127
0
1,735
9,102
3,247
0
3,606
5,316
0
29,293
W
Gilgamesh
DRlLLZ
Gilgamesh
4,491
765
272
3,170
10,193
5,513
43
1,985
7,955
0
17,463
W
Achilles
GrimyGremlin
Achilles
8,464
1,561
193
3,898
14,055
9,872
864
4,382
9,107
0
22,057
L
5,497
370
0
992
10,941
8,591
0
5,261
5,393
13,248
0
L
Scylla
3,854
315
0
200
8,122
2,047
0
3,873
4,116
18,206
0
W
Vulcan
lilMMR
Vulcan
12,264
3,408
0
736
6,003
1,954
641
1,948
3,834
41,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,049
Gold Earned
22,076
103
Minions Killed
105
6
Camps Cleared
3
617,940
Distance Traveled
549,665
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,317
832
61
6
2
166,680
1
W
Gilgamesh
7,997
800
23
2
2
206,139
4
W
Achilles
8,249
825
30
3
1
199,554
3
L
Geb
6,455
646
12
1
0
194,287
4
L
Scylla
7,304
730
32
3
1
188,698
4
W
Vulcan
8,803
880
50
5
3
212,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role