Player Matchup

Bellona
Bellona
Platinum I
 
Bellona
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum IV
 
Mulan
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum I
Kluuuutch
Agni
Platinum I
Level 130
God Stats
81W - 88L
1,698 SR
Queue Stats
671W - 673L
1,971 MMR
Solo
Bakasura
Bakasura
Diamond V
Rukinder
Bakasura
Diamond V
Level 140
God Stats
61W - 26L
1,727 SR
Queue Stats
933W - 780L
1,972 MMR
Party 1
Anhur
Anhur
Platinum I
Tímebomb
Anhur
Platinum I
Level 108
God Stats
7W - 9L
1,534 SR
Queue Stats
413W - 362L
1,961 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,592 SR
1,781 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,639 SR
1,906 MMR
Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
IamCornball
Fenrir
Gold V
Level 149
God Stats
1W - 4L
1,822 SR
Queue Stats
43W - 53L
1,565 MMR
Solo
Discordia
Discordia
Grandmaster
KP10
Discordia
Grandmaster
Level 160
God Stats
8W - 5L
1,836 SR
Queue Stats
292W - 188L
2,525 MMR
Party 2
Heimdallr
Heimdallr
Diamond II
Ruedus
Heimdallr
Diamond II
Level 108
God Stats
6W - 4L
1,943 SR
Queue Stats
137W - 67L
2,345 MMR
Party 2
Artio
Artio
Gold II
moralesmc
Artio
Gold II
Level 158
God Stats
21W - 19L
1,096 SR
Queue Stats
388W - 390L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 0 / 3
7,610
692
7,214
5,344
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mulan
 
Mulan
11
2 / 2 / 4
6,513
592
4,424
7,975
3,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
12
3 / 1 / 3
6,611
601
5,278
3,085
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Rukinder
Bakasura
12
4 / 2 / 4
7,091
645
3,764
6,643
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
Tímebomb
Anhur
12
2 / 2 / 0
6,861
624
4,142
7,677
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AtlasAmaterasuCamazotz

VS

Bans
LokiCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 5
5,880
535
2,144
8,645
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
8
1 / 5 / 1
5,558
505
2,503
8,160
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
KP10
Discordia
11
2 / 4 / 0
6,135
558
3,100
4,910
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ruedus
Heimdallr
13
4 / 2 / 1
7,356
669
7,309
7,688
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
moralesmc
Artio
6
0 / 4 / 0
4,592
417
1,544
6,412
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
16
Kills
7
7
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
3
6.5
W
Mulan
 
Mulan
2
2
4
2
L
Sobek
 
Sobek
0
1
5
2.5
L
Fenrir
1
5
1
0.3
L
Discordia
KP10
Discordia
2
4
0
0.5
W
Agni
3
1
3
4.5
L
Heimdallr
Ruedus
Heimdallr
4
2
1
2.25
W
Bakasura
Rukinder
Bakasura
4
2
4
3
W
Anhur
Tímebomb
Anhur
2
2
0
1
L
Artio
moralesmc
Artio
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
16,600
30,724
Taken
35,815
11,597
Mitigated
16,179
11,510
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,214
3,109
0
2,598
5,344
3,006
142
1,458
3,571
0
42,407
W
Mulan
 
Mulan
4,424
526
243
3,445
7,975
3,411
0
1,829
6,051
0
23,860
L
Sobek
 
Sobek
2,144
64
311
3,224
8,645
6,240
0
2,037
6,538
10,754
0
L
Fenrir
2,503
913
0
926
8,160
2,900
0
1,293
6,650
0
22,403
L
Discordia
KP10
Discordia
3,100
44
0
500
4,910
1,243
0
1,248
3,490
36,727
0
W
Agni
5,278
650
0
718
3,085
988
802
1,118
1,875
43,331
0
L
Heimdallr
Ruedus
Heimdallr
7,309
4,552
0
2,607
7,688
1,688
806
0
7,618
0
59,460
W
Bakasura
Rukinder
Bakasura
3,764
2,405
0
2,255
6,643
3,034
0
1,462
5,075
0
37,839
W
Anhur
Tímebomb
Anhur
4,142
1,918
0
2,251
7,677
1,158
0
316
7,361
0
42,695
L
Artio
moralesmc
Artio
1,544
302
0
1,941
6,412
4,108
0
700
5,680
12,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,686
Gold Earned
29,521
391
Minions Killed
293
0
Camps Cleared
0
1,241,664
Distance Traveled
1,039,046
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,610
692
99
9
0
256,383
0
W
Mulan
6,513
592
28
3
0
238,742
5
L
Sobek
5,880
535
14
1
0
234,183
5
L
Fenrir
5,558
505
42
4
0
245,580
1
L
Discordia
6,135
558
83
8
0
205,396
4
W
Agni
6,611
601
82
7
0
237,962
2
L
Heimdallr
7,356
669
119
11
0
204,244
3
W
Bakasura
7,091
645
97
9
0
290,563
3
W
Anhur
6,861
624
85
8
0
218,014
4
L
Artio
4,592
417
35
3
0
149,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role