Player Matchup

Sol
Sol
Gold IV
IAMUNINTELLIGENT
Sol
Gold IV
Level 142
God Stats
8W - 3L
2,035 SR
Queue Stats
33W - 8L
1,714 MMR
Party 1
Sobek
Sobek
Gold IV
Zaperzero
Sobek
Gold IV
Level 160
God Stats
4W - 2L
1,647 SR
Queue Stats
22W - 9L
1,714 MMR
Party 1
Odin
Odin
Gold V
codyxvasco
Odin
Gold V
Level 102
God Stats
4W - 2L
1,736 SR
Queue Stats
16W - 5L
1,672 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,806 SR
1,700 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 76
1,500 SR
1,472 MMR
Fafnir
Fafnir
Silver II
Caturic
Fafnir
Silver II
Level 64
God Stats
6W - 5L
1,689 SR
Queue Stats
12W - 17L
1,472 MMR
Party 2
Scylla
Scylla
Silver II
EKhan
Scylla
Silver II
Level 60
God Stats
1W - 3L
1,436 SR
Queue Stats
12W - 17L
1,472 MMR
Party 2
Medusa
Medusa
Silver II
Xezov
Medusa
Silver II
Level 105
God Stats
1W - 4L
1,376 SR
Queue Stats
12W - 17L
1,472 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,396
914
6,268
3,035
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Zaperzero
Sobek
11
3 / 0 / 4
6,907
987
3,777
7,862
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 1 / 4
5,730
819
3,165
4,826
2,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
PersephoneAnubisMorgan Le FayAchillesThoth

VS

Bans
BastetAtlasGilgameshCthulhuMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Caturic
Fafnir
7
0 / 3 / 1
5,317
760
1,307
6,568
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
EKhan
Scylla
8
0 / 3 / 0
4,754
679
3,062
4,785
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Xezov
Medusa
8
0 / 1 / 0
4,806
687
3,096
4,639
1,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
7
Kills
0
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Caturic
Fafnir
0
3
1
0.17
L
Scylla
EKhan
Scylla
0
3
0
0
W
3
0
4
5
L
Medusa
Xezov
Medusa
0
1
0
0
W
Sobek
Zaperzero
Sobek
3
0
4
5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,210
Damage
7,465
15,723
Taken
15,992
12,462
Mitigated
7,202
5,532
Healing
2,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Caturic
Fafnir
1,307
413
36
1,126
6,568
4,760
0
3,832
2,637
2,433
0
L
Scylla
EKhan
Scylla
3,062
373
0
480
4,785
1,246
0
3,021
1,638
9,610
0
W
6,268
2,642
0
1,440
3,035
1,342
2,639
840
2,185
34,841
4,012
L
Medusa
Xezov
Medusa
3,096
1,890
0
660
4,639
1,196
0
2,696
1,855
0
19,852
W
Sobek
Zaperzero
Sobek
3,777
228
56
2,880
7,862
8,406
96
2,484
5,152
9,156
0
W
3,165
311
101
1,055
4,826
2,714
266
995
3,675
0
8,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,033
Gold Earned
14,877
89
Minions Killed
54
7
Camps Cleared
0
488,022
Distance Traveled
405,275
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,317
760
3
0
0
115,962
2
L
Scylla
4,754
679
15
2
0
140,103
2
W
Sol
6,396
914
73
10
6
148,128
2
L
Medusa
4,806
687
36
5
0
149,210
1
W
Sobek
6,907
987
8
1
0
174,061
0
W
Odin
5,730
819
8
1
1
165,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role