Player Matchup

Hades
Hades
MagnusDrakestone
Hades
Level 109
God Stats
4W - 2L
1,382 SR
Queue Stats
4W - 2L
1,602 Elo+
Party 1
Ares
Ares
POSITIONUNKNOWN
Ares
Level 140
God Stats
1W - 0L
1,766 SR
Queue Stats
14W - 11L
1,760 Elo+
Party 1
Bastet
Bastet
Star_Ocean56
Bastet
Level 123
God Stats
1W - 0L
1,205 SR
Queue Stats
5W - 3L
1,602 Elo+
Party 1
Team Averages
Level 124
1,451 SR
1,655 Elo+

VS

Team Averages
Level 119
1,650 SR
1,612 Elo+
Atlas
Atlas
AntiSmarts
Atlas
Level 119
God Stats
112W - 49L
1,834 SR
Queue Stats
644W - 358L
1,881 Elo+
Solo
Olorun
Olorun
ProfesSIR Panda
Olorun
Level 148
God Stats
1W - 5L
1,486 SR
Queue Stats
8W - 22L
1,416 Elo+
Solo
Bastet
Bastet
VinnysGotGame
Bastet
Level 89
God Stats
51W - 48L
1,629 SR
Queue Stats
81W - 100L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
7,813
781
8,577
9,188
7,167
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 3 / 7
8,021
802
3,465
15,163
18,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
13
6 / 2 / 4
8,453
845
11,097
9,790
4,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
4 / 3 / 4
8,869
887
10,027
10,630
8,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 4 / 5
6,883
688
6,695
6,262
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 5 / 3
7,610
761
8,358
10,432
3,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
12
Kills
8
8
Deaths
12
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
4
3
4
2
W
4
3
6
2.33
W
2
3
7
1.83
L
1
4
5
0.88
W
Bastet
6
2
4
4
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,139
Damage
25,080
34,141
Taken
27,324
30,385
Mitigated
14,553
6,630
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
10,027
4,880
270
2,906
10,630
8,708
52
4,544
6,086
26,443
0
W
8,577
198
1,336
1,867
9,188
7,167
0
5,288
3,842
33,754
0
W
3,465
281
0
960
15,163
18,319
0
7,220
7,567
5,783
0
L
6,695
3,403
223
1,052
6,262
2,084
198
2,803
3,459
19,699
2,473
W
Bastet
11,097
2,377
643
1,824
9,790
4,899
0
3,774
5,828
0
35,588
L
8,358
1,807
0
2,338
10,432
3,761
62
4,761
5,671
0
16,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,287
Gold Earned
23,362
119
Minions Killed
98
10
Camps Cleared
1
597,262
Distance Traveled
516,952
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,869
887
30
3
0
180,792
2
W
Hades
7,813
781
53
5
6
200,574
3
W
Ares
8,021
802
11
1
2
190,078
5
L
Olorun
6,883
688
37
4
1
134,935
2
W
Bastet
8,453
845
55
6
2
206,610
1
L
Bastet
7,610
761
31
3
0
201,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role