Player Matchup

Cthulhu
Cthulhu
MiNiMoOi62
Cthulhu
Level 160
God Stats
4W - 6L
1,892 SR
Queue Stats
264W - 250L
1,476 Elo+
Party 1
Sylvanus
Sylvanus
Pixzc
Sylvanus
Level 125
God Stats
1W - 0L
1,683 SR
Queue Stats
111W - 91L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
RastaDan49
Danzaburou
Level 160
God Stats
13W - 11L
1,735 SR
Queue Stats
514W - 683L
1,568 Elo+
Party 1
Team Averages
Level 148
1,770 SR
1,495 Elo+

VS

Team Averages
Level 72
1,546 SR
1,516 Elo+
Hachiman
Hachiman
ADAMHOLROYD4
Hachiman
Level 5
God Stats
2W - 4L
1,394 SR
Queue Stats
5W - 9L
1,411 Elo+
Party 2
Olorun
Olorun
iLaGzz
Olorun
Level 104
God Stats
1W - 1L
1,738 SR
Queue Stats
12W - 26L
1,477 Elo+
Party 2
Osiris
Osiris
rulomoreno72
Osiris
Level 108
God Stats
1W - 2L
1,506 SR
Queue Stats
18W - 12L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MiNiMoOi62
Cthulhu
12
1 / 0 / 9
7,476
748
7,867
9,209
8,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
Pixzc
Sylvanus
11
2 / 2 / 6
7,374
737
6,078
5,008
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
RastaDan49
Danzaburou
13
9 / 0 / 3
8,776
878
8,296
5,423
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ADAMHOLROYD4
Hachiman
9
0 / 4 / 2
5,996
600
3,305
6,767
1,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
iLaGzz
Olorun
11
1 / 5 / 1
6,400
640
5,462
9,466
3,195
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
9
0 / 3 / 1
5,846
585
2,043
10,178
8,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
1
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ADAMHOLROYD4
Hachiman
0
4
2
0.25
W
Cthulhu
MiNiMoOi62
Cthulhu
1
0
9
5.5
W
Sylvanus
Pixzc
Sylvanus
2
2
6
2.5
W
Danzaburou
RastaDan49
Danzaburou
9
0
3
10.5
L
Olorun
iLaGzz
Olorun
1
5
1
0.3
L
Osiris
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,241
Damage
10,810
19,640
Taken
26,411
13,862
Mitigated
13,224
7,956
Healing
3,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ADAMHOLROYD4
Hachiman
3,305
2,382
214
781
6,767
1,427
0
2,441
4,013
0
8,610
W
Cthulhu
MiNiMoOi62
Cthulhu
7,867
353
156
1,791
9,209
8,792
0
3,589
5,620
19,052
0
W
Sylvanus
Pixzc
Sylvanus
6,078
908
1,680
1,454
5,008
2,343
51
1,169
3,839
18,150
0
W
Danzaburou
RastaDan49
Danzaburou
8,296
2,825
455
2,420
5,423
2,727
1,091
1,135
4,288
0
28,011
L
Olorun
iLaGzz
Olorun
5,462
2,888
216
1,799
9,466
3,195
0
4,916
3,980
22,036
0
L
Osiris
2,043
725
72
723
10,178
8,602
0
5,362
4,137
0
9,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,626
Gold Earned
18,242
110
Minions Killed
72
7
Camps Cleared
1
538,726
Distance Traveled
491,905
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,996
600
18
2
0
154,244
0
W
Cthulhu
7,476
748
24
2
2
214,020
3
W
Sylvanus
7,374
737
39
4
1
145,114
2
W
Danzaburou
8,776
878
47
5
4
179,592
5
L
Olorun
6,400
640
40
4
1
163,601
4
L
Osiris
5,846
585
14
1
0
174,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role