Player Matchup

Agni
Agni
 
Agni
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AAS_Infamous
Neith
Level 96
God Stats
1W - 1L
1,563 SR
Queue Stats
23W - 24L
1,406 Elo+
Solo
Osiris
Osiris
P_02DrakeGL
Osiris
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,477 Elo+
Party 2
Hun Batz
Hun Batz
Scotty7UK
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,343 Elo+
Solo
Geb
Geb
XX_OSCURIUS_XX
Geb
Level 121
God Stats
8W - 8L
1,841 SR
Queue Stats
57W - 64L
1,538 Elo+
Party 2
Team Averages
Level 108
1,581 SR
1,453 Elo+

VS

Team Averages
Level 119
1,561 SR
1,465 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Palminox
Ganesha
Level 103
God Stats
21W - 25L
1,654 SR
Queue Stats
622W - 736L
1,423 Elo+
Party 1
He Bo
He Bo
TailionStallion
He Bo
Level 78
God Stats
2W - 0L
1,704 SR
Queue Stats
158W - 167L
1,532 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ilpunitore911
Ah Muzen Cab
Level 128
God Stats
8W - 4L
1,772 SR
Queue Stats
255W - 282L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
morro87
Tsukuyomi
Level 127
God Stats
2W - 9L
1,176 SR
Queue Stats
579W - 690L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 7 / 4
7,752
517
9,400
10,654
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 5 / 0
7,538
503
7,849
11,645
2,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
11
1 / 7 / 2
7,049
470
5,130
11,092
10,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
Scotty7UK
Hun Batz
11
3 / 3 / 2
6,934
462
4,819
9,296
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 4
7,943
530
5,146
13,726
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 1 / 7
9,164
611
9,064
11,401
10,240
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
Palminox
Ganesha
12
0 / 1 / 17
8,455
564
5,176
9,672
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 6 / 6
7,442
496
8,018
8,604
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
ilpunitore911
Ah Muzen Cab
15
7 / 2 / 7
9,091
606
10,798
11,288
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
morro87
Tsukuyomi
14
8 / 2 / 4
8,811
587
7,302
12,451
4,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
12
Kills
23
25
Deaths
12
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
7
4
0.71
W
Chaac
 
Chaac
5
1
7
8.5
L
3
5
0
0.6
L
Osiris
1
7
2
0.29
W
Ganesha
Palminox
Ganesha
0
1
17
8.5
L
Hun Batz
Scotty7UK
Hun Batz
3
3
2
1.33
W
3
6
6
1
L
2
3
4
1.33
W
Ah Muzen Cab
ilpunitore911
Ah Muzen Cab
7
2
7
5.25
W
Tsukuyomi
morro87
Tsukuyomi
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,344
Damage
40,358
56,413
Taken
53,416
29,527
Mitigated
32,500
11,105
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
9,400
247
0
803
10,654
3,189
434
3,473
6,943
44,383
0
W
Chaac
 
Chaac
9,064
1,227
0
4,639
11,401
10,240
247
1,785
9,578
11,917
45,209
L
7,849
2,678
0
3,733
11,645
2,710
1,206
3,246
8,379
0
42,638
L
Osiris
5,130
2,454
0
0
11,092
10,720
406
2,232
8,744
2,237
27,066
W
Ganesha
Palminox
Ganesha
5,176
299
0
2,433
9,672
10,122
225
2,526
7,032
23,363
0
L
Hun Batz
Scotty7UK
Hun Batz
4,819
796
0
3,372
9,296
2,737
260
1,269
7,941
0
29,174
W
8,018
273
0
745
8,604
2,770
0
4,286
4,099
28,093
0
L
5,146
786
0
3,197
13,726
10,171
140
4,260
9,342
14,717
0
W
Ah Muzen Cab
ilpunitore911
Ah Muzen Cab
10,798
4,201
0
5,542
11,288
4,530
2,123
2,705
8,577
0
57,262
W
Tsukuyomi
morro87
Tsukuyomi
7,302
1,343
0
2,334
12,451
4,838
0
3,253
9,009
0
52,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,216
Gold Earned
42,963
330
Minions Killed
379
0
Camps Cleared
0
1,466,925
Distance Traveled
1,473,474
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,752
517
97
6
0
279,266
5
W
Chaac
9,164
611
106
7
0
271,913
2
L
Neith
7,538
503
98
7
0
277,121
2
L
Osiris
7,049
470
51
3
0
267,641
0
W
Ganesha
8,455
564
2
0
0
310,356
7
L
Hun Batz
6,934
462
58
4
0
317,064
4
W
He Bo
7,442
496
54
4
0
263,487
6
L
Geb
7,943
530
26
2
0
325,833
1
W
Ah Muzen Cab
9,091
606
128
9
0
287,983
4
W
Tsukuyomi
8,811
587
89
6
0
339,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role