Player Matchup

Kali
Kali
 
Kali
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
GunnerGunns
Geb
Level 146
God Stats
1W - 0L
1,314 SR
Queue Stats
65W - 60L
1,604 Elo+
Party 1
Bellona
Bellona
MacisWack2
Bellona
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 11L
1,583 Elo+
Party 1
Hel
Hel
Squire96
Hel
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 47L
1,598 Elo+
Party 1
Apollo
Apollo
maxanator
Apollo
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
48W - 48L
1,572 Elo+
Party 1
Team Averages
Level 112
1,463 SR
1,571 Elo+

VS

Team Averages
Level 73
1,535 SR
1,536 Elo+
Anubis
Anubis
GHostwight
Anubis
Level 83
God Stats
3W - 5L
1,545 SR
Queue Stats
414W - 399L
1,563 Elo+
Party 2
King Arthur
King Arthur
Icedoutsamsung
King Arthur
Level 46
God Stats
41W - 51L
1,275 SR
Queue Stats
70W - 73L
1,483 Elo+
Party 2
Guan Yu
Guan Yu
KÁOTIC
Guan Yu
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 34L
1,558 Elo+
Party 3
Olorun
Olorun
bobobacon13
Olorun
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,606 Elo+
Party 3
Bastet
Bastet
hoytsharpshooter
Bastet
Level 95
God Stats
7W - 2L
1,853 SR
Queue Stats
111W - 115L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
7 / 5 / 9
10,740
597
12,414
20,797
7,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 5 / 13
9,617
534
8,006
14,451
12,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
MacisWack2
Bellona
16
1 / 2 / 7
8,973
499
3,341
9,757
7,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 1 / 9
10,219
568
11,947
11,895
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
maxanator
Apollo
18
7 / 2 / 9
11,176
621
17,566
17,667
6,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GHostwight
Anubis
15
2 / 5 / 2
9,051
503
6,666
9,692
3,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

King Arthur
Icedoutsamsung
King Arthur
18
3 / 3 / 4
10,965
609
9,586
14,565
11,872
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
KÁOTIC
Guan Yu
14
6 / 5 / 7
9,903
550
14,871
22,251
21,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
14
4 / 6 / 4
8,982
499
12,594
13,235
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 4 / 5
8,271
460
7,533
14,373
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
37
23
Kills
15
15
Deaths
23
47
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
5
9
2.3
L
Anubis
GHostwight
Anubis
2
5
2
0.6
W
3
5
13
1.9
L
King Arthur
Icedoutsamsung
King Arthur
3
3
4
1.67
L
Guan Yu
KÁOTIC
Guan Yu
6
5
7
1.9
W
Bellona
MacisWack2
Bellona
1
2
7
2.25
W
5
1
9
9.5
L
Olorun
4
6
4
1
L
0
4
5
0.63
W
Apollo
maxanator
Apollo
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,274
Damage
51,250
74,567
Taken
74,116
38,166
Mitigated
48,554
29,860
Healing
23,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
12,414
7,035
0
4,659
20,797
7,562
1,358
5,104
15,693
0
75,443
L
Anubis
GHostwight
Anubis
6,666
604
0
2,567
9,692
3,993
0
3,653
6,039
46,269
0
W
8,006
362
1,002
2,025
14,451
12,934
117
5,714
8,737
26,035
0
L
King Arthur
Icedoutsamsung
King Arthur
9,586
1,884
0
1,797
14,565
11,872
168
3,953
10,612
0
74,869
L
Guan Yu
KÁOTIC
Guan Yu
14,871
916
3,126
7,661
22,251
21,825
330
5,395
16,856
12,220
25,615
W
Bellona
MacisWack2
Bellona
3,341
478
143
2,261
9,757
7,063
1,030
1,534
8,223
0
40,368
W
11,947
342
5,830
5,804
11,895
3,638
245
3,582
8,313
62,916
0
L
Olorun
12,594
5,724
678
2,894
13,235
5,797
2,807
3,296
9,939
55,665
6,989
L
7,533
2,285
0
4,756
14,373
5,067
0
3,656
10,717
0
51,922
W
Apollo
maxanator
Apollo
17,566
12,525
0
8,136
17,667
6,969
4,118
6,104
11,563
0
77,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,725
Gold Earned
47,172
451
Minions Killed
514
0
Camps Cleared
0
1,901,924
Distance Traveled
1,742,710
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,740
597
115
6
0
391,094
2
L
Anubis
9,051
503
99
6
0
322,298
9
W
Geb
9,617
534
27
2
0
366,317
8
L
King Arthur
10,965
609
164
9
0
361,549
3
L
Guan Yu
9,903
550
39
2
0
363,995
3
W
Bellona
8,973
499
85
5
0
382,802
0
W
Hel
10,219
568
98
5
0
399,166
5
L
Olorun
8,982
499
121
7
0
306,613
1
L
Bastet
8,271
460
91
5
0
388,255
6
W
Apollo
11,176
621
126
7
0
362,545
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role