Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
GladMac
Discordia
Level 65
God Stats
45W - 28L
1,681 SR
Queue Stats
51W - 39L
1,652 Elo+
Party 2
Ymir
Ymir
Nerethos
Ymir
Level 155
God Stats
4W - 3L
1,761 SR
Queue Stats
81W - 72L
1,667 Elo+
Party 2
Team Averages
Level 122
1,647 SR
1,606 Elo+

VS

Team Averages
Level 108
1,428 SR
1,510 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DometheDragon
Bacchus
Level 89
God Stats
1W - 2L
1,285 SR
Queue Stats
41W - 53L
1,522 Elo+
Party 1
Fenrir
Fenrir
Li0nyx
Fenrir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
10 / 0 / 9
10,318
860
18,013
8,551
3,685
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
GladMac
Discordia
15
7 / 1 / 10
9,797
816
8,104
5,696
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
2 / 0 / 15
9,795
816
2,612
8,475
9,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 7 / 0
7,617
635
4,256
7,696
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
11
0 / 4 / 1
7,307
609
3,957
12,209
14,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
Li0nyx
Fenrir
10
0 / 8 / 1
6,702
559
5,738
13,790
8,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
19
Kills
1
1
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
0
9
14.5
L
Eset
 
Eset
1
7
0
0.14
L
Bacchus
0
4
1
0.13
W
Discordia
GladMac
Discordia
7
1
10
12
L
Fenrir
Li0nyx
Fenrir
0
8
1
0.06
W
Ymir
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,729
Damage
13,951
22,722
Taken
33,695
16,166
Mitigated
25,275
6,544
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,013
8,534
0
1,502
8,551
3,685
1,028
3,450
4,939
0
54,578
L
Eset
 
Eset
4,256
259
696
113
7,696
2,427
0
2,273
5,423
25,497
0
L
Bacchus
3,957
103
249
1,248
12,209
14,600
0
4,346
7,863
10,076
0
W
Discordia
GladMac
Discordia
8,104
757
0
1,136
5,696
2,541
423
1,514
4,110
34,378
0
L
Fenrir
Li0nyx
Fenrir
5,738
954
0
244
13,790
8,248
0
4,285
9,505
0
16,232
W
Ymir
2,612
573
0
3,906
8,475
9,940
212
3,080
5,215
8,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
21,626
133
Minions Killed
76
9
Camps Cleared
1
681,034
Distance Traveled
577,675
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,318
860
71
6
6
239,085
1
L
Eset
7,617
635
43
4
1
183,468
4
L
Bacchus
7,307
609
7
1
0
211,724
0
W
Discordia
9,797
816
55
5
3
232,303
4
L
Fenrir
6,702
559
26
2
0
182,483
1
W
Ymir
9,795
816
7
1
0
209,646
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role