Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Ari14ojeda
Charybdis
Level 18
God Stats
14W - 19L
1,402 SR
Queue Stats
69W - 101L
1,374 Elo+
Party 2
Agni
Agni
SPAWN OF REAPER
Agni
Level 140
God Stats
4W - 8L
1,500 SR
Queue Stats
481W - 509L
1,469 Elo+
Solo
Thanatos
Thanatos
oscarsucr1
Thanatos
Level 29
God Stats
28W - 27L
1,673 SR
Queue Stats
168W - 185L
1,374 Elo+
Party 2
Ymir
Ymir
xLafosse
Ymir
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
38W - 49L
1,374 Elo+
Party 2
Team Averages
Level 56
1,515 SR
1,418 Elo+

VS

Team Averages
Level 83
1,514 SR
1,462 Elo+
Nox
Nox
BlueDynamite524
Nox
Level 89
God Stats
23W - 33L
1,453 SR
Queue Stats
75W - 96L
1,409 Elo+
Party 1
Erlang Shen
Erlang Shen
SamSaber
Erlang Shen
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 184L
1,578 Elo+
Solo
Izanami
Izanami
UndeadHitman420
Izanami
Level 90
God Stats
19W - 27L
1,518 SR
Queue Stats
63W - 86L
1,462 Elo+
Party 1
Terra
Terra
philli902
Terra
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 60L
1,418 Elo+
Party 1
Thanatos
Thanatos
v Unexposed
Thanatos
Level 63
God Stats
15W - 15L
1,601 SR
Queue Stats
620W - 616L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 4 / 0
6,547
504
4,299
11,105
8,854
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Ari14ojeda
Charybdis
8
0 / 4 / 1
4,879
375
5,223
8,361
1,874
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 0
6,382
491
4,306
6,834
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
oscarsucr1
Thanatos
2
0 / 1 / 1
4,155
320
737
776
242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
8
1 / 5 / 1
5,868
451
5,054
11,421
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,502
577
2,983
6,471
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
SamSaber
Erlang Shen
13
3 / 2 / 2
7,752
596
8,875
7,218
5,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 1 / 4
8,006
616
9,741
8,211
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
philli902
Terra
10
2 / 0 / 7
7,276
560
2,492
8,879
6,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
v Unexposed
Thanatos
12
6 / 2 / 1
7,803
600
4,170
8,406
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
17
17
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
4
0
0.75
L
Charybdis
Ari14ojeda
Charybdis
0
4
1
0.13
W
2
1
1
2.5
L
1
3
0
0.33
W
Erlang Shen
SamSaber
Erlang Shen
3
2
2
2
W
4
1
4
6
L
Thanatos
oscarsucr1
Thanatos
0
1
1
0.5
W
Terra
philli902
Terra
2
0
7
5.5
W
Thanatos
v Unexposed
Thanatos
6
2
1
3.25
L
Ymir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,619
Damage
28,261
38,497
Taken
39,185
19,420
Mitigated
20,044
6,911
Healing
19,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,299
1,389
0
745
11,105
8,854
0
0
11,105
0
28,281
L
Charybdis
Ari14ojeda
Charybdis
5,223
3,322
411
1,009
8,361
1,874
0
798
7,563
0
20,442
W
2,983
151
0
2,846
6,471
2,174
168
2,559
3,912
33,431
0
L
4,306
561
0
2,912
6,834
1,906
0
2,532
4,098
36,620
0
W
Erlang Shen
SamSaber
Erlang Shen
8,875
4,716
0
1,944
7,218
5,605
110
876
6,342
0
37,170
W
9,741
8,530
240
2,389
8,211
2,488
2,316
1,383
6,828
0
65,707
L
Thanatos
oscarsucr1
Thanatos
737
232
0
338
776
242
0
205
529
0
3,338
W
Terra
philli902
Terra
2,492
751
2,148
3,690
8,879
6,894
187
2,780
6,099
13,048
0
W
Thanatos
v Unexposed
Thanatos
4,170
1,075
0
6,659
8,406
2,883
675
1,762
6,644
0
32,550
L
Ymir
5,054
1,450
145
1,351
11,421
6,544
0
1,694
9,727
18,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,831
Gold Earned
38,339
190
Minions Killed
361
0
Camps Cleared
0
1,023,861
Distance Traveled
1,175,925
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,547
504
57
4
0
251,316
0
L
Charybdis
4,879
375
34
3
0
238,916
0
W
Nox
7,502
577
78
6
0
241,219
6
L
Agni
6,382
491
70
5
0
248,787
3
W
Erlang Shen
7,752
596
74
6
0
258,982
1
W
Izanami
8,006
616
120
9
0
201,226
2
L
Thanatos
4,155
320
8
1
0
36,333
1
W
Terra
7,276
560
26
2
0
227,579
1
W
Thanatos
7,803
600
63
5
0
246,919
2
L
Ymir
5,868
451
21
2
0
248,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role