Player Matchup

Fenrir
Fenrir
ARDUIN5
Fenrir
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,484 Elo+
Party 1
Persephone
Persephone
GreenCorp
Persephone
Level 121
God Stats
18W - 13L
1,923 SR
Queue Stats
462W - 460L
1,689 Elo+
Solo
Cernunnos
Cernunnos
Killerclowns67
Cernunnos
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
311W - 273L
1,592 Elo+
Party 3
Horus
Horus
SpartanKing5
Horus
Level 107
God Stats
15W - 8L
1,571 SR
Queue Stats
262W - 236L
1,699 Elo+
Party 1
Sylvanus
Sylvanus
The TROLOL Man
Sylvanus
Level 105
God Stats
17W - 17L
1,857 SR
Queue Stats
93W - 74L
1,423 Elo+
Party 3
Team Averages
Level 114
1,670 SR
1,577 Elo+

VS

Team Averages
Level 134
1,642 SR
1,627 Elo+
Sol
Sol
BigBallzBrett
Sol
Level 146
God Stats
1W - 1L
1,689 SR
Queue Stats
22W - 20L
1,625 Elo+
Solo
Tiamat
Tiamat
Boitson
Tiamat
Level 97
God Stats
4W - 1L
1,774 SR
Queue Stats
175W - 128L
1,596 Elo+
Solo
Cliodhna
Cliodhna
Weepxr
Cliodhna
Level 112
God Stats
5W - 3L
1,895 SR
Queue Stats
182W - 168L
1,617 Elo+
Solo
Thor
Thor
Zookstorm
Thor
Level 158
God Stats
1W - 5L
1,556 SR
Queue Stats
161W - 174L
1,669 Elo+
Party 2
Chaac
Chaac
whalebert
Chaac
Level 157
God Stats
1W - 4L
1,296 SR
Queue Stats
179W - 181L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARDUIN5
Fenrir
10
4 / 2 / 1
6,322
575
4,040
8,439
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
GreenCorp
Persephone
11
1 / 3 / 3
6,453
587
5,439
5,745
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Killerclowns67
Cernunnos
10
0 / 3 / 2
5,472
497
5,472
7,911
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 3 / 2
7,263
660
7,620
7,886
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
9
2 / 1 / 3
5,854
532
3,354
7,922
5,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,569
597
4,779
7,767
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Boitson
Tiamat
11
3 / 1 / 2
6,634
603
6,006
5,215
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Weepxr
Cliodhna
10
4 / 6 / 0
6,607
601
4,996
9,113
2,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thor
10
1 / 3 / 5
6,136
558
3,982
6,554
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
whalebert
Chaac
9
3 / 2 / 3
5,786
526
5,675
10,795
4,355

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
14
Kills
12
12
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ARDUIN5
Fenrir
4
2
1
2.25
L
1
2
2
1
L
Tiamat
Boitson
Tiamat
3
1
2
4
W
Persephone
GreenCorp
Persephone
1
3
3
0.83
W
Cernunnos
Killerclowns67
Cernunnos
0
3
2
0.33
W
7
3
2
2.67
W
Sylvanus
2
1
3
3.5
L
Cliodhna
Weepxr
Cliodhna
4
6
0
0.67
L
Thor
1
3
5
1.17
L
Chaac
whalebert
Chaac
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
25,438
37,903
Taken
39,444
16,615
Mitigated
14,007
13,286
Healing
12,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ARDUIN5
Fenrir
4,040
1,106
0
3,434
8,439
2,645
0
1,166
7,273
0
24,000
L
4,779
2,436
0
4,251
7,767
1,913
0
1,427
6,340
45,656
0
L
Tiamat
Boitson
Tiamat
6,006
854
0
2,232
5,215
2,449
219
1,959
3,256
35,345
0
W
Persephone
GreenCorp
Persephone
5,439
98
0
894
5,745
1,516
0
2,938
2,804
43,320
0
W
Cernunnos
Killerclowns67
Cernunnos
5,472
2,255
0
2,098
7,911
2,218
0
3,300
4,611
0
34,431
W
7,620
3,547
147
2,638
7,886
4,911
736
1,293
6,593
0
36,447
W
Sylvanus
3,354
704
1,202
2,873
7,922
5,325
0
2,085
5,837
15,860
0
L
Cliodhna
Weepxr
Cliodhna
4,996
435
0
1,498
9,113
2,711
0
716
8,397
0
25,309
L
Thor
3,982
1,144
0
1,393
6,554
2,579
0
723
5,831
0
32,453
L
Chaac
whalebert
Chaac
5,675
681
176
3,342
10,795
4,355
83
3,968
6,827
0
25,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
31,732
324
Minions Killed
320
0
Camps Cleared
0
1,058,022
Distance Traveled
1,049,247
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,322
575
53
5
0
229,797
4
L
Sol
6,569
597
90
8
0
201,235
2
L
Tiamat
6,634
603
78
7
0
209,629
4
W
Persephone
6,453
587
92
8
0
215,259
5
W
Cernunnos
5,472
497
69
6
0
192,241
3
W
Horus
7,263
660
85
8
0
224,809
1
W
Sylvanus
5,854
532
25
2
0
195,916
2
L
Cliodhna
6,607
601
46
4
0
205,945
0
L
Thor
6,136
558
67
6
0
207,879
1
L
Chaac
5,786
526
39
4
0
224,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role