Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
BDemon102
Anhur
Gold III
Level 125
God Stats
9W - 10L
1,641 SR
Queue Stats
180W - 177L
1,677 MMR
Solo
Thoth
Thoth
Gold II
SoaringMind
Thoth
Gold II
Level 147
God Stats
2W - 4L
1,461 SR
Queue Stats
144W - 144L
1,728 MMR
Solo
Cliodhna
Cliodhna
Platinum V
YungDumFullaJung
Cliodhna
Platinum V
Level 160
God Stats
9W - 9L
1,633 SR
Queue Stats
95W - 88L
1,740 MMR
Solo
King Arthur
King Arthur
Gold I
derxterx
King Arthur
Gold I
Level 123
God Stats
9W - 12L
1,713 SR
Queue Stats
159W - 147L
1,687 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,590 SR
1,666 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,657 SR
1,672 MMR
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
HairlineBenn
Ne Zha
Gold II
Level 160
God Stats
2W - 1L
1,715 SR
Queue Stats
221W - 221L
1,670 MMR
Solo
Apollo
Apollo
Gold I
SadEboyHours
Apollo
Gold I
Level 119
God Stats
8W - 3L
1,833 SR
Queue Stats
57W - 44L
1,768 MMR
Solo
Zeus
Zeus
Gold II
TwoSmitesOneCup
Zeus
Gold II
Level 118
God Stats
2W - 0L
1,736 SR
Queue Stats
287W - 277L
1,742 MMR
Solo
Artio
Artio
Gold V
xcoolgamer69420x
Artio
Gold V
Level 60
God Stats
5W - 11L
1,500 SR
Queue Stats
404W - 404L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 4 / 1
7,067
544
3,489
11,857
11,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
BDemon102
Anhur
12
0 / 5 / 0
6,952
535
3,285
7,352
1,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 2
7,572
582
3,361
5,702
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 2
7,184
553
3,364
7,586
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
derxterx
King Arthur
16
6 / 2 / 2
9,265
713
12,966
10,101
7,402
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
AchillesCharybdisArachneGeb

VS

Bans
GilgameshTiamatBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 5 / 2
7,057
543
2,180
11,153
5,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ne Zha
14
2 / 2 / 5
7,821
602
4,892
9,353
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Apollo
16
8 / 0 / 4
9,541
734
10,492
8,040
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 2 / 2
8,175
629
7,848
5,617
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 8
7,293
561
1,897
10,276
8,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
14
14
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
1
0.38
W
Sun Wukong
 
Sun Wukong
0
5
2
0.2
L
Anhur
BDemon102
Anhur
0
5
0
0
W
Ne Zha
2
2
5
2.25
W
Apollo
8
0
4
10
L
1
3
2
0.67
W
4
2
2
2.5
L
1
0
2
2
L
King Arthur
derxterx
King Arthur
6
2
2
3.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,465
Damage
27,309
42,598
Taken
44,439
23,553
Mitigated
21,182
10,678
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,489
1,309
1,587
2,277
11,857
11,154
0
4,230
7,492
14,799
0
W
Sun Wukong
 
Sun Wukong
2,180
323
0
2,973
11,153
5,014
0
233
10,920
0
42,999
L
Anhur
BDemon102
Anhur
3,285
1,549
0
1,455
7,352
1,107
946
244
7,108
0
41,346
W
Ne Zha
4,892
583
0
1,780
9,353
3,161
0
1,224
8,129
0
56,471
W
Apollo
10,492
6,257
0
3,548
8,040
2,536
1,077
1,153
6,887
0
76,600
L
3,361
147
0
874
5,702
1,574
0
1,350
4,242
61,338
0
W
7,848
1,039
0
953
5,617
1,980
90
2,288
3,329
49,723
0
L
3,364
87
0
3,159
7,586
2,316
0
1,382
6,036
0
53,508
L
King Arthur
derxterx
King Arthur
12,966
2,228
0
1,326
10,101
7,402
0
2,061
7,975
0
71,049
W
1,897
177
1,007
2,869
10,276
8,491
0
1,952
8,324
11,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,040
Gold Earned
39,887
492
Minions Killed
466
0
Camps Cleared
0
1,349,621
Distance Traveled
1,437,371
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,067
544
18
1
0
270,327
3
W
Sun Wukong
7,057
543
97
7
0
250,972
2
L
Anhur
6,952
535
93
7
0
235,554
7
W
Ne Zha
7,821
602
90
7
0
312,370
2
W
Apollo
9,541
734
148
11
0
279,899
7
L
Thoth
7,572
582
138
11
0
244,583
2
W
Zeus
8,175
629
110
8
0
274,753
3
L
Cliodhna
7,184
553
107
8
0
316,566
2
L
King Arthur
9,265
713
136
10
0
282,591
4
W
Artio
7,293
561
21
2
0
319,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role