Player Matchup

Horus
Horus
Fejaozete888
Horus
Level 107
God Stats
10W - 15L
1,365 SR
Queue Stats
137W - 148L
1,387 Elo+
Solo
Hachiman
Hachiman
GOLDTADEU
Hachiman
Level 63
God Stats
8W - 13L
1,201 SR
Queue Stats
97W - 90L
1,419 Elo+
Solo
Thanatos
Thanatos
Nicky_Tamashiro
Thanatos
Level 39
God Stats
15W - 16L
1,403 SR
Queue Stats
103W - 167L
1,240 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PqnaSerra
Morgan Le Fay
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,513 Elo+
Solo
Atlas
Atlas
Xxsilver-knight1
Atlas
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 203L
1,209 Elo+
Party 2
Team Averages
Level 61
1,394 SR
1,354 Elo+

VS

Team Averages
Level 79
1,508 SR
1,423 Elo+
Kali
Kali
LuckyDragon9980
Kali
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 188L
1,258 Elo+
Solo
Amaterasu
Amaterasu
Tmckgb
Amaterasu
Level 72
God Stats
30W - 34L
1,401 SR
Queue Stats
30W - 34L
1,328 Elo+
Solo
Charybdis
Charybdis
edu1403
Charybdis
Level 155
God Stats
2W - 3L
1,847 SR
Queue Stats
150W - 162L
1,470 Elo+
Party 1
Yemoja
Yemoja
serveoman
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hel
Hel
vemproclj
Hel
Level 109
God Stats
0W - 1L
1,289 SR
Queue Stats
5W - 3L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
9,532
561
3,310
8,858
6,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
GOLDTADEU
Hachiman
15
2 / 0 / 1
8,826
519
4,187
7,125
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
15
5 / 0 / 2
9,701
571
5,373
9,667
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
PqnaSerra
Morgan Le Fay
15
2 / 2 / 5
9,324
548
7,656
8,262
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 0
8,310
489
3,614
12,007
7,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
4,731
278
313
1,695
384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Tmckgb
Amaterasu
15
3 / 3 / 1
8,482
499
9,221
11,893
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
edu1403
Charybdis
13
1 / 5 / 3
7,187
423
7,662
10,171
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
serveoman
Yemoja
13
2 / 1 / 2
7,352
432
5,266
8,674
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

3
0 / 2 / 0
4,909
289
642
1,692
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
6
6
Deaths
13
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Hachiman
GOLDTADEU
Hachiman
2
0
1
2.5
L
0
2
0
0
W
Thanatos
5
0
2
6
W
Morgan Le Fay
PqnaSerra
Morgan Le Fay
2
2
5
2.25
L
Amaterasu
Tmckgb
Amaterasu
3
3
1
1.17
W
2
4
0
0.5
L
Charybdis
edu1403
Charybdis
1
5
3
0.5
L
Yemoja
serveoman
Yemoja
2
1
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,140
Damage
23,104
45,919
Taken
34,125
22,906
Mitigated
15,955
19,652
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,310
1,786
117
4,081
8,858
6,366
618
0
8,858
5,766
43,401
W
Hachiman
GOLDTADEU
Hachiman
4,187
2,154
0
3,008
7,125
2,162
2,744
693
6,432
0
59,994
L
313
48
0
208
1,695
384
0
490
1,145
0
1,243
W
Thanatos
5,373
1,799
0
7,965
9,667
3,720
882
1,546
8,121
0
64,062
W
Morgan Le Fay
PqnaSerra
Morgan Le Fay
7,656
1,161
15
2,527
8,262
3,008
1,337
1,657
6,447
60,818
0
L
Amaterasu
Tmckgb
Amaterasu
9,221
4,923
0
5,396
11,893
4,960
15
1,589
10,288
0
56,925
W
3,614
1,195
80
1,859
12,007
7,650
517
2,012
9,784
24,369
0
L
Charybdis
edu1403
Charybdis
7,662
3,065
150
1,689
10,171
3,561
0
3,422
6,653
0
43,360
L
Yemoja
serveoman
Yemoja
5,266
390
595
683
8,674
6,679
0
4,752
3,638
24,397
0
L
642
0
51
343
1,692
371
0
773
813
4,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,693
Gold Earned
32,661
475
Minions Killed
246
0
Camps Cleared
0
1,525,839
Distance Traveled
952,631
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,532
561
120
7
0
278,429
1
W
Hachiman
8,826
519
98
6
0
307,611
2
L
Kali
4,731
278
6
0
0
39,354
0
W
Thanatos
9,701
571
117
7
0
355,160
0
W
Morgan Le Fay
9,324
548
103
6
0
323,661
0
L
Amaterasu
8,482
499
116
7
0
333,032
3
W
Atlas
8,310
489
37
2
0
260,978
2
L
Charybdis
7,187
423
81
5
0
249,167
2
L
Yemoja
7,352
432
32
2
0
262,947
1
L
Hel
4,909
289
11
1
0
68,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role