Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Frihk
Morgan Le Fay
Level 123
God Stats
9W - 1L
1,861 SR
Queue Stats
516W - 174L
1,862 Elo+
Party 1
Serqet
Serqet
Genmaïcha
Serqet
Level 149
God Stats
16W - 8L
1,754 SR
Queue Stats
72W - 31L
1,836 Elo+
Party 1
Nemesis
Nemesis
Treeqwa
Nemesis
Level 29
God Stats
3W - 0L
1,902 SR
Queue Stats
160W - 10L
2,097 Elo+
Party 1
Team Averages
Level 95
1,704 SR
1,759 Elo+

VS

Team Averages
Level 115
1,563 SR
1,565 Elo+
Zeus
Zeus
IsEffortNeeded
Zeus
Level 154
God Stats
4W - 3L
1,566 SR
Queue Stats
56W - 81L
1,446 Elo+
Party 2
Medusa
Medusa
Shrikester
Medusa
Level 127
God Stats
5W - 6L
1,604 SR
Queue Stats
62W - 51L
1,561 Elo+
Party 2
Xing Tian
Xing Tian
StoniestBowl2
Xing Tian
Level 109
God Stats
5W - 6L
1,791 SR
Queue Stats
145W - 162L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
WintrySauce51
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,793 Elo+
Party 2
Susano
Susano
devilkid59
Susano
Level 138
God Stats
0W - 2L
1,353 SR
Queue Stats
20W - 23L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 1 / 1
5,844
584
5,886
5,046
1,839
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
 
Geb
9
0 / 1 / 4
4,932
493
1,352
5,543
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Frihk
Morgan Le Fay
12
7 / 0 / 1
7,101
710
7,015
2,899
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
Genmaïcha
Serqet
9
1 / 1 / 5
5,601
560
3,901
5,310
2,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Treeqwa
Nemesis
13
3 / 0 / 3
6,827
683
4,826
4,575
1,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,254
525
907
5,215
1,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Shrikester
Medusa
10
1 / 1 / 0
5,543
554
1,927
6,112
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
StoniestBowl2
Xing Tian
9
1 / 3 / 0
5,361
536
871
8,378
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
WintrySauce51
Gilgamesh
10
1 / 3 / 0
5,888
589
4,864
7,797
4,235
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
devilkid59
Susano
8
0 / 3 / 0
4,841
484
2,107
6,706
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
3
3
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
1
1
2.5
W
Geb
 
Geb
0
1
4
2
W
Morgan Le Fay
Frihk
Morgan Le Fay
7
0
1
7.5
W
Serqet
Genmaïcha
Serqet
1
1
5
3.5
L
0
3
0
0
L
Medusa
Shrikester
Medusa
1
1
0
1
L
Xing Tian
StoniestBowl2
Xing Tian
1
3
0
0.33
W
Nemesis
Treeqwa
Nemesis
3
0
3
4.5
L
Gilgamesh
WintrySauce51
Gilgamesh
1
3
0
0.33
L
Susano
devilkid59
Susano
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,980
Damage
10,676
23,373
Taken
34,208
8,612
Mitigated
11,918
4,927
Healing
8,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,886
1,215
0
1,420
5,046
1,839
15
405
4,641
0
33,122
W
Geb
 
Geb
1,352
267
0
1,200
5,543
1,796
0
136
5,407
12,822
0
W
Morgan Le Fay
Frihk
Morgan Le Fay
7,015
854
0
807
2,899
934
371
663
2,126
46,122
0
W
Serqet
Genmaïcha
Serqet
3,901
722
0
1,062
5,310
2,102
0
119
5,191
0
18,239
L
907
119
0
504
5,215
1,721
0
2,652
2,563
27,231
0
L
Medusa
Shrikester
Medusa
1,927
498
0
2,319
6,112
1,221
0
0
6,004
0
35,745
L
Xing Tian
StoniestBowl2
Xing Tian
871
162
140
2,008
8,378
3,264
0
1,606
6,772
9,931
0
W
Nemesis
Treeqwa
Nemesis
4,826
2,478
0
438
4,575
1,941
0
316
4,230
0
51,403
L
Gilgamesh
WintrySauce51
Gilgamesh
4,864
1,077
0
1,581
7,797
4,235
0
1,285
6,370
0
31,507
L
Susano
devilkid59
Susano
2,107
210
0
2,273
6,706
1,477
0
2,824
3,882
0
20,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
26,887
302
Minions Killed
274
0
Camps Cleared
0
1,163,508
Distance Traveled
984,497
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,844
584
40
4
0
228,341
3
W
Geb
4,932
493
25
3
0
218,185
1
W
Morgan Le Fay
7,101
710
95
10
0
221,316
4
W
Serqet
5,601
560
44
4
0
239,012
5
L
Zeus
5,254
525
65
7
0
182,167
2
L
Medusa
5,543
554
67
7
0
195,840
3
L
Xing Tian
5,361
536
24
2
0
191,818
1
W
Nemesis
6,827
683
98
10
0
256,654
5
L
Gilgamesh
5,888
589
71
7
0
194,023
1
L
Susano
4,841
484
47
5
0
220,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role