Player Matchup

Fenrir
Fenrir
Gold V
Ed N Aeth R
Fenrir
Gold V
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,623 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
NANIIIIIIIIII
Kuzenbo
Gold V
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,623 MMR
Party 1
Anubis
Anubis
Silver I
cjsweetensour
Anubis
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 66L
1,607 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 73
1,500 SR
1,618 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,491 SR
1,620 MMR
Guan Yu
Guan Yu
Gold II
DADDYBOB69
Guan Yu
Gold II
Level 141
God Stats
4W - 7L
1,438 SR
Queue Stats
345W - 380L
1,636 MMR
Solo
Ullr
Ullr
Gold III
UMhurricane8
Ullr
Gold III
Level 147
God Stats
185W - 231L
1,536 SR
Queue Stats
941W - 1,110L
1,625 MMR
Solo
Ymir
Ymir
Gold IV
VriLKing
Ymir
Gold IV
Level 160
God Stats
0W - 5L
1,500 SR
Queue Stats
224W - 252L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 3 / 6
12,382
774
14,508
16,035
19,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
15
2 / 2 / 6
11,568
723
14,218
16,264
24,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 4 / 6
11,794
737
14,660
13,314
5,796
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshGebAchillesAtlasSol

VS

Bans
BastetZeusPoseidonScyllaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DADDYBOB69
Guan Yu
15
4 / 3 / 5
10,554
660
10,722
18,419
15,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 2 / 6
10,868
679
14,059
17,103
5,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ymir
14
2 / 5 / 4
9,953
622
11,582
15,283
10,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
10
Kills
9
9
Deaths
10
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
DADDYBOB69
Guan Yu
4
3
5
2.17
W
Fenrir
4
3
6
2.33
W
Kuzenbo
2
2
6
2.5
L
3
2
6
3
L
Ymir
2
5
4
0.8
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,386
Damage
36,363
45,613
Taken
50,805
49,263
Mitigated
31,043
13,240
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
DADDYBOB69
Guan Yu
10,722
1,453
2,752
5,696
18,419
15,194
155
11,958
6,461
0
26,465
W
Fenrir
14,508
3,258
0
6,125
16,035
19,162
937
3,888
12,147
0
37,055
W
Kuzenbo
14,218
3,240
381
2,243
16,264
24,305
231
4,093
12,171
36,621
0
L
14,059
4,184
0
2,953
17,103
5,547
1,303
8,821
8,282
0
50,687
L
Ymir
11,582
1,475
0
760
15,283
10,302
0
8,481
6,802
36,597
0
W
14,660
648
0
4,491
13,314
5,796
1,259
3,865
9,449
56,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
31,375
182
Minions Killed
172
8
Camps Cleared
6
847,574
Distance Traveled
772,006
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,554
660
32
2
1
252,099
0
W
Fenrir
12,382
774
42
3
3
316,665
4
W
Kuzenbo
11,568
723
43
3
1
278,515
1
L
Ullr
10,868
679
78
5
3
275,309
2
L
Ymir
9,953
622
62
4
2
244,598
4
W
Anubis
11,794
737
97
6
4
252,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role