Player Matchup

Zeus
Zeus
GuardUpSirr-
Zeus
Level 55
God Stats
41W - 25L
1,674 SR
Queue Stats
209W - 172L
1,592 Elo+
Party 2
Yemoja
Yemoja
SamsunluFerhan
Yemoja
Level 29
God Stats
7W - 8L
1,804 SR
Queue Stats
39W - 26L
1,532 Elo+
Party 2
Poseidon
Poseidon
Z1NAT1C
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,657 Elo+
Party 2
Sun Wukong
Sun Wukong
iClampYouUp_23
Sun Wukong
Level 46
God Stats
4W - 2L
1,845 SR
Queue Stats
263W - 236L
1,623 Elo+
Party 2
Cliodhna
Cliodhna
xPleaseGuardMee-
Cliodhna
Level 41
God Stats
16W - 10L
1,708 SR
Queue Stats
552W - 533L
1,603 Elo+
Party 2
Team Averages
Level 35
1,706 SR
1,601 Elo+

VS

Team Averages
Level 89
1,481 SR
1,523 Elo+
Xbalanque
Xbalanque
Itachilly
Xbalanque
Level 17
God Stats
1W - 1L
1,326 SR
Queue Stats
18W - 20L
1,511 Elo+
Party 1
Bacchus
Bacchus
LuK3StR
Bacchus
Level 69
God Stats
4W - 4L
1,500 SR
Queue Stats
114W - 96L
1,608 Elo+
Party 1
Zeus
Zeus
Pred v
Zeus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 156L
1,613 Elo+
Party 1
Thanatos
Thanatos
RomarioG619
Thanatos
Level 96
God Stats
13W - 16L
1,473 SR
Queue Stats
122W - 117L
1,435 Elo+
Party 3
Nike
Nike
luckybd11
Nike
Level 108
God Stats
6W - 6L
1,604 SR
Queue Stats
116W - 117L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 1
10,834
471
10,928
17,073
5,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 7
9,422
410
2,517
18,960
12,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Poseidon
Z1NAT1C
Poseidon
16
5 / 8 / 6
10,557
459
13,308
19,084
5,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
iClampYouUp_23
Sun Wukong
14
1 / 9 / 4
9,702
422
12,260
25,862
14,868
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

18
7 / 6 / 2
11,443
498
15,352
20,295
7,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Itachilly
Xbalanque
19
4 / 6 / 7
12,420
540
8,036
16,130
6,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
LuK3StR
Bacchus
17
3 / 3 / 14
12,058
524
11,316
18,778
28,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Pred v
Zeus
20
15 / 6 / 10
14,705
639
33,742
16,776
6,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Thanatos
RomarioG619
Thanatos
19
8 / 2 / 10
12,989
565
10,685
17,789
8,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
20
5 / 3 / 11
13,368
581
13,784
22,350
15,453
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
87
19
Kills
35
35
Deaths
20
20
Assists
52
Player
Kills
Deaths
Assists
KDA
L
5
8
1
0.69
W
Xbalanque
Itachilly
Xbalanque
4
6
7
1.25
W
Bacchus
LuK3StR
Bacchus
3
3
14
3.33
W
Zeus
Pred v
Zeus
15
6
10
3.33
W
Thanatos
RomarioG619
Thanatos
8
2
10
6.5
L
1
4
7
1.13
L
Poseidon
Z1NAT1C
Poseidon
5
8
6
1
L
Sun Wukong
iClampYouUp_23
Sun Wukong
1
9
4
0.33
W
Nike
5
3
11
3.5
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,365
Damage
77,563
101,274
Taken
91,823
46,318
Mitigated
65,270
23,842
Healing
43,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,928
589
210
1,277
17,073
5,828
0
8,906
7,823
75,681
769
W
Xbalanque
Itachilly
Xbalanque
8,036
3,717
0
5,116
16,130
6,187
2,246
8,812
7,266
0
81,723
W
Bacchus
LuK3StR
Bacchus
11,316
1,240
627
4,510
18,778
28,861
705
6,131
12,519
34,227
0
W
Zeus
Pred v
Zeus
33,742
3,703
636
6,574
16,776
6,621
2,094
5,173
11,275
117,068
0
W
Thanatos
RomarioG619
Thanatos
10,685
2,071
0
19,677
17,789
8,148
3,580
2,736
14,995
0
86,240
L
2,517
1,217
4,740
4,949
18,960
12,582
781
11,126
7,650
14,860
0
L
Poseidon
Z1NAT1C
Poseidon
13,308
2,502
1
3,624
19,084
5,867
1,040
7,671
11,267
72,399
5,517
L
Sun Wukong
iClampYouUp_23
Sun Wukong
12,260
3,754
98
4,586
25,862
14,868
282
10,314
15,358
0
59,347
W
Nike
13,784
2,160
328
5,580
22,350
15,453
659
2,468
19,834
8,375
80,465
L
15,352
1,840
0
4,357
20,295
7,173
0
10,932
9,127
0
79,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,958
Gold Earned
65,540
529
Minions Killed
619
0
Camps Cleared
0
2,056,502
Distance Traveled
2,184,529
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,834
471
160
7
0
415,332
1
W
Xbalanque
12,420
540
141
6
0
369,160
0
W
Bacchus
12,058
524
29
1
0
463,727
3
W
Zeus
14,705
639
158
7
0
415,604
1
W
Thanatos
12,989
565
129
6
0
501,996
2
L
Yemoja
9,422
410
26
1
0
394,201
5
L
Poseidon
10,557
459
114
5
0
409,019
0
L
Sun Wukong
9,702
422
109
5
0
382,423
0
W
Nike
13,368
581
162
7
0
434,042
2
L
Cliodhna
11,443
498
120
5
0
455,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role