Player Matchup

Morgan Le Fay
Morgan Le Fay
ClockFire
Morgan Le Fay
Level 7
God Stats
6W - 8L
1,512 SR
Queue Stats
10W - 13L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
SrT2112
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 83L
1,452 Elo+
Solo
Freya
Freya
gercan1279
Freya
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,345 Elo+
Solo
Thor
Thor
milanesa2013
Thor
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,523 Elo+
Party 1
Hun Batz
Hun Batz
nLukazz
Hun Batz
Level 157
God Stats
1W - 1L
1,715 SR
Queue Stats
125W - 165L
1,429 Elo+
Solo
Team Averages
Level 61
1,546 SR
1,454 Elo+

VS

Team Averages
Level 99
1,632 SR
1,364 Elo+
Poseidon
Poseidon
Lukcazs
Poseidon
Level 129
God Stats
3W - 5L
1,545 SR
Queue Stats
16W - 18L
1,458 Elo+
Solo
Neith
Neith
MrGrego
Neith
Level 89
God Stats
2W - 1L
1,820 SR
Queue Stats
11W - 10L
1,375 Elo+
Party 2
Apollo
Apollo
Shazamka
Apollo
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,416 Elo+
Party 2
Mulan
Mulan
everygistortion_
Mulan
Level 88
God Stats
5W - 3L
1,835 SR
Queue Stats
28W - 35L
1,291 Elo+
Solo
Baron Samedi
Baron Samedi
kaitokiku
Baron Samedi
Level 78
God Stats
5W - 9L
1,461 SR
Queue Stats
18W - 24L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ClockFire
Morgan Le Fay
18
2 / 5 / 8
10,950
684
15,917
18,274
8,348
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
SrT2112
Sylvanus
18
1 / 9 / 12
11,283
705
9,064
29,293
42,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Freya
15
0 / 10 / 2
9,413
588
8,923
19,454
8,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
5 / 7 / 10
12,576
786
16,979
21,098
12,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
nLukazz
Hun Batz
20
10 / 5 / 5
12,966
810
20,991
18,045
11,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Lukcazs
Poseidon
20
5 / 8 / 10
12,843
803
18,876
15,930
5,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
MrGrego
Neith
20
11 / 1 / 21
13,507
844
27,676
18,505
7,121
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
Shazamka
Apollo
20
7 / 0 / 13
12,925
808
17,228
9,881
3,760
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 3 / 13
12,542
784
20,124
25,317
39,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
kaitokiku
Baron Samedi
19
5 / 6 / 8
12,521
783
9,280
18,465
8,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
101
18
Kills
36
36
Deaths
18
37
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ClockFire
Morgan Le Fay
2
5
8
1.2
W
Poseidon
Lukcazs
Poseidon
5
8
10
1.25
W
Neith
MrGrego
Neith
11
1
21
21.5
W
Apollo
Shazamka
Apollo
7
0
13
13.5
L
Sylvanus
SrT2112
Sylvanus
1
9
12
0.78
W
8
3
13
4.83
L
Freya
0
10
2
0.1
W
Baron Samedi
kaitokiku
Baron Samedi
5
6
8
1.5
L
5
7
10
1.43
L
Hun Batz
nLukazz
Hun Batz
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,874
Damage
93,184
106,164
Taken
88,098
83,972
Mitigated
64,627
19,089
Healing
34,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ClockFire
Morgan Le Fay
15,917
2,422
73
3,898
18,274
8,348
224
7,832
10,201
45,055
0
W
Poseidon
Lukcazs
Poseidon
18,876
3,060
249
3,319
15,930
5,446
1,667
5,420
10,235
75,424
0
W
Neith
MrGrego
Neith
27,676
12,966
630
8,400
18,505
7,121
3,384
8,186
9,962
0
61,421
W
Apollo
Shazamka
Apollo
17,228
10,466
0
2,125
9,881
3,760
3,814
3,247
6,389
0
55,415
L
Sylvanus
SrT2112
Sylvanus
9,064
1,386
3,633
6,875
29,293
42,541
0
7,362
21,016
15,487
0
W
20,124
1,557
447
9,488
25,317
39,494
0
8,864
15,665
0
33,152
L
Freya
8,923
3,074
0
3,436
19,454
8,597
0
3,990
15,202
32,637
0
W
Baron Samedi
kaitokiku
Baron Samedi
9,280
957
3,129
6,483
18,465
8,806
414
7,317
10,900
34,472
0
L
16,979
4,597
0
1,174
21,098
12,833
0
3,811
16,862
0
30,590
L
Hun Batz
nLukazz
Hun Batz
20,991
4,847
0
0
18,045
11,653
0
5,045
12,339
0
50,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,188
Gold Earned
64,338
210
Minions Killed
325
0
Camps Cleared
0
1,347,630
Distance Traveled
1,669,597
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,950
684
51
3
0
271,279
1
W
Poseidon
12,843
803
96
6
0
343,330
1
W
Neith
13,507
844
66
4
0
333,537
2
W
Apollo
12,925
808
68
4
0
361,906
2
L
Sylvanus
11,283
705
17
1
0
250,066
0
W
Mulan
12,542
784
42
3
0
343,428
2
L
Freya
9,413
588
46
3
0
237,427
1
W
Baron Samedi
12,521
783
53
3
0
287,396
0
L
Thor
12,576
786
37
2
0
278,997
1
L
Hun Batz
12,966
810
59
4
0
309,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role