Player Matchup

Baron Samedi
Baron Samedi
Dido91000
Baron Samedi
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,538 Elo+
Party 1
Fafnir
Fafnir
Jmerax
Fafnir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,663 Elo+
Party 1
Thanatos
Thanatos
LavaCloud
Thanatos
Level 145
God Stats
1W - 0L
1,790 SR
Queue Stats
15W - 8L
1,663 Elo+
Party 1
Team Averages
Level 86
1,597 SR
1,621 Elo+

VS

Team Averages
Level 128
1,463 SR
1,440 Elo+
Apollo
Apollo
AkA L Lawliet
Apollo
Level 112
God Stats
11W - 12L
1,507 SR
Queue Stats
248W - 262L
1,369 Elo+
Solo
Vamana
Vamana
G_m0nk3y8969
Vamana
Level 142
God Stats
18W - 15L
1,522 SR
Queue Stats
283W - 318L
1,508 Elo+
Solo
Nu Wa
Nu Wa
LucasHero
Nu Wa
Level 129
God Stats
7W - 17L
1,361 SR
Queue Stats
284W - 328L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dido91000
Baron Samedi
13
2 / 7 / 6
9,112
701
4,059
9,751
9,308
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
Jmerax
Fafnir
13
2 / 2 / 10
9,700
746
6,073
13,593
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
LavaCloud
Thanatos
16
11 / 0 / 4
10,644
819
16,515
13,458
8,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
9,002
692
7,345
11,588
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
12
3 / 4 / 5
8,506
654
12,451
15,292
10,624
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
LucasHero
Nu Wa
13
2 / 6 / 5
8,504
654
7,299
9,792
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
15
Kills
9
9
Deaths
15
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Baron Samedi
Dido91000
Baron Samedi
2
7
6
0.71
L
Vamana
3
4
5
1.38
W
Fafnir
Jmerax
Fafnir
2
2
10
3.5
W
Thanatos
LavaCloud
Thanatos
11
0
4
13
L
Nu Wa
LucasHero
Nu Wa
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,647
Damage
27,095
36,802
Taken
36,672
31,875
Mitigated
16,840
19,634
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,345
3,979
68
1,242
11,588
4,322
31
3,382
8,206
0
34,457
W
Baron Samedi
Dido91000
Baron Samedi
4,059
553
773
851
9,751
9,308
538
2,144
7,607
22,954
0
L
Vamana
12,451
4,500
0
4,929
15,292
10,624
442
5,459
9,833
0
29,668
W
Fafnir
Jmerax
Fafnir
6,073
1,627
384
4,163
13,593
14,550
453
2,535
11,058
12,851
0
W
Thanatos
LavaCloud
Thanatos
16,515
5,146
0
13,463
13,458
8,017
1,886
2,976
10,482
151
38,915
L
Nu Wa
LucasHero
Nu Wa
7,299
1,454
98
882
9,792
1,894
382
2,010
7,782
26,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,456
Gold Earned
26,012
94
Minions Killed
134
5
Camps Cleared
6
654,427
Distance Traveled
642,953
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,002
692
62
5
4
192,618
0
W
Baron Samedi
9,112
701
31
2
1
182,874
0
L
Vamana
8,506
654
37
3
2
250,134
2
W
Fafnir
9,700
746
12
1
0
220,724
0
W
Thanatos
10,644
819
51
4
4
250,829
1
L
Nu Wa
8,504
654
35
3
0
200,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role