Player Matchup

Apollo
Apollo
 
Apollo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BigJaFF
Agni
Level 142
God Stats
21W - 16L
1,547 SR
Queue Stats
408W - 477L
1,450 Elo+
Party 2
King Arthur
King Arthur
Naglostin
King Arthur
Level 127
God Stats
0W - 2L
1,290 SR
Queue Stats
23W - 24L
1,467 Elo+
Party 1
Artio
Artio
Temujin1162
Artio
Level 124
God Stats
10W - 11L
1,591 SR
Queue Stats
318W - 377L
1,398 Elo+
Party 2
Team Averages
Level 132
1,486 SR
1,463 Elo+

VS

Team Averages
Level 89
1,478 SR
1,262 Elo+
Kukulkan
Kukulkan
Deathj3zter
Kukulkan
Level 89
God Stats
40W - 38L
1,747 SR
Queue Stats
135W - 162L
1,150 Elo+
Party 4
Sylvanus
Sylvanus
Haall
Sylvanus
Level 90
God Stats
8W - 7L
1,500 SR
Queue Stats
631W - 695L
1,392 Elo+
Party 3
Sol
Sol
KiRcHhOfF__
Sol
Level 88
God Stats
4W - 5L
1,142 SR
Queue Stats
146W - 168L
1,150 Elo+
Party 4
Kali
Kali
Loreen95
Kali
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
321W - 352L
1,375 Elo+
Party 3
Tyr
Tyr
YeetusDeleetus
Tyr
Level 88
God Stats
8W - 8L
1,500 SR
Queue Stats
64W - 86L
1,244 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
5 / 4 / 2
9,170
539
9,804
14,716
6,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
 
Arachne
14
3 / 3 / 0
8,416
495
5,719
14,480
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
BigJaFF
Agni
13
0 / 2 / 4
8,075
475
6,921
6,586
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Naglostin
King Arthur
13
0 / 7 / 1
7,912
465
6,124
14,543
9,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 5
7,975
469
5,365
15,333
13,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Deathj3zter
Kukulkan
14
0 / 1 / 3
8,507
500
4,288
4,920
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Haall
Sylvanus
13
1 / 3 / 5
8,107
477
6,290
11,325
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
6 / 4 / 2
10,012
589
12,052
10,951
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Kali
15
3 / 2 / 4
8,893
523
7,108
13,365
4,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
9 / 0 / 2
11,091
652
14,398
10,864
11,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
10
Kills
19
19
Deaths
10
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
4
2
1.5
L
Arachne
 
Arachne
3
3
0
1
L
Agni
BigJaFF
Agni
0
2
4
1
W
Kukulkan
Deathj3zter
Kukulkan
0
1
3
1.5
W
Sylvanus
Haall
Sylvanus
1
3
5
1.17
W
6
4
2
1.75
W
Kali
3
2
4
2.5
L
King Arthur
Naglostin
King Arthur
0
7
1
0.07
L
2
3
5
1.5
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,933
Damage
44,136
65,658
Taken
51,425
36,493
Mitigated
25,639
23,066
Healing
16,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,804
7,651
0
6,181
14,716
6,270
0
8,443
6,238
0
57,459
L
Arachne
 
Arachne
5,719
3,893
0
4,883
14,480
5,469
1,042
2,947
11,495
0
52,053
L
Agni
BigJaFF
Agni
6,921
156
0
1,855
6,586
2,621
0
1,867
4,589
49,026
0
W
Kukulkan
Deathj3zter
Kukulkan
4,288
307
197
359
4,920
1,651
216
2,188
2,536
55,480
0
W
Sylvanus
Haall
Sylvanus
6,290
2,231
629
3,074
11,325
4,867
437
4,386
6,803
31,660
8,285
W
12,052
5,429
196
4,080
10,951
2,611
672
1,605
9,346
64,275
0
W
Kali
7,108
3,221
0
3,157
13,365
4,643
0
3,309
9,908
0
61,476
L
King Arthur
Naglostin
King Arthur
6,124
810
0
4,007
14,543
9,013
0
2,994
11,549
113
50,391
L
5,365
276
1,262
4,878
15,333
13,120
0
7,556
7,670
23,749
0
W
14,398
1,869
0
4,841
10,864
11,867
146
431
10,433
9,287
55,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,548
Gold Earned
46,610
447
Minions Killed
521
0
Camps Cleared
0
1,503,615
Distance Traveled
1,617,369
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,170
539
116
7
0
295,673
3
L
Arachne
8,416
495
104
6
0
367,623
1
L
Agni
8,075
475
106
6
0
250,804
4
W
Kukulkan
8,507
500
110
6
0
335,133
1
W
Sylvanus
8,107
477
70
4
0
278,456
1
W
Sol
10,012
589
95
6
0
316,229
1
W
Kali
8,893
523
100
6
0
320,404
5
L
King Arthur
7,912
465
97
6
0
268,489
0
L
Artio
7,975
469
24
1
0
321,026
6
W
Tyr
11,091
652
146
9
0
367,147
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role